ActionScript 3.0 :: For Statement For GotoAndStop?

Apr 14, 2011

NumberDots();
var myvar
function NumberDots():void

[code]....

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ActionScript 2.0 :: MX - GotoAndStop Within An If Statement?

Feb 4, 2005

I have 2 keyframes, both containing buttons and then i load a variable from another ocument, "messages.txt". This document only contains one line atm, which is:messages=1When messages are more then 0, i want to go to my second keyframe.This is the code I'm using in keyframe 1:

stop();
loadText = new LoadVars();
loadText.load("messages.txt");

[code].....

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ActionScript 2.0 :: GotoAndStop - Team1 Movie Clip To GotoAndStop At Frame 10 On The Stage

Feb 8, 2007

I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");

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ActionScript 2.0 :: First Requirement Of The If Statement When Type In The Proper Input And Go Straight To The Else Statement

May 14, 2009

Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.

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ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

Aug 31, 2011

if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code

[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

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ActionScript 2.0 :: Loading Data From XMl File And Uses It To Run An If Statement. If Statement Fails?

Oct 10, 2008

The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);

Heres the code:

Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {

[code]....

The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.

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ActionScript 2.0 :: If Statement Inside If Statement Won't Work

Mar 30, 2011

why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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ActionScript 3.0 :: Another 'if' Statement Inside An 'if' Statement?

Sep 22, 2010

I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.

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ActionScript 3.0 :: Use A For Statement To Create An If Statement

Jul 12, 2010

what I'm trying to do is create an else if argument for each object in an array based on a user set number

Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}

to which I want it to GENERATE THE FOLLOWING CODE:

Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}

the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?

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ActionScript 3.0 :: Write Another "if Statement" Inside Another If-else Statement?

Sep 22, 2010

I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...

example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}

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ActionScript 3.0 :: Way To Set GotoAndStop

Nov 4, 2009

How to set gotoAndStop on 10 frame of my main stage ?

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ActionScript 2.0 :: GotoAndStop(1) Of A Different MC?

Jul 17, 2008

I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:

stop();
btn_play.onRelease = function (){
stopAllSounds();
gotoAndPlay(2);
}

Then on frame 2 there is a square for stop with this code:

stop();
btn_stop.onRelease = function (){
gotoAndStop(1);
stopAllSounds();
}

It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.

Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?

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Flash :: "IF" Statement, Within A For Statement, To Control Movieclip Within Movieclip?

Dec 18, 2011

I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:

for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])

[code]....

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ActionScript 2.0 :: Jpg Is Blocking GotoAndStop?

Jun 8, 2009

I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.

On the actions layer I've got a gotoAndStop(4), which should show the photo and trace a command. But it won't get past the red square? It's like the jpg photo blocks the gotoandStop(or Play for that matter) command. It doesn't trace to prove that the gotoAndStop command is executed on frame 4 and it keeps showing the red square on frame 1 and 2. Where it should show the photo which has already been placed on frame 3. when I replace the photo with a normal Flash shape (rectangle e.g.) it works fine.

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ActionScript 3.0 :: GotoAndStop With The Keyboard?

Aug 29, 2009

Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.

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ActionScript 2.0 :: GotoAndStop Not Working?

May 15, 2010

I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.

Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2);  if ( input = "1111" ) {  gotoAndStop(3); }}

[code]....

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ActionScript 3.0 :: GotoAndStop Not Working

Mar 31, 2011

im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.

[CODE]....

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ActionScript 3.0 :: GotoAndStop From On MovieClip To Another

Apr 2, 2009

But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.

[Code]...

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ActionScript 3.0 :: GotoAndStop With An External SWF?

Oct 1, 2008

I cant seem to get gotoAndStop to work on an externally loaded swf. My external SWF has five keyframes on the main timeline. I am able to load it in fine, but as soon as I create a function to move to a different keyframe it wont work. I have tried everything, but nothing is working. Here is my attached code.

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ActionScript 3.0 :: GotoAndStop \ MC's Not Removed?

Oct 29, 2010

I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.

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ActionScript 3.0 :: GotoAndStop Not Working Like It Should / CS4)?

Jul 2, 2011

I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I  use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".

From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.

[Code]...

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ActionScript 2.0 :: Second GotoAndStop Won't Use Second Variable

Aug 5, 2009

I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.

[Code]....

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ActionScript 2.0 :: Cant Get GotoandStop To Work?

Aug 31, 2009

I was wondering if you might have some insight as to why my code is not working.I have attached the file

using flash lite 2.0
using action script 2.0 /1.0

use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt

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ActionScript 3.0 :: GotoAndStop For Mc On Stage?

Sep 17, 2009

Had the MC set as a graphic... rookie error.

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ActionScript 3.0 :: GotoAndStop To Same Frame?

Jan 3, 2010

I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.

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ActionScript 3.0 :: GotoAndStop For A Specified Time

Mar 2, 2012

I am just curious to whether it is possible to gotoAndStop on a frame and hold for let's say 3 seconds?

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Actionscript 3.0 :: GotoAndStop() For Only One Instance

Mar 9, 2009

Is it possible to let an instance gotoAndStop("some frame"), and leave others on the previous frame?

Since I did some research of that function, and it is always used like this:

Code: Select allgotoAndStop("some frame");

and I haven't seen anyone use it like this:

Code: Select allmyInstance.gotoAndStop("some frame");

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ActionScript 2.0 :: [FMX] Dynamic GotoAndStop()?

May 3, 2005

I want to be able to do something like this:

Code:
gotoAndStop(("level"+x),1);

Where x is a number variable and there are the scenes "level1", "level2", "leve3l", etc. I tried this and a few other things but none of them worked. Is this even possible or is the scene field in gotoAndStop that limited?

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IDE :: GotoAndStop After Tween Finishes?

Jun 12, 2009

how do you use the gotoAndStop after a tween has run?

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code]....

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ActionScript 3.0 :: GotoAndStop Not Supported?

Jun 10, 2010

I have an interesting situation. I am trying to control the main movie on a stage with a button in a second movie on the main movie embedded in a scrollbox. I have created a class for the movie in the scroll box and one for the main movie. The main movie will perform gotoAndStop from the constructor. But it will not work in a public or static method located outside the constructor.

I am trying to get a button in the movie in the scroll box to communicate through the class for the main movie and move the playhead to a specific frame in the main movie.

Right now I have a button listener in the scroll box movie talking to a static method created in the class for the main movie. I can communicate to the static method. I push the button and a message is output through a trace. I know that communication is taking place. The issue. I want to use a gotoAndStop in the static method to move the main movie to the specific frame. Flash tells me that this is a migration issue. That gotoAndStop is no longer supported.

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