ActionScript 2.0 :: Developing Dynamic Tree Structure Menu?

Dec 23, 2004

How to develop dynamic XML fed menu in tree structure. The submenus should expand and contract according to the currently clicked menu item.

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ActionScript 3.0 :: Making Tree Menu Structure In Flash?

Jun 7, 2011

making tree menu structure in as3 flash........
 
menu1
1.submenu1 2.submenu2 
menu21.submenu12.submenu2 

and it is expandable and collapseble with some  effect.also there is textarea on rightand content 4 each menu link.

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ActionScript 3.0 :: Way To Group Context Menu Items Into A Tree Like Structure?

Sep 13, 2010

Is there a way to group context menu items into a tree like structure?Like the Quality in built in menu.You can test it on any flash that has the built in items enabled.Right Click -> Quality -> Low.Can you do the same with custom items?For example:Right Click -> Custom Options -> Option 1

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Actionscript 3 :: Flex Dynamic Column Grouping Using Hirarchical/tree Data Structure

Oct 20, 2011

Does anybody tried Dynamic column grouping using Hirarchical/tree data structure in Flex advanced datagrid ? is it possible to create a column header dynamically and so the datagrid column with using certain datafield using dataprovider dat.

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ActionScript 2.0 :: Flash MX Dynamic Tree Menu

Jul 3, 2004

I read about dynamic menu in [URL] and think its really awesome menu! I stuck get to do menu like this, I'm using flashmx 2004. I get confused in action script code posted there and didn't get further to continue building.

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ActionScript 3.0 :: Creating Structure From Existing Tree

Jun 18, 2009

I have read one xml file and created a tree structure now if I click on any one of its node..it should load another xml file and create a subtree under the node..

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Flex :: How To Traverse / Rebuild UIComponent Tree Structure

Jul 21, 2011

I have some kind of UIComponent grouping which may look something like this with the classes "Group" and "Element". Groups can have children and children may be elements or groups again, basically similar to a file system or the str+g group function in several graphics programs. The simplest form of a group is a group with only children which are also the most low level groups in the tree.

The display hierarchy is already existant, i try to persist it to xml.
Group
- element
- Group
- element
- Group
-element
-element
- element
- element

I want to rebuild this structure in an xml-document for persistence. I know how to build an xml document in Flex but not how to (recursively) traverse this n-tree correctly. For getting only the child nodes one could make use of the following algorithm (pseudo code). But somehow I don't understand how to create the xml from this.

walkTree(group) {
children = node.getChildren
if(children != null) {
for(int i=0; i<children.length; i++) {
if(children[i].isGroup()) {
walkTree(group[i]);
} else {
trace(child);
}}}}

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ActionScript 3.0 :: Removing Objects In Tree Structure From Display List

Mar 21, 2011

I've asked this question before but had no answers... so here I go again I have a structure of objects: Top object A has as children (addChild children that is...) one or more objects B_1 to B_n. The B_n may in turn have one (1) associated object A' (Same type as top object, not displayed to begin with). When I click a B_n two things may happen:

1. If it has as associated object a A', put it on the stage (as child to B_n).

2. Otherwise it is a leaf and it does other things.

If '2' happens I want to collapse the tree, that is remove the top and all children of same type from being displayed. I thought a recursive approach should work:

[Code]....

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ActionScript 2.0 :: Tree Structure Component Style - Replace Default Icon With A MovieClip?

Oct 11, 2006

Here i'm setting the disclosureClosedIcon as null setStyle("disclosureClosedIcon", "nullicon"); Anybody have idea about how to replace this default icon with a movieClip?

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ActionScript 3.0 :: Menu Structure - Create A Menu With Sub Menus ?

Dec 20, 2009

i want to create a menu with sub menus but i don't know what's a menu structure and how can i create it

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ActionScript 2.0 :: Developing XML Slidedown Menu?

Apr 17, 2007

Im developing a website for them and im trying to create a custom slide down menu using xml.

*View Attachment - includes XML file*

When pressing on the category, the project name slides into the scene. I started to test it by calling the "moveDownSubMenu" function into an onRelease function apply to each category in a loop. Its only applying to the last projectname

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ActionScript 1/2 :: Looking For Good Example Of Vertical Menu Tree?

Mar 4, 2010

We are looking for a vertical style menu tree.  We are trying to replace an old style Java Menu, which you can see at [url]... along the left side of the window.

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ActionScript 3.0 :: Loading SWF Files With Tree Menu?

Nov 29, 2011

I am trying to use a tree menu to load SWF files into another SWF file. Its not Astra but its very similar. If I could simply get one node linking in an SWF I think I could get the rest. All I could find was how to bring in a movie clip. I have the menu set up and ready to populate but need a bit of help getting it to function how I need it.

I am using AS3, code so far:

stop();
import com.microwebber.tree.*;
import Print2Flash.*
import flash.display.Loader;

[Code].....

