ActionScript 2.0 :: Making A Sequence That Never Repeats?
Mar 15, 2007
Ok, basically, I have "10" profiles, and I want to set it up so each of them play someone once, but not they same person(PROFILE BEING THE NAME)EXAMPLE, tracing it would show
"profile 1 vs profile 5"
"profile 4 vs profile 9"
"profile 8 vs profile 6"
this code is supposed to create a unique random number between 1 and 5. numberRand seems to just be a random number, is the code not right or is the numberRand not the actual variable I want? If so how do I extract from this code?
I have a portfolio website that I recently redesigned.It has an XML dynamic text section for all the information. However when on the web server and viewed all the text starts to repeats itself and overlaps the last portion.It is not supposed to repeat.When trying localy on my machine this does not happen, only when on the web.
I'm having trouble fixing a problem with an flv playback issue. A main swf loads a child swf which preloads a movie. If the movie is preloading and you close the child swf with _global.lightBox = false; global.nc.close(); unloadMovieNum(2); The global variable lightBox is set to false so when the video is fully loaded it sees that lightBox is false and does not try to play. The global variable nc is the movie's netConnection. The problem occurs when you click to close the movie and then try to load the movie again. What happens is it stays on the preloader going from 1 to 99 over and over again while playing the first small bit of the movie's sound.
I wrote a function that executes when the last frame of my movieclip is reached. But the last frame plays over and over again for some reason, and so does my function. I dont know how to stop it.[code]
I'm in the middle of redesigning my portfolio site and I'm running into an issue in Flash. I have added a sound to the rollover of a movieclip button and it works fine as I navigate forward through the site, but when I jump backwards the sound starts repeating and it multiplies by the number of times I go back. I have put the sound in using the properties palette and am wondering if there is a simple way to add some AS3 code to the rollover function. I'm sure it is a simple fix, but I'm no AS3 master by any stretch. Below is my current button code. Can I just add code to the 'onRollOverHandler' function?
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated once to each of the frames in between.
In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
While recursive scans are commonly use to scan through nested objects / data. It can go on an infinite loop, if some of the objects references one another. So what is the most effective way to scan all items, without crashing the computer, nor skipping a specified parameter?
Here is an example of a recursive scanner...
/** * Triggers the scan function for each object given **/ function recursiveScanner( object:* , scanFunction:Function ):void {
[Code].....
The objects will trigger scans for one another in an eternal loop.
I do believe in C/C++ : Each scanFunction call, will be added into a list consisting of scanned 'memory address', thus preventing a repeat. Is this even possible in AS3? Is there a more elegent way?
I'd like to have a random number generator that, once it chooses a number, deletes it from the pool of possibilities (it's for a photo gallery that shuffles images from an array)...either that or it keeps repeating the function until it gets a number that hasn't been used.
I am creating an app that flips through a series of 24 flashcards. I want my "Go To Random" button to navigate to a random frame number between 2 and 25, but with no repeats until it has already navigated to all the frames in between. In other words the user doesn't get any repeats until he has already gone through all 24 cards - and then the shuffle repeats.
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using. ActionScript Code: var num:Number = Math.ceil(Math.random()*90);
i need to make a tween in flash that repeats its self when it finishes. it needs to be 1 frame and be in action script 2.0 i have managed to make the tween but it wont play again.
Everything works fine, but I am trying to play with the different options.The one thing I am trying to do is have fewer repeats, as the object I am using is larger than the one in the tutorial and it looks too crowded. So, I am trying to figure out where to change the code, so that fewer repeats occur. I assume its the math random part, but not sure.Does anyone know where in this code below I would change that option?
/* Mouse Trailer *//* Developed by Carlos Yanez */[code]....
I am working on an interactive map. When you roll over a dot on the map a slide moves into view. I've got this working great but when I add script for the roll out the whole movie just repeats over and over and the button doesn't work at all. I've pasted my code below.
how can I modify the embedded photo gallery slideshow from Google's Picasa to auto repeat the pictures, i.e. play them over and over again? This is the code Picasa gives me for embedding in a website:
Related to this, are there free tools that take as input a Picasa username or a set of photos and automatically create a thumbnailed gallery, which is embeddable using Flash in any website?
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
I am preparing a presentation DVD... DVD will contain wmv video, user manual and another flash exe file... So DVD interface will contain three elements; user manual, a flash exe file and video.. Flash video window will be short-time video, playing like 5-10 seconds then repeats itself... My question is, how could I accomplish to put video window playing certain amount of time then repeats itself, in main window? I need as3 fla example, which could be so useful for me..
We have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:
how to swap to a new keyframe from a animated sequence. I'll try to explain clearer if I can. I have a button that when clicked on an animated sequence starts and the panel slides along which is fine but I can't seem to click on the back button to start a reversed sequence - I want it to slide back to the start page... so the user can click back and forth.
I've uploaded an example - squidgeye....co....uk if you click on the 'hello' button then click the arrow the sequence starts - I got the back button to have a slight colour change when the mouse goes over but that's it! I'm now stumped... and it's really annoying! I have the initial page on keyframe 1, then the animated slide on keyframe 2 - I was trying to put the reverse animated slide on keyframe 3.... but I'm now confused... I'm sure there was a better way but I'm a total newbie
I have a peice of video that I exported as a swf from after effects. Now that i've imoprted it into flash it's broken down into a squence of images. The problem is I need to move the video (Pics) but obviuosly I can only move 1 image at a time and that's a real pain as there is nearly 80 of them. I really need a way of moving all of them at the same time. Highlighting all the frames and moving them doesn't work.
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I'm doing a presentation where it loads different swf files in sequence. I already have a holder with width = 819, height = 614. Right now, I'm loading 1024x768 swf files in it.
This is the code in use: loadMovie("movie1.swf", holder); holder._width = 819; holder._height = 614;
The swf file is loading in the correct position, but when I test play it, the first one [movie1.swf] loads and plays in it's original size [1024x768], then the following one [movie2.swf] loads and plays the way I want it [819x614]... Then when the whole movie loops again, now, the first one [movie1.swf] plays the way I want it to.
How can I create animation in sequence? As soon as one motion ends, how can I get a second motion to begin? I would like to make item 1 move and then item 2 move. etc, while item 1 disappears or remains stationary.0
Let's say I have 2 buttons at the beginning and 2 different endings, but same sequence in the middle, how can I click on button 1 > same middle > ending 1 ; as well as button 1 > same middle > ending 2. Surely I know I can do it by duplicating frames, however it seems not right if I have more buttons and more endings.