ActionScript 2.0 :: Make A Tween In Flash That Repeats Its Self When It Finishes?
May 14, 2008
i need to make a tween in flash that repeats its self when it finishes. it needs to be 1 frame and be in action script 2.0 i have managed to make the tween but it wont play again.
i'm using the tween class to move a movieClip around the stage, depending on what button the user selects... the movieClip starts in the center of the stage and moves to where I tell it to in the tween. The begin property of the movieclip is its current position (characters_mc.x). This all works until I want to move the movieClip again, and it starts from the center of the stage instead of its newly landed position... So the question is, how can I get the tween to start from where it previously landed, instead of always from the center? Shouldn't the value of the x position of the moved movieclip change as it is moved? Any better way to do this?
ActionScript Code: var myTween:Tween = new Tween(characters_mc, "x", Regular.easeInOut, characters_mc.x, 95.8, 2, true);
Like the description says. I have six buttons, I want it so when you click any of them the movie clip plays once then when it is finished a specific url loads.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
I've created an movieclip button that onRelease: moves to the highest depth and expands to the entire page and onRelease again: contracts to a thumbnail and moves to a lower depth.'ve got the animation working. However, I'd like the movieclip to finish playing the contracting to a thumbnail animation to the end before moving to a lower depth. Here's a concatenated version of the code://Variable that I set to know when the button was clicked first to expand.
While recursive scans are commonly use to scan through nested objects / data. It can go on an infinite loop, if some of the objects references one another. So what is the most effective way to scan all items, without crashing the computer, nor skipping a specified parameter?
Here is an example of a recursive scanner...
/** * Triggers the scan function for each object given **/ function recursiveScanner( object:* , scanFunction:Function ):void {
[Code].....
The objects will trigger scans for one another in an eternal loop.
I do believe in C/C++ : Each scanFunction call, will be added into a list consisting of scanned 'memory address', thus preventing a repeat. Is this even possible in AS3? Is there a more elegent way?
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
I hope I won't sound like an idiot, but this is my problem - I imported an SWF video file, it's an instance of FLVPlayback, named the instance 'video'. I need to invoke some method when the video playback is completed. So the question is - how can I do something when FLVPlayback ends? Using Flash CS 5.5, actionscript
Code I use: video.addEventListener(VideoEvent.COMPLETE, playbackComplete); function playbackComplete(event:VideoEvent):void
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I am preparing a presentation DVD... DVD will contain wmv video, user manual and another flash exe file... So DVD interface will contain three elements; user manual, a flash exe file and video.. Flash video window will be short-time video, playing like 5-10 seconds then repeats itself... My question is, how could I accomplish to put video window playing certain amount of time then repeats itself, in main window? I need as3 fla example, which could be so useful for me..
I have a windows media video which I have converted to flash video, that I would like to have users play through on my webpage - and then after the video is completed, it would open another webpage automatically in a new window.
After looking through the web I can't find a way to do this, but it seems like it would be something that could be done. I have converted my windows video to flash format, embedded it on my stage and am ready to add action script. I know how to make the video a button so that users would click on the video and then it would open a page, but I was hoping there would be a way that it could do this automatically.
I am trying to load the output of a php-file into some flash variables and then fill some textfields with those variables. But it seems like even though I have a completehandler it tries to fill the textfields before I get all the data.
Code: function loadQuestion(){ var request:URLRequest = new URLRequest("the url to my php script"); request.method = URLRequestMethod.GET; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES;
Is it wrong of me to have the completeHandler inside the loadQuestion function? And is it wrong of me to assume that because I put the data in the textfields in the completeHandler it should w8 until its finished loading?
I used the liquid Flash layout file from this site , but i got one problem.I placed the script in a layer called actionscript and on frame 1, under it there is a other layer called background. I placed in just a square with a gradient color and made it a movieclip. I also placed this on frame 1. Everything is working perfect from this point but when i want to place a keyframe on frame 10 in the background layer and make a motion tween so that the background fades in from 0 opacity to 100, it doesn't work.
I'd like to know if there's a wait to have flash hold on a frame till a sound finishes playing. I'm guessing that this will require some sort of EventListener but I'm pretty new to AS 3.0 and I'm not sure how to do it. I've searched the forms but cant seem to find anything on how to achieve this either, but I think thats because I'm not sure of the correct terminology.
I am trying to make a webinar in flash, I have frames and in those frames I need to insert audio and when the audio finishes it goes to the next frame automatically. but I also have a menu bar and when I click on a button to take me to a frame i get a whole load of audio going on. I just need it to go to that frame and play the audio Just want to be able to have it play though, when the audio finishes it goes to the next frame or if i click a button on the menu it takes me to the frame i need,
this code is supposed to create a unique random number between 1 and 5. numberRand seems to just be a random number, is the code not right or is the numberRand not the actual variable I want? If so how do I extract from this code?
I have a portfolio website that I recently redesigned.It has an XML dynamic text section for all the information. However when on the web server and viewed all the text starts to repeats itself and overlaps the last portion.It is not supposed to repeat.When trying localy on my machine this does not happen, only when on the web.
I'm having trouble fixing a problem with an flv playback issue. A main swf loads a child swf which preloads a movie. If the movie is preloading and you close the child swf with _global.lightBox = false; global.nc.close(); unloadMovieNum(2); The global variable lightBox is set to false so when the video is fully loaded it sees that lightBox is false and does not try to play. The global variable nc is the movie's netConnection. The problem occurs when you click to close the movie and then try to load the movie again. What happens is it stays on the preloader going from 1 to 99 over and over again while playing the first small bit of the movie's sound.
I wrote a function that executes when the last frame of my movieclip is reached. But the last frame plays over and over again for some reason, and so does my function. I dont know how to stop it.[code]
Ok, basically, I have "10" profiles, and I want to set it up so each of them play someone once, but not they same person(PROFILE BEING THE NAME)EXAMPLE, tracing it would show
"profile 1 vs profile 5" "profile 4 vs profile 9" "profile 8 vs profile 6"
I'm in the middle of redesigning my portfolio site and I'm running into an issue in Flash. I have added a sound to the rollover of a movieclip button and it works fine as I navigate forward through the site, but when I jump backwards the sound starts repeating and it multiplies by the number of times I go back. I have put the sound in using the properties palette and am wondering if there is a simple way to add some AS3 code to the rollover function. I'm sure it is a simple fix, but I'm no AS3 master by any stretch. Below is my current button code. Can I just add code to the 'onRollOverHandler' function?
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated once to each of the frames in between.
In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
I'd like to have a random number generator that, once it chooses a number, deletes it from the pool of possibilities (it's for a photo gallery that shuffles images from an array)...either that or it keeps repeating the function until it gets a number that hasn't been used.
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated to all the frames in between. In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using. ActionScript Code: var num:Number = Math.ceil(Math.random()*90);