IDE :: GotoAndStop After Tween Finishes?
Jun 12, 2009how do you use the gotoAndStop after a tween has run?
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
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how do you use the gotoAndStop after a tween has run?
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
i'm using the tween class to move a movieClip around the stage, depending on what button the user selects... the movieClip starts in the center of the stage and moves to where I tell it to in the tween. The begin property of the movieclip is its current position (characters_mc.x). This all works until I want to move the movieClip again, and it starts from the center of the stage instead of its newly landed position... So the question is, how can I get the tween to start from where it previously landed, instead of always from the center? Shouldn't the value of the x position of the moved movieclip change as it is moved? Any better way to do this?
ActionScript Code:
var myTween:Tween = new Tween(characters_mc, "x", Regular.easeInOut, characters_mc.x, 95.8, 2, true);
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i need to make a tween in flash that repeats its self when it finishes. it needs to be 1 frame and be in action script 2.0 i have managed to make the tween but it wont play again.
View 1 RepliesLike the description says. I have six buttons, I want it so when you click any of them the movie clip plays once then when it is finished a specific url loads.
on one of the buttons I have
Code:
on(release)
{
_root.vurl="index.html";
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I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
View 2 Repliesimport fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
I'm working on a 3 minute animation that is 53.7 MB right now. I periodically export the file to swf to see how it looks as I'm working on it.
It got the point where it was taking around 30 seconds to export which I'm used to when my animations get longer. However, now it constantly gets stuck at 90% and I get the rainbow wheel cursor. I waited 30 minutes thinking it needed to catch up with itself and nothing changed. I always end up having to force quit out of Flash because it's not responding.
I've tried numerous things to try and get it to export such as quitting and restarting Flash, doing a complete shutdown and starting Flash, and copy pasting all my frames into a new Flash file and saving. No matter what it always stops at 90% and no longer responds.
I have a character that uses the arrow keys to move. Key_Down sends him 10px left or right per press and when you let go he stops. easy as pie. What I've now added in is that when you press either of those keys it also plays a "walk" sound. In order to stop this walk sound I then added Key_Up and specified that the sound should stop via SndChannel.stop();
At first it was working fine, but there was the issue that if you held down a directional button the sound would spawn multiple times and sound like crap. I added in a boolean to disallow this, making it so that only one instance will play at a time and it will loop. The problem now is, however, that the initial SndChannel.stop(); under the Key_Up listener has stopped working. Instead of stopping the sound immediately on key up, it waits until the sound file has finished and simply stops it from repeating.
I have a movie that starts as the intro to the site. However, if it doesn't load quick enough, the rest of the site loads and cuts off the movie. How can I make the 2nd part play only after the 1st is completely finished?
View 2 RepliesI am attempting to hide a SWF file that has the AS2 FLV component in it only after the FLV has finished playing. How would I go about this?I've searched google fairly extensively and had no luck.I've found a way to hide the Div the SWF is in using a timed Javascript event that is external to the SWF, but I'd like to find a more elegant solution.
View 4 Replieshow to write script how to get the SWF file to pop up after the FLV video finishes..at the end of the FLV video I only need the SWF to pop up..
View 16 RepliesThe code I have so far is included below. Right now the first swf (first of two loaded into main swf) (intro.swf) loads fine on mouseclick of the "go" button. However I would like the first swf to unLoad and the second swf to load ("europe.swf"). This will be a one frame swf that will link to various others. After multiple tutorials/forums I can't figure out how to get the second swf to load while the first unloads.
import flash.display.MovieClip; import flash.display.Loader; import flash.net.URLRequest; go.addEventListener(MouseEvent.CLICK, goIntro); var loaderIntro:Loader = new Loader(); var contentIntro:MovieClip; function
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I am attempting to hide a SWF file that has the AS2 FLV component in it only after the FLV has finished playing. How would I go about this?
I've found a way to hide the Div the SWF is in using a timed Javascript event that is external to the SWF, but I'd like to find a more elegant solution.
I'm kinda new to Actionscript still and I found a code for an external movie (that's in an FLVPlayback component) to play in a container after a preloader - it can be seen here: [URL]..at the end of the intro clip, i want the site to go to another page automatically i'm having trouble because i think i'm supposed to use getURL, but i don't know how to tell it to go there only after the external movie is done. here is the code that controls the external movie:
HTML Code:
import mx.video.*;
stop();
this.attachMovie("FLVPlayback","my_FLVPlybk",{width:815, height:540, x:100, y:100});
my_FLVPlybk.contentPath = "http://www.stillpictureproduction.com/dynamic/stillPic.flv";
I need button to appear after movieclip finishes. I was trying to insert code to the last frame of movieclip, _root.myscene.gotoandplay(140)...... and lots of different codes. But then I realised , that you cant control maintimeline from movieclip.
