ActionScript 2.0 :: Custom Function W/ Variables Not Working?

Nov 29, 2004

I'm using Flash MX 2004.

PHP Code:
// function to automate the hit tests
function hitClip (aCPlaceNum, loopNum, loopName, aCButtonNum) {

[code]....

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ActionScript 2.0 :: Custom Function With Variables Not Working Using Flash MX 2004?

Nov 29, 2004

I'm using Flash MX 2004.

[Code]...

Can you please tell me why this isn't working? It takes me 10 minutes to test the movie every time and it's taking me forever to fix things. Do I have to do something else with the variable names I'm using or something?

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[code].....

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I want to call a function from another function's parameter but I don't know how and don't know if it is possible.I've considered this as a solution but it didn't worked.

Code:
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[code]....

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How do variables true/false custom variables work in flash?

For example, what I want to do is create a simple true=false variable that I can call on an if statement later.

For example:

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[Code]....

I noticed that neither the "Var1 = true;" part or the if(!Var1) part worked in flash.

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There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:

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Having a bunch of dynamically-created MC's, what is the best way to store custom variables for each MC? Do I just make a hidden textfield inside each MC to hold the data? For example I have MC's called:

[Code]...

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trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.

i.e.

Code: Select allvar tm:TransitionManager = new TransitionManager(movieclipname_mc);
tm.addEventListener ( "allTransitionsOutDone", TriggerThis );
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When the Fade Out is completed, the TriggerThis function is fired...

Code: Select allfunction TriggerThis(e:Event):void {
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I want to pass a variable to TriggerThis though and I know that I need to use a Custom Event to do this. I tried creating a .as file containing the following:

Code: Select allpackage
{
import flash.events.Event;

[code]....

But this results in errors. Can anyone shed any light on how to pass the variables after a Transition has completed?

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ActionScript 3.0 :: Passing Variables With A Custom Event With TransitionManager

Apr 30, 2009

I've spent most of this afternoon trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.

i.e.

[Code]....

So I'm not sure that I'm even close to getting this right.

how I can pass variables to a function called when a Transition has completed?

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ActionScript Code:
import Operator1;this.addEventListener(Operator1.CONNECT_ME, eventHandler);
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ActionScript 2.0 :: Custom Class Not Working In Flash Mx 2004?

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I made a class that runs fine when used in a movie published from flash 8 on a PC WinXP, but when i try to use it in mx2004 Mac OSX, i get the error:

Code:
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tweenIn.onMotionFinished = function() {
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In my class on the first line i use:

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ActionScript 3.0 :: Dragging Not Working On Custom Class Inherited From Moviclip?

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I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct;
public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.

itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried

stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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Flash :: Dragging Not Working On Custom Class Inherited From Moviclip?

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EDIT: If I have a class called Items and it has a movieclip instance which is loaded from a url. The startDrag on item fails. If Items contains a movieclip which we initiate from a SWC (not load it) on Drag works fine. Now how to solve the issue where I have a class which has a movieClip loaded from outside.I have the following code:

package {
import flash.display.Sprite;
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[code].....

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[Code].....

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ActionScript 3.0 :: Dragging Not Working On Custom Class Inherited From Moviclip

May 5, 2010

I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;
import lib.CustomEvents.ItemLoadCompleteEvent;
import lib.Room.Item;
import lib.Room.ItemStruct;
public class DragTest extends Sprite
{
[Code]....

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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[Code]...

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with the following:I have created the following custom class:

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[code].....

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[Code]...

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So I'm trying to get my actionscript code working, and I'm having troubles.I want it so that when I drag a movie clip onto another movie clip it changes a variable to a number. However, there are three possible movie clips to drop onto, and I want a different number for each. I have a movie clip and inside it is a button with code along the lines of:

ActionScript Code:
on (release) {
stopDrag ();

[code].....

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