ActionScript 3.0 :: GotoAndStop With Button In Class

Apr 6, 2011

I am trying to create a button class that will gotoAndStop at a specific frame, however I seem unable to... My code is as follows:

[Code]....

The error I get is error 1180:Call to a possible undefined method gotoAndStop.

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ActionScript 3.0 :: GotoAndStop From Inside A Class?

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I have a problem running gotoAndStop from insida a class (.as). I have a class called deathScreen, when you click a button which i made it will go to another frame. This is what i have:
 
package classes
{
import flash.display.MovieClip;
import classes.dummyCamera;

[Code]....
 
When i run this i get an error saying: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/<anonymous>() The object is created dynamiccly in the code (precisly when the player dies, this object is placed on the stage)

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[code].....

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I am trying to make a game, I have worked out all the movement, shooting, updating stats techniques, but I have a problem that is not so obvious to me. I need to go to new frame(stages' new frame) every time left mouse button is pressed.

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How do you go abouts on making a game menu???
 
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I am trying to add a delay function to a btn action in actionscript AS2. I want to delay the gotoAndStop function.I want the attachMovie("glamour", "glamour2", 202); to play in full before the gotoandstop action say for about 3 secondsI want to be able to delay for as long or short as needed?below is the snippet of code for the btn im working with?

Code:
timer=0
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[code]......

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Actionscript 3 :: 1061: Call To A Possibly Undefined Method GotoAndStop Through A Reference With Static Type Class?

Dec 11, 2010

I've been using Adobe Flash CS4 for a couple of days. I've drawn a worm, with eyes and a mouth and these pieces are all MovieClip symbols. I have exported them to actionscript with the class name being the same as what they are (ie. the mouth MovieClip is exported as mouth). The mouth has 2 frames, one smiling and one frowning. I need to mouth to stay smiling at first, so in Frame 1 actions I wrote:

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Flash :: 1061: Call To A Possibly Undefined Method GotoAndStop Through A Reference With Static Type Class

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I see where i was going wrong however when i change the instance name like you said i 1120: Access of undefined property snakePart. all of this code btw is at document class level and the movieclips are in the library not on stage

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ActionScript 3.0 :: Stopping Root Timeline & GotoAndStop Button Code?

Oct 18, 2009

I want to tear my hair out and cry! I've just upgraded to CS4 and am trying to create a simple swf that consists of a root timeline with various frames, each labelled 'home', 'bio' & 'contact'. There are buttons on the stage with instance names and then on the first frame of my root timeline I have the following code (as well as the _root.stop() as actionscript on the labelled frames):

Code:
_root.stop()
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[code].....

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I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.

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I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.

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ActionScript 2.0 :: Tell A Button That If On Press The Video Is In Normal Screen Mode Then GotoAndStop(2)

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I'm trying to get to a situation in which only if both 2 things are correct then do this and if only one of them is correct, do different thing. I have a flash video player. I want to tell a button that if on press the the video is in normal screen mode then gotoAndStop(2). But if the video is in full screen and the frame on root is frame 1 then gotoAndStop 2. I tried this but there is something missing:

[Code].....

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6 Buttons, 6 Lights - Using The Gotoandstop Comand To Go To A Specific Frame Based On The Button Press

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I am trying to make a light comparison chart where the lights can be turned on inividually by the user and one can be compared to another depending on which of the 6 lights you want to view.So far i have managed to make this work with 5 lights over 33 layers and diffferent buttons and different handlers for each of the buttons on each layer but as soon as the 4 and 5 light come into play everything slows down struggles and sometimes gives up.Is there a simple way of doing this which i am unaware of.I am currently using the gotoandstop comand to go to a specific frame based on the button press.

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ActionScript 2.0 :: GotoAndStop Code Doesn't Work After I Convert A Button To Movie Clip?

Feb 3, 2005

what happened in my flash document was, I created a button, "next_btn" with the following commands:

on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...

At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.

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ActionScript 2.0 :: GotoAndStop Code Doesn't Work After Convert A Button To Movie Clip

Feb 3, 2005

First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:

[Code]...

At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.

For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.

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ActionScript 3.0 :: Run Document Class From The Menuscreen Class When A Button Is Clicked

Jan 28, 2011

I use two classes for my current project, a document class and a menuscreen class. I have a function in my document class called startGame that i want to run from the menuscreen class when a button is clicked. I'm nearly there but i'm getting an error when i try to run it: 1136: Incorrect number of arguments. Expected 1. The error is at line 17 in the menuscreen class, the line that tries to run the function from the document class. I don't understand what kind of argument it wants. Also, i'm not sure if the startGame function should be (event:Event) Hope someone can enlighten me on what's wrong!

[Code]...

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ActionScript 3.0 :: Button Class Not Creating A Button?

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I have some AS3 code which I was hoping would create a re-usable button class but it does not. I just get a blank canvas. I am not getting any errors. Code is attached. Anyone see what is wrong?

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ActionScript 3.0 :: Way To Set GotoAndStop

Nov 4, 2009

How to set gotoAndStop on 10 frame of my main stage ?

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ActionScript 2.0 :: GotoAndStop(1) Of A Different MC?

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I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:

stop();
btn_play.onRelease = function (){
stopAllSounds();
gotoAndPlay(2);
}

Then on frame 2 there is a square for stop with this code:

stop();
btn_stop.onRelease = function (){
gotoAndStop(1);
stopAllSounds();
}

It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.

Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?

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ActionScript 2.0 :: Jpg Is Blocking GotoAndStop?

Jun 8, 2009

I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.

On the actions layer I've got a gotoAndStop(4), which should show the photo and trace a command. But it won't get past the red square? It's like the jpg photo blocks the gotoandStop(or Play for that matter) command. It doesn't trace to prove that the gotoAndStop command is executed on frame 4 and it keeps showing the red square on frame 1 and 2. Where it should show the photo which has already been placed on frame 3. when I replace the photo with a normal Flash shape (rectangle e.g.) it works fine.

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ActionScript 3.0 :: GotoAndStop With The Keyboard?

Aug 29, 2009

Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.

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ActionScript 2.0 :: GotoAndStop Not Working?

May 15, 2010

I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.

Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2);  if ( input = "1111" ) {  gotoAndStop(3); }}

[code]....

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ActionScript 3.0 :: GotoAndStop Not Working

Mar 31, 2011

im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.

[CODE]....

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ActionScript 3.0 :: GotoAndStop From On MovieClip To Another

Apr 2, 2009

But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.

[Code]...

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ActionScript 3.0 :: GotoAndStop With An External SWF?

Oct 1, 2008

I cant seem to get gotoAndStop to work on an externally loaded swf. My external SWF has five keyframes on the main timeline. I am able to load it in fine, but as soon as I create a function to move to a different keyframe it wont work. I have tried everything, but nothing is working. Here is my attached code.

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ActionScript 3.0 :: GotoAndStop \ MC's Not Removed?

Oct 29, 2010

I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.

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ActionScript 3.0 :: For Statement For GotoAndStop?

Apr 14, 2011

NumberDots();
var myvar
function NumberDots():void

[code]....

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