ActionScript 2.0 :: How To Create 3 Level Tree Menu

Aug 15, 2005

Is't possible to create a 3 level tree menu? just like below:

[code]...

All the flash menu i found are only have second level

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[Code].....

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Does anyone have any tips for how to approach building a two level accordion menu from scratch? ...or better yet a tutorial? I haven't been able to find anything online other than references to the accordion component which I do not want to use.

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I got project, an accordion menu/tree menu, that just has 2 expanding parts. Very simple looking, but needs to look exactly like the image I was given.Not knowing much code, I luckily found an old sample of a real simple tree menu, since I didn't need any expensive components or plugins, nor did I want to deal with external XML files (can't code an XML worth a damn anyhow). But this old sample had everything in the fla, and did just what I needed it to. I attached it here, Menu_Old.zip.I took that exact same setup from the sample, and exact same code to make my current menu.At first, it did work fine, but the text looked really rough (I had to use images), but it definitely looked off. Looks fine in the fla, but when viewing the swf, the images are crap, some rollover states don't even line up.Then upon further inspection, I noticed that the profile of the original sample that I also built off of was an old Flash MX file. Profile said it was flash player 6, and actionscript 1.0. I'm guessing maybe player 6 just had crap antialiasing?Using flash CS3 (but saving these as flash 8), I was able to change the profile on the sample menu to flash 9 (& even actionscript 2.0) and it still works and looks fine, even after saving with the new profile.However, with my new menu that uses all that same code, when I use anything higher than flash player 6, my text look perfect again, but I lose all functionality!This doesn't make sense! And the guy needs this menu like yesterday! The way the text/images look in flash player 6 mode in unacceptable.

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[Code] .....

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[code]....

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i got the drop down menu to come down once rolled over but it cancels out all other actions meaning it cancels the functions of the rest of the menu none of my other buttons work nowhow can i fix this?each button has its own action ie:

onClipEvent (load) {
num = 3;
}

[code].....

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ActionScript 3.0 :: Listeners, Targets, Display List On A 2 Level Menu?

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I'm struggling with a 2 level menu and it needs to follow this condition: The "menuItem" button should be trigged with MOUSE_OVER to open its SubMenu, cause it needs to be also associated with the CLICK event.I'm managing the objects in the display list like this:

stage
__menu
____menuItem
______bt_title (movieclip that contains textfield with title of the button)

[code]....

how should I manage the EventListeners ?I've done like that:

Code:
menu_mc.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);

I should be able to MOUSE_OVER the menuItem to open the subMenu, and leave it open while I'm still able to MOUSE_OVER and CLICK the menuItem.bt_title and every other subMenuItems.If i do:

Code:
menuItem.mouseChildren = false;

then i don't have access anymore to its children. If i do that:

Code:
menuItem.mouseChildren = true;
menuItem.bt_title.mouseEnabled = false;
menuItem.menufill.mouseEnabled = false;
menuItem.tab.mouseEnabled = true;

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[Code]...

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[Code]...

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