Flash :: Tracing Variables In AS3 Is Not Working
Jan 21, 2011[Code]...
Why does this not work? Is there somthing about tracing multiple pieces of information in the same trace statement in AS3?
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Why does this not work? Is there somthing about tracing multiple pieces of information in the same trace statement in AS3?
How can I trace a variable situated on the first frame in the scene. I mean from inside a movieclip how can i trace a variable nested in the scene? Maybe is not possible, I tried with trace(this.parent.MyVariable) but no success ...
View 3 RepliesIs there a way of tracing variables in an object without expressly listing each of them?
e.g.
Code:
so.data.thename="derek";
so.data.thenumber=1234;
so.data.sex="male";
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There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array()
for (var i:int=0;i<8;i++) {
temp.push(i);
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I had written this code out using Adobe CS3 and have recently upgraded to CS5. I haven't touched this site in forever and the last time that I did it worked great. The problem is as follows.type of page: galleryproblem: passing variablesthis is the original code that worked last time I checked it but has since stopped working.
function onClick(e:MouseEvent):void
{
trace(e.currentTarget.name);
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Here's the actionscript.
var request:URLRequest = new URLRequest()/employee_slideshow_datalayer1.txt");
//request.method = URLRequestMethod.GET;
//
I'm using Flash MX 2004.
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Can you please tell me why this isn't working? It takes me 10 minutes to test the movie every time and it's taking me forever to fix things. Do I have to do something else with the variable names I'm using or something?
I have an XML file that I pull into Flash. I want the nodes of one parent node to trace, but I don't want all of the children to be traced.
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Last night i found myself tracing a trace statement through a function by mistake but it lead to an interesting error! if you try to run this -
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Obviously its not much of a problem since you'd never have to use it, but im interested in why it happens anyway Anyone have any insight into this?
I have object in which I have rectangle on one layer and following code on another layer:
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And Object(this).play() or checking for current frame doesn't work, nor tracing a value define outside the function. How shall I reffer to the movieclip that events is called from?
Can I somehow log all AS3 finctions swf calls during runtime with debug version of Flash player?
View 1 RepliesSo I'm trying to get my actionscript code working, and I'm having troubles.I want it so that when I drag a movie clip onto another movie clip it changes a variable to a number. However, there are three possible movie clips to drop onto, and I want a different number for each. I have a movie clip and inside it is a button with code along the lines of:
ActionScript Code:
on (release) {
stopDrag ();
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I'm working on a dating sim (don't ask) and I already figured out most of the variables, but I have one problem. When the experience with one of the characters is a certain ammount, I want to play a different frame of dialouge.
Is there a way to play a new frame, only if the variable equals 10?
I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}
I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";
This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?
So, I have:
function respawn(enemyid){
clearInterval(respawnTimer);
enemyname = "enemy" + enemyid;
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I'm using Flash MX 2004.
PHP Code:
// function to automate the hit tests
function hitClip (aCPlaceNum, loopNum, loopName, aCButtonNum) {
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I have one .swf that loads a second one on level 2.level 2 then in turn loads variables from a text file .The problem is that it works locally, but refuses to work on the server. The urls are all local. This is such a simple procedure, I can't figure out what is wrong..... are there limitations doing this via server vs. locally? I never get any "file open" errors locally. I've spent 2 hours on this.... I'm just using a simple LoadVars similar to this example:
Code:
loadText = new LoadVars();
loadText.load("text3.txt");
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For some reason code completion/intellisense has stopped working for new properties in our projects.These are the symptoms:Add a new property to a class If you go to a different class, and you try to use that property, the intellisense dropdown doesn't show the new property. It does show the already existing ones.If you build the project, everything works fine, there are no errors or compiler warnings.The property will not show in intellisense until you restart Flex Builder (version 3).We have tried it on different machines and als tried to set up the workspace again, but the symptoms stay the same everywhere in our project.
View 2 RepliesI am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.
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How do variables true/false custom variables work in flash?
For example, what I want to do is create a simple true=false variable that I can call on an if statement later.
For example:
Code:
Var1 = true;
if (!Var1)
{
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I noticed that neither the "Var1 = true;" part or the if(!Var1) part worked in flash.
i'm trying to create a function where when i pass a variable to it it displays both the var and the value...like:
sex = "yes please";
checker = function(var){
trace([var] +"=" + var);
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I am interested in making an animation that would be the equivalent to watching somebody write with a pen. The line tip would start moving and the path that that tip traces would stay on the screen.
View 1 RepliesI have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.
I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...
I am creating some MovieClips like so:
var AClip:A = new A();
var A2Clip:A2 = new A2();
var A3Clip:A3 = new A3();
I then put the above into an array and am trying to trace out thier "name".
for(var i:int=0;i<theArray.length;i++){
trace(theArray[i].name);
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What I want to accomplish is the trace is tracing out what I "initialized" them to
AClip
A2Clip
A3Clip
Is there anyway to reference the name of the current open fla and return it as a string?
View 9 RepliesI feel a little silly for posting this because it seems like an easy answer and I'm probably overlooking a careless mistake.But I'm trying to push some XML values into an array by looping through them and then trace them out to see the answer and it's not working.[code]
View 5 RepliesI have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.
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I am working with a set of external XML data, and putting it into arrays. I have set up images and text on a page using XML data, which, when clicked on, will populate a popup window with XML data from the same index. For some reason, when I trace the index of the array, it comes up as -1.
stop();
itemNameTops1_txt.text = nme_array[0];
itemPriceTops1_txt.text = price_array[0];
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I have a masked movieclip which contains nothing but static text inserted from the IDE (not programatically).
In the IDE it states this movieclips height to be 332.25, however when I trace the movieclips _height property it returns 327.3.
This is causing my scrollbar code to mess up as it is not scrolling down far enough. It is also not a one off thing, every block of text I make in the IDE exhibits this behaviour.
I am having a problem parsing xml data, I know how to get it into as3, and that is working pretty well after following a brilliant tutorial on kirupa:[URL] But I am having a problem tracing the data that I want. Seemingly it is connecting to the database and is working in that sense but when I try to trace data I am getting a couple problems. The first is that I need to somehow specify a value of a single item to get the rest of the data. Here is the xml:
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