ActionScript 3.0 :: Making Tree Menu Structure In Flash?
Jun 7, 2011
making tree menu structure in as3 flash........
menu1
1.submenu1 2.submenu2
menu21.submenu12.submenu2
and it is expandable and collapseble with some effect.also there is textarea on rightand content 4 each menu link.
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Sep 19, 2007
I noticed there was no tree component in AS3. I plan on making a tree style menu with sub menus and stuff so should I just do this project in AS2 or is their something I can make similar to a tree component in AS3?
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Jun 18, 2009
I have read one xml file and created a tree structure now if I click on any one of its node..it should load another xml file and create a subtree under the node..
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Jul 21, 2011
I have some kind of UIComponent grouping which may look something like this with the classes "Group" and "Element". Groups can have children and children may be elements or groups again, basically similar to a file system or the str+g group function in several graphics programs. The simplest form of a group is a group with only children which are also the most low level groups in the tree.
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Group
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Mar 21, 2011
I've asked this question before but had no answers... so here I go again I have a structure of objects: Top object A has as children (addChild children that is...) one or more objects B_1 to B_n. The B_n may in turn have one (1) associated object A' (Same type as top object, not displayed to begin with). When I click a B_n two things may happen:
1. If it has as associated object a A', put it on the stage (as child to B_n).
2. Otherwise it is a leaf and it does other things.
If '2' happens I want to collapse the tree, that is remove the top and all children of same type from being displayed. I thought a recursive approach should work:
[Code]....
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Oct 20, 2011
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Jul 3, 2004
I read about dynamic menu in [URL] and think its really awesome menu! I stuck get to do menu like this, I'm using flashmx 2004. I get confused in action script code posted there and didn't get further to continue building.
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Jul 24, 2009
I got project, an accordion menu/tree menu, that just has 2 expanding parts. Very simple looking, but needs to look exactly like the image I was given.Not knowing much code, I luckily found an old sample of a real simple tree menu, since I didn't need any expensive components or plugins, nor did I want to deal with external XML files (can't code an XML worth a damn anyhow). But this old sample had everything in the fla, and did just what I needed it to. I attached it here, Menu_Old.zip.I took that exact same setup from the sample, and exact same code to make my current menu.At first, it did work fine, but the text looked really rough (I had to use images), but it definitely looked off. Looks fine in the fla, but when viewing the swf, the images are crap, some rollover states don't even line up.Then upon further inspection, I noticed that the profile of the original sample that I also built off of was an old Flash MX file. Profile said it was flash player 6, and actionscript 1.0. I'm guessing maybe player 6 just had crap antialiasing?Using flash CS3 (but saving these as flash 8), I was able to change the profile on the sample menu to flash 9 (& even actionscript 2.0) and it still works and looks fine, even after saving with the new profile.However, with my new menu that uses all that same code, when I use anything higher than flash player 6, my text look perfect again, but I lose all functionality!This doesn't make sense! And the guy needs this menu like yesterday! The way the text/images look in flash player 6 mode in unacceptable.
I am using flash cs3 and cs4 (same results on both).I put this post in this section because the code and original file are flash 8 or older stuff, plus in cs3, I did save these as flash 8 files.I both modified the original sample fla itself to the new menu to see if that might fix the problem, but it didn't.Nor did starting it over from scratch, despite again using the same old code.My new menu just isn't expanding, other than when profile is player 6 where it looks awful.You can see for yourself, if you change the current menu profile from player 6 to anything newer, the text looks great, but it will likely lose functionality like it does for me. Do the same with the old sample menu, you can even use the player 10 profile in cs4 and it still works.
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Jan 23, 2011
I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.
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Nov 21, 2011
I'm creating an animated (in and out) drop down menu. I've managed to get the menu to open when the user mouses over, with the buttons all selectable. However I can't seem to find an efficient method of making the drop down menu close whenever the mouse is not over the menu. Actions:
[Code]...
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Apr 15, 2012
I have a bunch of menu windows that I've placed on separate frames (for example main menu is on frame 1, options menu on frame 2, chapters menu on frame 3, characters menu on frame 4, etc). On each menu there are a bunch of text links (movieclip instances), when clicked goes to another menu page. Some of these same links (same instance) are duplicated on multiple pages since they perform the same function. For example clicking the "backToMain" instance will go back to frame 1, which is main menu, regardless of which page it was clicked on.
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[Code]....
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We are looking for a vertical style menu tree. We are trying to replace an old style Java Menu, which you can see at [url]... along the left side of the window.
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Nov 29, 2011
I am trying to use a tree menu to load SWF files into another SWF file. Its not Astra but its very similar. If I could simply get one node linking in an SWF I think I could get the rest. All I could find was how to bring in a movie clip. I have the menu set up and ready to populate but need a bit of help getting it to function how I need it.
I am using AS3, code so far:
stop();
import com.microwebber.tree.*;
import Print2Flash.*
import flash.display.Loader;
[Code].....
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Aug 15, 2005
Is't possible to create a 3 level tree menu? just like below:
[code]...
All the flash menu i found are only have second level
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I have currently created a tree menu that works but I cant seem to get the scrollbar to scroll thought the information. I have attached my flash 8 file.
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I'm using CS3 AS2... I'm making a CD-ROM with a Flash menu... I want the exe file to NOT be resizable.... how to I do this?
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How to generated dynamically vertical tree menu with xml file
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I'm making a classic horizontal sliding menu flash site, but just can't seem to iron out the last little tweak. How do I get the mouse to not react when over the open section, I've tried 'delete mc3.onRelease;' which works, but then that section will not longer work at all after it's been closed.
I've attached the fla and a link to the beta site as I'm finding it hard to explain exactly what I mean:[URL]..
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Jun 19, 2009
I am using xml to create my flash menu . Now , i want that when i open a link it should remain highlighted , but right now the menu just refreshes on the next page. I am attaching the file . Attachment not working here is the link = [URL]
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May 22, 2010
I have use flash sparingly in the past. I am well versed in computers, but we can flash, very weak. Let's say this I do know how to get into Flash. This is the address for what I'm trying to accomplish. You can see the navigation in the upper left corner [URL].
I am trying to develop a menu tree that has these basic functions:
1. No heavy graphics - basically the information is more textbased.
2. The menu tree works within two tabs.
3. The menu tree using rollovers.
a. The rollovers display a graphic image or text in a "TV" box, display, underneath the actual menu tree.
"Master Swap Action" - there is also a horizontal tab selection available. The master display, largest display area, is changed based on the "Master Swap Action". Also, the menu tree is swapped out. The two areas that are swapped out correspondent to the tab's that were selected. Here is a small sample of how we control the Menu currently. It uses a language called iMint.
[Code] .....
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Dec 19, 2011
I'm making an application that uses a branching tree type structure, and need to get the buttons to refer to and be able to manipulate individual XML nodes. I tried putting a button reference directly in the XML and setting the reference to that node with the event data, but it didn't work, because the XML didn't recognize the event.currentTarget as an actual button, so couldn't find the node that contained the click target. I assume there is a standard way to do this, since it's so common. Just for clarity, the tree will basically look like this:
PrimaryNode1
Subnode1
Subnode1a
[code]....
I need to be able to keep track of which subnode goes where for determining other data as well as graphically positioning the node and subnode data); PrimaryNode2 etc., with add and expand buttons. I can't set static references, since all of the nodes are added through the program depending on if they're needed. I tried doing this with multidimensional arrays, but since I want each level to be theoretically (but not practically) infinite with infinite subnodes, checking through the arrays got kind of messy. I just figured there has to be a standard way to set this up, since it's so common.
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