ActionScript 2.0 :: XML Structure And Tracing In Flash

Feb 19, 2007

I have an XML file that I pull into Flash. I want the nodes of one parent node to trace, but I don't want all of the children to be traced.

[Code]...

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Flash :: ActionScript 3 Package Structure And Directory Structure

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I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.

Thus: Is it a 1) convention or 2) language requirement that a class's package structure (e.g., "foo.bar.Class") must match its path location (e.g., foo/bar/Class.as)?
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Is there a way for an XML file to be displayed in a textfield in Flash just like it's displayed in a text editor? I mean... displaying it and keeping the original XML text formatting (including white spaces, indents etc.)?

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What is a good structure for a complete Flash website. ex.

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ActionScript 2.0 :: Regarding The Proper Flash Structure Tutorial?

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I didn't see anything posted on this, hopefully these questions aren't repeats. So, in the tutorial, it shows how to define globals, import XML, import CSS, and load some external files into movieclips. My questions are:

1. How do you control the play order of the imported .swfs? For example, if I load my movie border/bg and it has action, then the menu with action then the main image which also has an action, how do I set up the movie clips to play in order?

2. When I import my bg swf, how do I scale it to 100% but leave the rest of the items unscaled?

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ActionScript 2.0 :: Flash Directory Structure/workflow?

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How do I organize my flas, class, xml, shared library, and deployment files? What does the com in the standard layout stand for?Here is my attempt so far:

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[code]....

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ActionScript 3.0 :: Flash - Directory/Package Structure?

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There are many articles available online regarding directory structure best practices, but none of them seem to fit exactly what I need/would like. That, and it seems regardless of what I try, I always get a "5001: The name of package '[package name]' does not reflect the location of this file..." error. This is my current directory structure:

Code:
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[code].....

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Actionscript :: Flash - Package Naming And Directory Structure?

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package obfus_plugin{
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5001: The name of package 'obfus_plugin' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:flowplayerurl_securesrcactionscriptobfus_pluginobfus.as

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C:flowplayerurl_securesrcactionscriptobfus_pluginobfus_plugin.as

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C:flowplayerurl_securesrcactionscriptobfus_plugin

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I was just wondering what the best data structure would be to use to represent data objects in a side scrolling game, basically the stuff the user can't see isn't on the stage so I would generally create a custom class to define its properties (x,y,weight,type, derp, etc) and then push that into an array and as the user moves forward I project the info from the array while checking if their x position is.

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I have a "person" so to speak, in flash, with a few different parts; head, pants, shirt and hat. There can be, for example, 10 different colors of shirts for the person. I've done a lot of the AS3 code behind it, but I'm awful in flash, and I've had a ton of trouble with this.

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Adobe Flash Cs4 : Xml Parsing Fatal Error Invalid Document Structure Line 1 File?

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I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.

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I had seen one code of the yahoo map component for the flash cs3 like

[Code]...

What i want is to make the import structure is like above "com.yahoo.maps.api.YahooMap;" i created a small component and imported to flash lib all are working fine. But one problem is there it contains 3 functionality. ie in my component i need to call there sub components from inside my orgianl component. so i just need to

[Code]...

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i'm trying to create a function where when i pass a variable to it it displays both the var and the value...like:

sex = "yes please";
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I have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.

I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...

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