View 9 RepliesI have created a very basic preloader using flash components 'Loader' and 'ProgressBar". It's job is to load an external swf movie clip/file.
Problem: When the preloader has finished doing it's 'thing', i.e. reaches 100%, it loads/or seeming reveals the external movie already underway i.e. not at the first frame.
I've read a few posts from "Whispers", and have concluded that the problem is that the movie is streaming whilst being loaded. And also that i need to be using "init" in regards to 'listener'.
However i really want to be able to apply this to the code i am using it, as i had just kinda gotten to grips with it (the code).
Is anyone able to tell me what a need to alter to get the preloader to finish loading the movie COMPLETELY before it starts to play.
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myProgressBar.mode = "manual";
myProgressBar.setProgress(0, 100);
myProgressBar._visible = true;
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I'm making a site that loads external swfs based on which button is clicked. When the swf loads it plays an intro and then stops at a certain point. My goal is that when you click another button the current swf plays an outro before the next one loads.The problem I'm having is making the outgoing movie trigger the function that loads the next.At first I tried just adding loadNextMovie(); to the last frame of the loaded swf. But for some reason this causes the two stops in the file from working so the thing just keeps looping. I have no idea why adding this function call would prevent stop(); from working.Is there another way to have the end of movie trigger the function? Also, why doesn't adding loadNextMovie(); to the last frame of the loaded swf work?
View 4 RepliesThe subject title pretty much tells it all. I've got a flash project where a video component plays an external flv file. I've got a different flv file loaded at each keyframe. Right now the flv plays and then it stops and waits for you to click on the next video you want to watch. I want it to automatically go to the next keyframe and start the next video.
View 5 Replieshere is my AS3
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I do have stop(); on the 1st frame of the portfoliohome.swf, but It plays the movieclip(my intro) before the loader finishes. Is there a way for me to move the play head to frame 2 while I have the stop() on the frame 1?
I've got a 30 second movie which I would like to disappear after the movie ends, and replace it with a static photo.
View 5 RepliesI have a 15 second video that's not embedded (it's sourced from an url). How can I get it to play the next frame when then video is finished?
View 2 RepliesI am trying to run a JSFL script from within a C# project, where the JSFL script opens up a .fla file, modifies it n times, and exports n .swf files before closing. From the C# project, I am starting up the JSFL script through the Process class. I try to wait for the JSFL process to finish through the myProcess.WaitForExit() command, but it doesn't work. The remainder of my code C# executes before the JSFL process finishes exporting its .swf files. Is there any way I can throw something that the C# project can catch from the JSFL file or some other solution?
View 2 RepliesI hope I won't sound like an idiot, but this is my problem - I imported an SWF video file, it's an instance of FLVPlayback, named the instance 'video'. I need to invoke some method when the video playback is completed. So the question is - how can I do something when FLVPlayback ends? Using Flash CS 5.5, actionscript
Code I use:
video.addEventListener(VideoEvent.COMPLETE, playbackComplete);
function playbackComplete(event:VideoEvent):void
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I have loaded a video wit this code
var video:Video = new Video(1440, 900);
addChild(video);
var nc:NetConnection = new NetConnection();[code].........
I need to perform a "gotoAndPlay" to go to another frame or scene after the video finishes playing.
I've got a movieclip (slider_mc) -- it's two 800x150 rectangles spaced 450 pxls apart on y. (Stage is 800x600).I load in the sounds, then when each sound is finished playing it launches a function that plays the next sound, this works fine. I'd like slider_mc to move on y when each sound finishes. The first tween works like it should, but nothing happens when playSound_02 is launched -- the sound plays but the tween doesn't work.Here's my code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
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i have a animation on loop but it does not give the desired effect. is there some code to tell it to start before it finishes.something like at frame 300 start.
View 1 RepliesI want to trigger a custom event when another custom event finishes. It seems like it should be easy, something like...
function ****(e:Event):void {
} function ####(e:Event):void {
.addEventListener(event.COMPLETE, ####);
Kind of like when you add a event.COMPLETE listener to the load function.
How to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after a movie clip is done playing. This is AS3 on Flash CS4.
View 9 RepliesI have a 30 second FLV movie which I need to insert into a web page. After the movie finishes, I'd like to display a static photograph.
View 2 RepliesI just followed the Preloader AS3 tut, and it works! Unlike the other sites
I have Flash CS4 AS3, and when the preloader is finished, it takes me to the end of my movie.
I'm a total beginner at this, since I've only been using Flash for about two days now , but I learn extremely fast !
In very simple terms, please explain how I can start the movie from the beginning when the preloader is done.
Also I had problems locating the URL to the swf. I kept getting "can't locate URL" when I inserted "bones.swf" for the URL request. I had to paste my files into the folder created in the tutorial for it to work. What is the difference between the folder I created and the one created in the tutorial that allowed AS to recognize the URL?
Here's my script:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("bones.swf"));
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