ActionScript 3.0 :: Implementing Dynamic Tree?

Mar 30, 2009

is there any easy way to implement this using Flash ?[URL]

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ActionScript 3.0 :: Implementing Dynamic Starfield Into Game

Jun 1, 2011

I'm trying to implement a dynamic starfield into the game blaster mines (chapter 11) from the book "The Essential Guide To Flash Games" (from Jeff and Steve Fulton) but had no success yet. I built a separate starManager.as class and a BasicBlitArrayStar.as class for it. Also I'm using a pool for inactive and active stars (basically I think it's the same method when building the projectiles or rather particles except that the stars move only when the mouse moves (using the same direction).

If u don't know what I mean check out the parallax starfield from [URL]:
freeactionscript.com/2010/06/endless-starfield-parallax-scrolling

Currently it's not working. The inactive pool is full of stars but when I try to draw them on the background I can see absolutely no star. Even when there is an active star available it doesn't draw it on the background. The goal is a starfield that uses similar techniques from the framework like particles and projectiles do. I have some things in mind like getting the child index for creating different star layers but currently I'm not able to realize it properly.

Here are some code excerpts:
starManager.as:
package {
import flash.display.BitmapData;
import com.framework_mod.src.BlitArrayAsset;
import com.framework_mod.src.BasicBlitArrayStar;
[Code] .....

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ActionScript 2.0 :: Implementing Dynamic Text Word Wrapping?

Aug 27, 2004

I've got a dynamic text box that loads different strings into it under the msgText var right, but the text is like 3 lines long sumtimes. So how can I implement sort of a word wrap kinda thing.

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Flash :: Implementing Dynamic In-game Advertising Inside Games

Jul 17, 2010

I'm a django(python) web developer. I can also make 2D flash games. I'm planning to make :

online flash games distribute them to various websites then use dynamic in-game ads inside these games( ad changes during game play).

[Code]...

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Flex :: Unable To Make Dynamic Tree?

Sep 15, 2011

i wanna make a dynamic tree using a lazy loading ,each time i open a folder the tree sends a http request to the server, in this script i'm using just static text to test the tree but , i'm getting in the label of the root all the XML text assigned to the dataprovider, then when i open the root folder i got the childs with good labels , and openitem and closeitem events do not fire how could i make them

import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;

[code].....

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ActionScript 2.0 :: Flash MX Dynamic Tree Menu

Jul 3, 2004

I read about dynamic menu in [URL] and think its really awesome menu! I stuck get to do menu like this, I'm using flashmx 2004. I get confused in action script code posted there and didn't get further to continue building.

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ActionScript 3.0 :: Family Tree / Centering Dynamic Content?

Oct 15, 2010

I have one movie that I want content to appear in driven by xml. With text and background image for each node. (see attached diagram).It's only one row that gets wider as nodes are added.Problem is I need the cells to always be centered within the container - so they appear from the middle line.You can see diagram 1 and 2 the calls are positioned differently. I cannot find an example of this anywhere - In all example's I've found the nodes always output left to right, looping to redraw a new row.Any one know if this is possible, could a script calculate the number of nodes in the row and adjust the first node x position accordingly?

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ActionScript 3.0 :: Family Tree - Centering Dynamic Content?

Oct 15, 2010

I have one movie that I want dynamic content to appear in driven by xml. With text and background image for each node. It's only one row that gets wider as nodes are added. I need the cells to always be centered within the container - so they appear from a center line. I cannot find an example of this anywhere - In all example's I've found the nodes output left to right, looping to redraw a new row. Do you know if it is possible to achieve this? Some kind of script to calculate the number of nodes present then position the first cell's x position accordingly, I have no Idea how to do that. I cannot post the images here so if you imagine a family tree style diagram with a center vertical line - cells appearing and spreading out centered in one row.

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ActionScript 2.0 :: Developing Dynamic Tree Structure Menu?

Dec 23, 2004

How to develop dynamic XML fed menu in tree structure. The submenus should expand and contract according to the currently clicked menu item.