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ActionScript 2.0 :: How To Create 3 Level Tree Menu

Aug 15, 2005

Is't possible to create a 3 level tree menu? just like below:

[code]...

All the flash menu i found are only have second level

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ActionScript 2.0 :: Tree Menu - How To Get Scrollbar To Work

Dec 12, 2007

I have currently created a tree menu that works but I cant seem to get the scrollbar to scroll thought the information. I have attached my flash 8 file.

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Flash :: ActionScript 3 Package Structure And Directory Structure

Jan 23, 2011

I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.

Thus: Is it a 1) convention or 2) language requirement that a class's package structure (e.g., "foo.bar.Class") must match its path location (e.g., foo/bar/Class.as)?
If it's a language requirement, why is it a requirement? Wouldn't that overdetermine the package structure, since it is already specified in the source code and quite happily consuming the first three to eight columns of each line? If it's not a language requirement, are my compile errors just a result of Flash Builder enforcing the convention?

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ActionScript 1/2 :: Change Button's Status In Tree Menu

Feb 17, 2010

well i had a tree menu which contain about 15 and under each of it about 3 or four sub the problem is when i press one of the sub it should gives specific status and when i press anther button from anywhere ,the 1st button should B initialized as it was i made to var to dedicate which i 've jst pressed.[code]

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ActionScript 3.0 :: Making A Tree Style Menu With Sub Menus

Sep 19, 2007

I noticed there was no tree component in AS3. I plan on making a tree style menu with sub menus and stuff so should I just do this project in AS2 or is their something I can make similar to a tree component in AS3?

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ActionScript 3.0 :: How To Generated Dynamically Vertical Tree Menu With Xml  File

Apr 15, 2011

How to generated dynamically vertical tree menu with xml file

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Create A Menu Tree That Will Show All Files In An USB Flash Drive?

Mar 7, 2012

I need to create a menu that will show all files in USB. The menu will need to auto-run when inserting the USB.

the menu need to be dynamic, so if i will add files i will see the new files in the next time that i will use the USB.

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ActionScript 3.0 :: Simple Tree Menu With Functional Horizontal Slider-bar?

Aug 17, 2011

where can find a tutorial or Tree Menu like the astra Tree Menu with a functional horizontal slider? I am dont know how to make the changes. All I need is the simple astra tree menu but I NEED that horizontal slider.

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IDE :: Tree Menu Conflict W/ Newer Flash Player Versions

Jul 24, 2009

I got project, an accordion menu/tree menu, that just has 2 expanding parts. Very simple looking, but needs to look exactly like the image I was given.Not knowing much code, I luckily found an old sample of a real simple tree menu, since I didn't need any expensive components or plugins, nor did I want to deal with external XML files (can't code an XML worth a damn anyhow). But this old sample had everything in the fla, and did just what I needed it to. I attached it here, Menu_Old.zip.I took that exact same setup from the sample, and exact same code to make my current menu.At first, it did work fine, but the text looked really rough (I had to use images), but it definitely looked off. Looks fine in the fla, but when viewing the swf, the images are crap, some rollover states don't even line up.Then upon further inspection, I noticed that the profile of the original sample that I also built off of was an old Flash MX file. Profile said it was flash player 6, and actionscript 1.0. I'm guessing maybe player 6 just had crap antialiasing?Using flash CS3 (but saving these as flash 8), I was able to change the profile on the sample menu to flash 9 (& even actionscript 2.0) and it still works and looks fine, even after saving with the new profile.However, with my new menu that uses all that same code, when I use anything higher than flash player 6, my text look perfect again, but I lose all functionality!This doesn't make sense! And the guy needs this menu like yesterday! The way the text/images look in flash player 6 mode in unacceptable.

I am using flash cs3 and cs4 (same results on both).I put this post in this section because the code and original file are flash 8 or older stuff, plus in cs3, I did save these as flash 8 files.I both modified the original sample fla itself to the new menu to see if that might fix the problem, but it didn't.Nor did starting it over from scratch, despite again using the same old code.My new menu just isn't expanding, other than when profile is player 6 where it looks awful.You can see for yourself, if you change the current menu profile from player 6 to anything newer, the text looks great, but it will likely lose functionality like it does for me. Do the same with the old sample menu, you can even use the player 10 profile in cs4 and it still works.

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ActionScript 2.0 :: Tree Menu - Expand / Collapse When Items Selected

Nov 3, 2004

I'm in the middle of creating a tree menu that needs to expand/collapse when items are selected. I'm drawing all my info from a DB via sendAndLoad. I'm having alot of problems getting the "math" right for the menu tho. If you look at the attached movies (play main.swf, which loads 1.swf) and click on Villas, you'll see what I mean. I need to have each of these items expand/collapse when they are clicked on. There will never be more then one layer under each main country, so it only has to do the expand/collapse when clicking a country.

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ActionScript 2.0 :: Develop Text Based Menu Tree With Tabs Using Rollovers?

