AS3 :: Flash - GotoAndStop() From Inside A Custom Class?

Feb 6, 2012

I can't seem to figure out how to change the timeline's frame from inside a custom class.

package {
import flash.net.URLLoader;
import flash.net.URLRequest;

[code].....

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I am trying to make a game, I have worked out all the movement, shooting, updating stats techniques, but I have a problem that is not so obvious to me. I need to go to new frame(stages' new frame) every time left mouse button is pressed.

How can I tell stage to do gotoAndStop(); function from a custom class?

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ActionScript 3.0 :: GotoAndStop From Inside A Class?

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I have a problem running gotoAndStop from insida a class (.as). I have a class called deathScreen, when you click a button which i made it will go to another frame. This is what i have:
 
package classes
{
import flash.display.MovieClip;
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[Code]....
 
When i run this i get an error saying: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/<anonymous>() The object is created dynamiccly in the code (precisly when the player dies, this object is placed on the stage)

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what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.

Code:

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[code]...

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Would it be possible for me to also dispatch non-custom events (like Event.CHANGE) from inside a class? I already did this with custom events which worked fine, but when I try to dispatch a the Event.CHANGE it will tell me that I am trying to convert a String into an Event (??). What I do is:[code]

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I have a custom class I am working on, one of the methods is:[code]Inside that function a dynamic TextField is created called txtLoaded, it is declared with [code]mcProg is added to the stage, I see the txtLoaded txt field drawn as well and I can trace properties of mcProg from elsewhere in the class but I cannot access mcProg.txtLoaded from anywhere else in the class.I imagine this must be a scoping issue, with txtLoaded only existing inside the createProgress method, but is there any way for me to be able to access txtLoaded from elsewhere in the class?

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I saw a few examples when googling but couldn't get it to work. I want to use a variable inside a gotoAndStop. Is this possible?
 
[AS]
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[/AS]

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Mar 30, 2011

I see where i was going wrong however when i change the instance name like you said i 1120: Access of undefined property snakePart. all of this code btw is at document class level and the movieclips are in the library not on stage

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I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

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I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
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[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
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I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?

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Actionscript 3 :: Passing Custom Class As Parameter To Custom Class Where Parameter Class Not Constructed?

Jun 16, 2011

I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.

I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function

var parameter1:customclass2;
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[code].....

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ActionScript 3.0 :: Custom Class Named Same As Flash Class?

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I understand it's probably best practice to name your custom classes differently than the built-in AS3.0 classes; however, what kind of problems could I run into if I don't?Specifically, I have a class which, ideally I want to name DataProvider. But, as you know, there is already a DataProvider class on the Flash platform (used for list-based components and such).Now, I don't think I'll ever use BOTH of those classes, so I'm assuming as long as I reference the correct DataProvider class in my import statements I should be ok?What if I DO need to use both, is that even possible?

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Apr 6, 2011

I am trying to create a button class that will gotoAndStop at a specific frame, however I seem unable to... My code is as follows:

[Code]....

The error I get is error 1180:Call to a possible undefined method gotoAndStop.

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Flash :: Flex Custom Component With More Inside?

Apr 14, 2012

I am creating a custom component in Flex with extends the BorderContainer class, and I would like to be able to place additional content within the tagset when I use it in my main application, like this:

<components:CustomComponent title="Hello">
<s:Label text="If you have one enter it below:"/>
<mx:Spacer height="15" />

[Code]....

This works just fine, except that my component definition had some additional things inside of it, such as a <s:Label/> and styling, which is replaced by the content within the tagset above when I go to use it.

If I do not put anything within the tagset, the content that was originally in the component is not replaced.

Is there a way that I can simply append additional content inside of the component when I go to use it, instead of it being replaced each time?

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ActionScript 2.0 :: GotoAndStop - Team1 Movie Clip To GotoAndStop At Frame 10 On The Stage

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I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");

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I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:

package main.events
{
import flash.events.Event;[code]..

So to sum it all up:

- The event listener listens to the custom event dispatched by any custom component.

- The event listener does not listen to the custom event duspatched by an AS class.

Those who wonder, the event really gets dispatched, that's why I added a trace call.

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Jan 25, 2010

I couldn't work it out yet...

package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;

[Code]....

I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:

1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary

Which translates to:

Type was not found or was not a compile-time constant: Dictionary

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Jan 21, 2010

How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.

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I created a custom MXML component, TurboContent, that extends the NavigatorContent class:

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xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">

[Code].....

In this case, the 'myButton' component never shows up, but all the elements of the base component do (3 buttons and a datagrid).

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I created two custom class called fooClass.as and HelloClass.as Then I want to import both of these Custom Classes in my WorkSpace.fla file
 
so I do the following I open up my WorkSpace.fla file Press F9 to open up the actionScript panel in FrameOne LayerOne and I type in

import fooClass
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then I want to start using these two classes so I do the following
 
var work:fooClass = new fooClass();
var space:HelloClass = new HelloClass();
 
Technically speaking when I type in var work: I should see list of classes inside the library including my custom Class fooClass and HelloClass However after the colon I see other build in classes but not fooClass.
 
It works in CS5 but not CS4. How do I get to work it in CS4 so that I can use the custom class I created to show up in the library.

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I have a Symbol in Library with linkage name: box_mc

import flash.display.MovieClip;
import flash.events.Event;
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[Code]...

but when run is make error:

1151: A conflict exists with definition box_is in namespace internal.

i want when flash run, the box_is will be add in stage, resize by function changesize.

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I've been using Adobe Flash CS4 for a couple of days. I've drawn a worm, with eyes and a mouth and these pieces are all MovieClip symbols. I have exported them to actionscript with the class name being the same as what they are (ie. the mouth MovieClip is exported as mouth). The mouth has 2 frames, one smiling and one frowning. I need to mouth to stay smiling at first, so in Frame 1 actions I wrote:

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This problem is probably very simple to solve but it is not clear to me. It may simply be that I am doing something incorrectly. I have studied OOP and AS3 for quite a few hours so I am familiar with the concepts but not the flow. This is a project that I put together in order to reinforce what I have been studying.The goal here is to load an instance of a pre-created movieclip to the stage from the library then execute a positioning function in the FLA's timeframe ActionScript and execute a function from within the AS files's class ActionScript to both a resize the movieclip and output a trace.I have two files:smileface.flasmileface.as

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I have a BuildingSprite that extend Sprite. I try to load external swf library into my main application. I have this code and it works fine:

[Code]...

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Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".

This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,

[Code]...

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I made a class that runs fine when used in a movie published from flash 8 on a PC WinXP, but when i try to use it in mx2004 Mac OSX, i get the error:

Code:
**Error** xxxxx:Archive 02 WIP:test:PicSwitch.as: Line 42: There is no property with the name 'onMotionFinished'.
tweenIn.onMotionFinished = function() {
**Error** xxxxx:Archive 02 WIP:test:PicSwitch.as: Line 48: There is no property with the name 'onMotionFinished'.
tweenOut.onMotionFinished = function() {

In my class on the first line i use:

import mx.transitions.Tween

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