ActionScript 3.0 :: Flash - Custom Clamp Class Not Working As Intended?
Feb 6, 2012with the following:I have created the following custom class:
Code:
package com.custom
{
[code].....
with the following:I have created the following custom class:
Code:
package com.custom
{
[code].....
I have a peculiar problem with a swf published from Captivate (full motion recording, single slide). I wish to use the swf in another flash movie, and basically want to have things triggered when the movie has finished playing (like going to the next frame, where I plan to embed another swf). After doing some research, I decided to go with a method in which the movie's current frame is compared with the movie's total number of frames. To my surprise, the trigger occurs after only one second. Tracing the MovieClip(myLoader.content).currentFrame and MovieClip(myLoader.content).totalFrames reveals that the first one stops at 32, and the second one returns also 32 (according to captivate, it has 1411 frames). Yet the movie keeps playing.
I'm guessing that I'm referencing the wrong "currentFrame" and "totalFrames", but am completely lost as to why it's not working like it should.
[Code]....
I made a class that runs fine when used in a movie published from flash 8 on a PC WinXP, but when i try to use it in mx2004 Mac OSX, i get the error:
Code:
**Error** xxxxx:Archive 02 WIP:test:PicSwitch.as: Line 42: There is no property with the name 'onMotionFinished'.
tweenIn.onMotionFinished = function() {
**Error** xxxxx:Archive 02 WIP:test:PicSwitch.as: Line 48: There is no property with the name 'onMotionFinished'.
tweenOut.onMotionFinished = function() {
In my class on the first line i use:
import mx.transitions.Tween
... so that i can use the Tween class in my class.
EDIT: If I have a class called Items and it has a movieclip instance which is loaded from a url. The startDrag on item fails. If Items contains a movieclip which we initiate from a SWC (not load it) on Drag works fine. Now how to solve the issue where I have a class which has a movieClip loaded from outside.I have the following code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
[code].....
I have a MovieClip that I want the user to be able to drag inside the stage, but I don't want it to be able to move outside the stage. Currently I'm using this._parent.startDrag(); to allow the MC to be dragged, but I don't know how to stop it from being dragged outside the frame.
View 1 RepliesI have the following code:
package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct;
public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......
I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.
itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried
stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);
EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.
I have the following code:
package { import flash.display.Sprite; import flash.events.MouseEvent;
import lib.CustomEvents.ItemLoadCompleteEvent;
import lib.Room.Item;
import lib.Room.ItemStruct;
public class DragTest extends Sprite
{
[Code]....
I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);
EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
View 1 RepliesI have just started working with PHP and MySQL together with flash and so far everything has been going brilliant. I am working on making a game which stores it's variables in a MySQL database. The problem is numbers. When PHP sends numbers back to flash, they don't seem to work properly. Full explanation what happens:
The guy on the stage in my flash movie uses the variable p_speed to control his movement speed across x and y axis when pressing arrow keys. On the database it is stored as 12. In the flash movie, at the start, it is 8. Now, everything works fine, and Flash even receives the variable 12 from PHP just right, however, my character starts jerking about e.g. when I press the left arrow key he disappears (probably very fast movement).
[Code]...
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
[Code].....
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
[code].....
I understand it's probably best practice to name your custom classes differently than the built-in AS3.0 classes; however, what kind of problems could I run into if I don't?Specifically, I have a class which, ideally I want to name DataProvider. But, as you know, there is already a DataProvider class on the Flash platform (used for list-based components and such).Now, I don't think I'll ever use BOTH of those classes, so I'm assuming as long as I reference the correct DataProvider class in my import statements I should be ok?What if I DO need to use both, is that even possible?
View 2 RepliesHow to create and to work with custom metadata in ActionScript3/Flex?
View 2 RepliesI have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package main.events
{
import flash.events.Event;[code]..
So to sum it all up:
- The event listener listens to the custom event dispatched by any custom component.
- The event listener does not listen to the custom event duspatched by an AS class.
Those who wonder, the event really gets dispatched, that's why I added a trace call.