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Flex :: Fire Tree ItemClick Event On Setting Tree.selectedItem In Air?

Oct 30, 2009

I am working on Air application,i had a problem on Tree control.Iam adding nodes for the tree dynamically, while adding nodes to the tree i am setting Tree.selectedItem as present added node. after that i need to fire Tree.itemClick event handler method also.how can i call event handler method as a common method. in Flex3

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ActionScript 3.0 :: Embedded Video - When I Click A Button On The Tree, It Runs The Respective Frames Then Returns To The Tree?

Jul 5, 2010

I have a intro to a picture of a tree which has buttons on it. The intro is an embedded flv video (not using the FLV component). The video starts on frame one and runs to frame 2. The tree is on frame 3.When I click a button on the tree, it runs the respective frames then returns to the tree. When the tree appears, the sound of the video is playing in the background.How can I make this stop?

Code:
stop();
MovieClip(lion_mov).stop();
//video Mouse Click[code].....

Frame 3 just includes all the mouse clicks for the tree.

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Actionscript 3 :: Flex Dynamic Column Grouping Using Hirarchical/tree Data Structure

Oct 20, 2011

Does anybody tried Dynamic column grouping using Hirarchical/tree data structure in Flex advanced datagrid ? is it possible to create a column header dynamically and so the datagrid column with using certain datafield using dataprovider dat.

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Flash :: Flex 4.5: Tree - Make A Flex Tree Component Display The Children Of A Sprite In A Hierarchical Way

Nov 19, 2011

I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?

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Put Scroll Of Tree Component In Left Side Of Component Or Creating A Custom Scrollbar For Tree Component

May 20, 2009

is there any way to put scroll of tree component in left side of component or creating a custom scrollbar for tree component

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Flex :: Implementing States In App

Apr 24, 2010

I'm trying to work out how to use states in my Flex app.I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1".But when I'm in design mode and click on State2, these elements are still visible?If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag.

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Actionscript 3 :: Implementing IEventDispatcher?

Jun 3, 2011

I haven't used the implements keyword before, and I've been trying to use it to implement the IEventDispatcher class to see if this would allow me to use addEventListener() in a class that extends Object (this is my understanding of what it's for - correct me if I'm wrong).My class is like this:

package
{
import flash.events.Event;

[code].....

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Actionscript 3 :: Implementing Indexer From C#?

Aug 29, 2011

Within C# there're these things called indexers that do something similar to this:

public Something
{
public Object this[String s]

[code].....

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ActionScript 2.0 :: Implementing And Editing XML?

Jun 11, 2004

implementing and editing XML within Actionscript worked out swell - no problems so far..but the some_xml.send() seems to become a true nightmare!

Soit, here's an example:

I made a little "keep-in-touch" maillinglist, where visitors can leave their adress, click the "send" button - and let the administrator view the list on a secure page. XML suits fine for this job, i think.

Code:
on (press, keyPress "<Enter>") {
mailInput_xml = new XML();
mailInput_xml.ignoreWhite = true;[code]....

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ActionScript 3.0 :: Implementing External Swfs?

Sep 28, 2010

I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background imageHere's my setup:FLA file contains-UILoader for swf sectionUILoader for random background imageLets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? I also have no idea how to unload it.

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ActionScript 1/2 :: Implementing  A Preloader For Loading An Swf?

Aug 2, 2009

I am trying to implement a preloader for loading an swf. I have an swf named 001.swf. I need to create a preloader for loading this swf. So should i create one more swf for loding the 001.swf.

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Professional :: Implementing A Scrolling Banner?

Mar 3, 2010

I'm pretty new to Flash, and having a few problems with a website I've had to design for my college ICT course.I built the site entirely in Flash, which went perfectly, then went on to build a scrolling image gallery banner for use on a gallery page of the site (assuming that it would be an easy task to chop the banner into the website).When I've tried importing the file to the stage/library it leaves all the images behind (as they are in the library of the first file) as well as the actionscript required to call the images; leaving me with just a new, blank layer.I've also tried copying the actionscript code into the website document and transferring the images from the gallery library to the website library, however, the gallery is written so that the stage is used in its entirety to show only a certain amount of images, meaning that the proportions of the banner are all wrong on the website file.Is there any way to integrate the flash file for the gallery into a confined area of the stage in the website document, or am I going to have to alter my designs so that the gallery goes entirely across the page (put up and shut up style).
 
