ActionScript 3.0 :: Way To Group Context Menu Items Into A Tree Like Structure?

Sep 13, 2010

Is there a way to group context menu items into a tree like structure?Like the Quality in built in menu.You can test it on any flash that has the built in items enabled.Right Click -> Quality -> Low.Can you do the same with custom items?For example:Right Click -> Custom Options -> Option 1

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[Code]....

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I have an array of items that should be selected in my tree control. As you can see from my code below, I bind this array to the selectedIndices property of the tree. The selected Items are not properly selecting in tree(selecting some other items and always root is selected).Flex seems to "ignore" my items (selects some other indices).

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I need to add a couple menu items to an existing Flash menu that I did not create, but I am having trouble figuring out how to make the buttons stay highlighted until you click another one. Best way to simply describe my problem since is to simple show you. The first 5 links work exactly as they should. But the last 2 (Careers and Client login) do not stay go highlighted on the loaded page. [URL]

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ActionScript 3.0 :: Scroll The Left Menu And The Menu Where All The Items Are Added

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if this is the code:

i
Code:
mport flash.display.*;
import flash.external.ExternalInterface;

[code]...

then where do i tell it that i want to have the MouseEvent EventListener on my movieclip labeled "mastButton" ?(obviously i know its not really a MouseEvent but do u know what i mean? like how to i link this right click event TO a particular movieclip?)

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Can I create context menu with two levels, like this (Show, Quality > (High, Middle, Low), ...)?

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I have a Flex app with a viewport that loads a series of other swfs. I would like to place a context menu over top of the SWFs when the user right-clicks. To that end, I have set up a fairly standard context menu where each item has a ContextMenuEvent.MENU_ITEM_SELECT event handler. One problem: The eventHandler never gets called.

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