ActionScript 2.0 :: Making Functions Execute (in A Sequence) After Another

Nov 5, 2006

I have three functions like this;

[Code]...

What I need is to make them run in a sequence, someone have a clue?

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I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:

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And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.

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ActionScript 2.0 :: Two Functions That Are Called, ExpandButton() And ShrinkButton(), Will Not Execute?

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I currently have a class that has a method that creates new duplicates of a clip on the screen, changes some of their properties (such as color, and text display), and then arranges them in a straight column.Inside that method, I have some clipEvent Statements for each button.

Code:
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Now, the two functions that are called, expandButton() and shrinkButton(), will not execute. (they are other functions built into this class.)

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I want to have a series of functions that execute one after another instead of one within another.

here's what I mean

[Code]...

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My needs are to execute a javascript whitout calling any external function of the html file when a flash button is clicked. I need to obtain the effect that happen when the user put in his address bar the text javascript:"alert("Hello World!"); and press enter I need to do this whitout calling any external functions, whitout calling anything in the html file, all just with the swf. Of course the script that i must call is another than javascript:"alert("Hello World!"); but let's begin with this easy script and when working i can thikn to implement the complex one

i tried this

ActionScript Code:
on(release)
{
function runJS(script:String):Void {

[Code]...

but is not working, i get a syntax error, maybe cuse of the " in "Hello World!"

I want to ask if what i need to do is possible and, if yes, why my AS code is not working.

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Nov 6, 2008

I have some functions that when applied directly to buttons work as planned, but when I create a function from them to apply to the array, they fail to execute properly. This function is meant to set all 56 buttons to alpha 0, and as unselected. What happens is the buttons flash onscreen at 100% before setting to alpha 0. They do behave as if unselected, but don't know if that's due to the code.

Code:
for (_root.i = 0;i<56;i++){
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This function should fade the button up on rollover. But on rollover the button only increase by 10% then stops. Each subsequent rollover increases it another 10%.
Code:
for (_root.i = 0;i<56;i++){
_root["btn"+_root.i].onRollOver = function() {
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This function should fade the button out on rollout. Since the rollover increases them only by 10% increments (above), the result is the buttons just bounce back and forth between alpha 20 and 30.
Code:
for (_root.i = 0;i<56;i++){
_root["btn"+_root.i].onRollOut = function() {
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Code:
for (_root.i = 0;i<56;i++){
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[Code]...

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[Code]....

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[Code]...

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Is it not possible to call other functions from generic mouse event functions?

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[code]......

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[code]...

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[code]........

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[Code]....

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