Attatched are download links to the two files in question, sorry if they're a little on the large side.

[Code]...

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ActionScript 3.0 :: Implementing A Simple Class

Jun 15, 2010

I cannot believe that implementing a simple class should be so hard. I am trying out the simple example outlined on the Adobe website: url...I copied the class code from here to file Greeter.as in subdirectory Learning. Then I created a dynamic Text field on the stage.

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ActionScript 3.0 :: Implementing Webservices In Flash CS5

Feb 15, 2011

I am looking for a walkthrough for implementing a call for a webservice from an swf file, I cant find any..

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Actionscript :: Library Implementing A 'set' Datatype?

Jan 15, 2010

Has anyone implemented a Set class in ActionScript? Specifically, a Set which is similar to Python's set implementation (unordered, unique, O(1) membership, etc). I'd like to be able to iterate over it using for each, perform operations like union and intersection and get a list of all the contained items... Which would all be possible to implement using Dictionary and Proxy, but I'd rather not reimplement it if someone's already done the heavy lifting.

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Actionscript 3 :: Implementing Captcha In Flash?

Feb 21, 2010

I'm developing a flash registration form and I need to incorporate dynamic 'captcha' images for confirmation.

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Java :: Error When Implementing Enums Using AS 3

Sep 22, 2010

Ours is a Flex/Parsley/Blazeds/Spring project & I'm trying to implement java Enums in Actionscript3 and all I have to do is to send the Enum value to Spring service method.

The Java Enum Code (this is generated from XSD)
public enum ReferenceLookupType {
PATIENT_VISIT_TYPE("PATIENT_VISIT_TYPE"), PATIENT_STATUS("PATIENT_STATUS"),
PATIENT_VISIT_INVALID_REASON("PATIENT_VISIT_INVALID_REASON"),
LIPID_PREFILLED_CODE("LIPID_PREFILLED_CODE");
private final String value;
[Code] .....
How to implement Enums in Actionscript the right way.

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ActionScript 2.0 :: Implementing Address Navigation Bar In SWF

Aug 19, 2011

I am looking to implement an address navigation bar in Flash that will be made into a SWF. Basically the user will be able to interact with the address bar just as it is in the top of the browser (enter URL, change url, enter javascript, ect).

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ActionScript 3.0 :: Implementing A Timer Within A Movieclip

Aug 26, 2011

I have a timer I need to implement when a "question" movieclip object is added to the screen, but even though the code is all right and definitely works it's not running when the movieclip is actually opened in the swf.

ActionScript Code:
question.addEventListener(TimerEvent.TIMER, timerFunction);
function timerFunction(event:TimerEvent):void
{

[Code].....

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ActionScript 2.0 :: Implementing SetInterval In A Prototype?

Feb 3, 2005

I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:

Code:

clips = Array('foo', 'man', 'chu');
num_clips = clips.length;[code]....

but instead, the output is "undefined" over and over and over.An example .fla can be found at http:[url]....

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ActionScript 2.0 :: [F8] Implementing Game Menu?

Nov 19, 2007

why I didn't put it into games category. I've got a game, it's mostly OOP. I've only one frame with "include" statement and the rest is in classes. Now I'd like to do a menu.Can I somehow separate the code of buttons inside menu? I add new frame with a menu MC inside and the "stop()" code. The "start game" button has got this code inside:

Code:
on(release)
{
_root.gotoAndPlay("2");
}

In frame 2 there's a playable part of my game. It works but... Can I move this code somewhere else so I can manage all buttons in one place? I tried:

Code:
_root.menu.start_button.on(release)

But it's not working (as if it should...).

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