I have a TLF Read-Only Textbox. I have given the text box an instance name and attached a MOUSE_OVER and MOUSE_OUT listener to it.
On mouse over: Displays a value with the .text property. On mouse out: Sets the .text property to ""
The textbox functions correcty as I move the mouse onto the textbox area; a value is displayed. However, if I hover the mouse over the actual value, the mouse over and mouse out listeners get activated repeatedly in sequence. Is this a bug with AS3/cs5? Is there a way around this?
[Code]...
I couldn't work it out yet...
package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
I'm using Flash MX 2004.
[Code]...
Can you please tell me why this isn't working? It takes me 10 minutes to test the movie every time and it's taking me forever to fix things. Do I have to do something else with the variable names I'm using or something?
I am trying to quickly publish a simple game in which the user has to cross through an intersection without being hit by another car. Both roads curve, so the movie clips each consist of a child movie clip symbol moving along a path on the timeline. The User's movie clip plays when the user hits the space bar, and the other movie clip is initiated everytime the main timeline loops. The user has to carefully time his spacebar so that the child movie clips do not occupy the same space on the stage at the same time.The target path to the user's car is: parkingQue.nextCar.playerCar (actually a child of a child)I am attempting the following code, but naturally it doesn't work:
parkingQue.nextCar.playerCar.addEventListener(Event.ENTER_FRAME, crash);
function crash(event:Event):void {if (parkingQue.nextCar.playerCar.hitTestObject(northBoundCar.northCar)) { trace
[code].......
I created two custom class called fooClass.as and HelloClass.as Then I want to import both of these Custom Classes in my WorkSpace.fla file
so I do the following I open up my WorkSpace.fla file Press F9 to open up the actionScript panel in FrameOne LayerOne and I type in
import fooClass
import HelloClass
then I want to start using these two classes so I do the following
var work:fooClass = new fooClass();
var space:HelloClass = new HelloClass();
Technically speaking when I type in var work: I should see list of classes inside the library including my custom Class fooClass and HelloClass However after the colon I see other build in classes but not fooClass.
It works in CS5 but not CS4. How do I get to work it in CS4 so that I can use the custom class I created to show up in the library.
I have a Symbol in Library with linkage name: box_mc
import flash.display.MovieClip;
import flash.events.Event;
import Src.smoothAnimate;
[Code]...
but when run is make error:
1151: A conflict exists with definition box_is in namespace internal.
i want when flash run, the box_is will be add in stage, resize by function changesize.
I can't seem to figure out how to change the timeline's frame from inside a custom class.
package {
import flash.net.URLLoader;
import flash.net.URLRequest;
[code].....
This problem is probably very simple to solve but it is not clear to me. It may simply be that I am doing something incorrectly. I have studied OOP and AS3 for quite a few hours so I am familiar with the concepts but not the flow. This is a project that I put together in order to reinforce what I have been studying.The goal here is to load an instance of a pre-created movieclip to the stage from the library then execute a positioning function in the FLA's timeframe ActionScript and execute a function from within the AS files's class ActionScript to both a resize the movieclip and output a trace.I have two files:smileface.flasmileface.as
View 3 RepliesI have a BuildingSprite that extend Sprite. I try to load external swf library into my main application. I have this code and it works fine:
[Code]...
Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".
This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,
[Code]...
I cannot bubble the event because I want to send to another class that is not even a movieclip but a simple class. So I transform previous source code here Is it impossible with Flash to get the Instance Creator ? for
[Code]...
I am trying to call a method that has some xml functionality and It keeps coming up null.What I am trying to do is; I have a page that has four dynamic text fields that get their content from an xml file. I would like to create a method that will output the contents to display in the dynamic field. Maybe my approach is WAY off here, but my supervisor wants all xml related tasks contained in a xml.as fileMain.as
package classes
{
import flash.display.*;
[code]....
I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:
ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);
[code].....
This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.
I wrote a simple class called CustomTextField.as as follows:
package{
import flash.text.TextField;
public class CustomTextField extends TextField{
[code].....
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.