May 22, 2010

I have use flash sparingly in the past. I am well versed in computers, but we can flash, very weak. Let's say this I do know how to get into Flash. This is the address for what I'm trying to accomplish. You can see the navigation in the upper left corner [URL].

I am trying to develop a menu tree that has these basic functions:
1. No heavy graphics - basically the information is more textbased.
2. The menu tree works within two tabs.
3. The menu tree using rollovers.
a. The rollovers display a graphic image or text in a "TV" box, display, underneath the actual menu tree.

"Master Swap Action" - there is also a horizontal tab selection available. The master display, largest display area, is changed based on the "Master Swap Action". Also, the menu tree is swapped out. The two areas that are swapped out correspondent to the tab's that were selected. Here is a small sample of how we control the Menu currently. It uses a language called iMint.
[Code] .....

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ActionScript 3.0 :: Setting Up Expanding XML Tree Menu And Linking Button Listeners?

Dec 19, 2011

I'm making an application that uses a branching tree type structure, and need to get the buttons to refer to and be able to manipulate individual XML nodes. I tried putting a button reference directly in the XML and setting the reference to that node with the event data, but it didn't work, because the XML didn't recognize the event.currentTarget as an actual button, so couldn't find the node that contained the click target. I assume there is a standard way to do this, since it's so common. Just for clarity, the tree will basically look like this:

PrimaryNode1
Subnode1
Subnode1a

[code]....

I need to be able to keep track of which subnode goes where for determining other data as well as graphically positioning the node and subnode data); PrimaryNode2 etc., with add and expand buttons. I can't set static references, since all of the nodes are added through the program depending on if they're needed. I tried doing this with multidimensional arrays, but since I want each level to be theoretically (but not practically) infinite with infinite subnodes, checking through the arrays got kind of messy. I just figured there has to be a standard way to set this up, since it's so common.

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ActionScript 2.0 :: Properties - Create A Flash5 Menu Tree - Use Scope To Eliminate

Dec 6, 2002

I am attempting to create a Flash5 menu tree, following the Flash4 tutorial at this [URL] I have created the two MC's (a "topMenu" and a "subMenu"). However, when I place the two MC's on the first frame of _root , the properties of the associated buttons get screwed up if I place the two MCs in a verical alignment. It appears that Flash5 makes a consolidated object, such that the _height property for the second MC is determined by adding the _height property of both MCs.

1. Could you confirm that this is what's taking place?
2. Is there a way to use Scope to eliminate the problem?
3. Other recommendations?

NOTE: if you move the lower MC out to the side, the problem disappears. Although a workaround, this seems to be a poor way for the program to function.

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Flash :: Combining Dynamic Symbols/movieclips On 1 Pre-existing Skeleton/bone Structure

Oct 21, 2010

[URL]

I have a "person" so to speak, in flash, with a few different parts; head, pants, shirt and hat. There can be, for example, 10 different colors of shirts for the person. I've done a lot of the AS3 code behind it, but I'm awful in flash, and I've had a ton of trouble with this.

What I'm really trying got figure out (in vain) is how I can have basically a blank skeleton structure (i.e. I'm trying to have "blank" or "placeholder" symbols connected by Inverse Kinematics as bones) consisting of the pants, shirt, & head, and when I find out that shirt #6 needs to be on the person... put it in that placeholder. Does that make sense? That's the big problem. The other thing is that I've had nothing but trouble figuring out how to have, for example, one or two outlines of shirts, and when it sees shirt #6, it fills in that shirt with blue dynamically. But that might be for another question.

How I have it now: In AS3, each of the parts, the shirt, the pants, the head & hat, have their own custom classes behind movieclips, and for example, I've got it set up that the body contains the pants, shirt and head classes, and the head contains the hat class, etc.

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ActionScript 2.0 :: When The Xml Menu Loads Swf File Its Structure Loads But Not Its Data?

Feb 23, 2010

have this flash xml menu that loads external swf files like this:

Code:
<item title="ABOUT"content_path="http://mysite.com/folder1/folder2/folder3/about.swf"target=""mouse_rollover_color="0xFFFFFF" mouse_rollout_color="0xDDDDDD" />

and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:

Code:
if (contenturl1 ne "") {
loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....

but when the xml menu loads this swf file its structure loads but not its data.I tried using :

Code:
this._lockroot = true;

in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.

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ActionScript 3.0 :: Implementing Dynamic Tree?

Mar 30, 2009

is there any easy way to implement this using Flash ?[URL]

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Flex :: Unable To Make Dynamic Tree?

Sep 15, 2011

i wanna make a dynamic tree using a lazy loading ,each time i open a folder the tree sends a http request to the server, in this script i'm using just static text to test the tree but , i'm getting in the label of the root all the XML text assigned to the dataprovider, then when i open the root folder i got the childs with good labels , and openitem and closeitem events do not fire how could i make them

import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;

[code].....

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