I wrote a function that executes when the last frame of my movieclip is reached. But the last frame plays over and over again for some reason, and so does my function. I dont know how to stop it.[code]
this code is supposed to create a unique random number between 1 and 5. numberRand seems to just be a random number, is the code not right or is the numberRand not the actual variable I want? If so how do I extract from this code?
I have a portfolio website that I recently redesigned.It has an XML dynamic text section for all the information. However when on the web server and viewed all the text starts to repeats itself and overlaps the last portion.It is not supposed to repeat.When trying localy on my machine this does not happen, only when on the web.
I'm having trouble fixing a problem with an flv playback issue. A main swf loads a child swf which preloads a movie. If the movie is preloading and you close the child swf with _global.lightBox = false; global.nc.close(); unloadMovieNum(2); The global variable lightBox is set to false so when the video is fully loaded it sees that lightBox is false and does not try to play. The global variable nc is the movie's netConnection. The problem occurs when you click to close the movie and then try to load the movie again. What happens is it stays on the preloader going from 1 to 99 over and over again while playing the first small bit of the movie's sound.
Ok, basically, I have "10" profiles, and I want to set it up so each of them play someone once, but not they same person(PROFILE BEING THE NAME)EXAMPLE, tracing it would show
"profile 1 vs profile 5" "profile 4 vs profile 9" "profile 8 vs profile 6"
I'm in the middle of redesigning my portfolio site and I'm running into an issue in Flash. I have added a sound to the rollover of a movieclip button and it works fine as I navigate forward through the site, but when I jump backwards the sound starts repeating and it multiplies by the number of times I go back. I have put the sound in using the properties palette and am wondering if there is a simple way to add some AS3 code to the rollover function. I'm sure it is a simple fix, but I'm no AS3 master by any stretch. Below is my current button code. Can I just add code to the 'onRollOverHandler' function?
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated once to each of the frames in between.
In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
While recursive scans are commonly use to scan through nested objects / data. It can go on an infinite loop, if some of the objects references one another. So what is the most effective way to scan all items, without crashing the computer, nor skipping a specified parameter?
Here is an example of a recursive scanner...
/** * Triggers the scan function for each object given **/ function recursiveScanner( object:* , scanFunction:Function ):void {
[Code].....
The objects will trigger scans for one another in an eternal loop.
I do believe in C/C++ : Each scanFunction call, will be added into a list consisting of scanned 'memory address', thus preventing a repeat. Is this even possible in AS3? Is there a more elegent way?
I'd like to have a random number generator that, once it chooses a number, deletes it from the pool of possibilities (it's for a photo gallery that shuffles images from an array)...either that or it keeps repeating the function until it gets a number that hasn't been used.
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated to all the frames in between. In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using. ActionScript Code: var num:Number = Math.ceil(Math.random()*90);
i need to make a tween in flash that repeats its self when it finishes. it needs to be 1 frame and be in action script 2.0 i have managed to make the tween but it wont play again.
Everything works fine, but I am trying to play with the different options.The one thing I am trying to do is have fewer repeats, as the object I am using is larger than the one in the tutorial and it looks too crowded. So, I am trying to figure out where to change the code, so that fewer repeats occur. I assume its the math random part, but not sure.Does anyone know where in this code below I would change that option?
/* Mouse Trailer *//* Developed by Carlos Yanez */[code]....
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips. Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
I am working on an interactive map. When you roll over a dot on the map a slide moves into view. I've got this working great but when I add script for the roll out the whole movie just repeats over and over and the button doesn't work at all. I've pasted my code below.
how can I modify the embedded photo gallery slideshow from Google's Picasa to auto repeat the pictures, i.e. play them over and over again? This is the code Picasa gives me for embedding in a website:
Related to this, are there free tools that take as input a Picasa username or a set of photos and automatically create a thumbnailed gallery, which is embeddable using Flash in any website?
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
This may be a really simple question but I'm trying to go to a frame on the timeline which has a movieClip object in it and then goto a specific frame in that movieClip and I can't figure out how to code it. I thought something like: