ActionScript 3.0 :: Execute Three Or Four Separate Tweens In Sequence?

Apr 20, 2010

I am looking to execute three or four separate tweens in sequence.  Meaning in order 1,2,3,4 after a button is clicked. 

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ActionScript 2.0 :: Loading THREE Separate .swfs Into THREE Separate Tweens

Jan 17, 2011

This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".

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ActionScript 2.0 :: Linear Sequence Of Tweens?

Jan 12, 2005

I have my actionscripts tweens set up. I have six different movieclips that need to move/fade one after the other (in a linear sequence). When I run the movie they all move at the same time. I thought of setInterval() but does that mean I need a unique function for moving each clip?

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ActionScript 2.0 :: Making Functions Execute (in A Sequence) After Another

Nov 5, 2006

I have three functions like this;

[Code]...

What I need is to make them run in a sequence, someone have a clue?

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IDE :: Create 2 Separate Motion Tweens?

Sep 5, 2009

I'm trying to create 2 separate motion tweens - between frame 1 to frame 35 and frame 36 to 65 but it just won't work.

From frame 1 I want a motion tween to frame 35. We shall call the graphic in frame 1, graphic 1 and frame 35 graphic 2.

Graphic 3 represents frame 35 and graphic 4, frame 36.

When I make a motion tween from frame 1 to 35, it overwrites graphic 3 and 4 with Graphic 1. It will not allow me to put graphic 3 into frame 35, only graphic 1. If i put it in, it will automatically swap.

When I make a motion tween from frame 36 to 65, it works. But then when I try to make the motion tween from frame 1 to 35, it swaps it over.

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ActionScript 3.0 :: Three Separate Tweens - Starting / Looping And Stopping Wheel

Feb 4, 2009

I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:

Startup tween:
mWheelStartTween = new Tween(mcWheel, "rotation", Regular.easeIn, mcWheel.rotation, mcWheel.rotation+360, 2, true);

Looping tween:
mWheelLoopTween = new Tween(mcWheel, "rotation", None.easeNone, mcWheel.rotation, mcWheel.rotation+360, 1.5, true);

Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.

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ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

Jan 2, 2012

When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

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Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

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ActionScript 3.0 :: Assign 5 Separate Dynamic Text Fields To 5 Separate Buttons?

Apr 18, 2010

What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would  be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.) 

Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so.  And if not what would i need to do?
 
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it?  and once i do that would i do the transitions using frames and tweens like with AS2?

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ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

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ActionScript 3.0 :: Apply Separate Actions To Separate Keyframes?

Aug 19, 2009

If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?

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Tweens Affect Other Tweens In CS4?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...

Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:

The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..

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IDE :: How To Use The New Tweens

Mar 30, 2010

how to use the new tweens. All easing seems to mess up my animations. When I apply easing it makes the animation happen before the keyframes that I've set it up for. Instead of easing between the keyframes that the animation is happening on its doing it before those keyframes.

Positioning. I have an animation that has several keyframed animations ahead of it for scaling and alpha. Later down the line I need to change its position but when I try to do that its not moving at the keyframe where i want it to but is instead moving it at the beginning of the animation sequence. I've tried manually inserting a posiiton keyframe at the beginning of where I want the position animation to start and then moving forward in the timeline to where I want the position to end and change the position there but still the same thing is happening.

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Execute A Function Inside XML?

Sep 8, 2009

I have a Flash application that receives data from a php application in xml format. Would it be possible for me to call functions in flash that it receives in xml format?
 
Let's say the php application sends this:-
 
<data>
<command>gotoAndStop(15)</command>
</data>
 
Would I be able to get that function executed in the Flash application?

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ActionScript :: Button Can't Execute It

Nov 7, 2009

I've created a new symbol - button type. Then created a single frame in a time-line, put my button there and put a simple code into frame[code]...

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ActionScript 1/2 :: Holding Down A Key: Execute ONCE?

Mar 28, 2011

scripting for holding a button down and having the action take place once.So thing is, I have code for pressing a button (which is the up arrow button)This was suppose to show the animation for someone shooting constantly until released:
 
if (Key.isDown(Key.UP)){        fox.gotoAndPlay(16);        deploy.gotoAndPlay(2);        trace("Pressed.");    }
 
Unfortunetly the results are:Holding down the up key places out "Pressed." constantly instead of once.fox.gotoAndPlay(16) stays on 16 rather progressing the animation (to which should come back to 16 at a repeated process)deploy.gotoAndPlay(2) plays a sound but before: the sound played constanlty rather once) recently: sound never playsI also need code that prevents the player from moving when holding down the up arrow key.So in total, I want the player to be able to hold the up key, and everything executed is played once until pressed agan after release.I heard about adding listeners:
 
var myListener:Object = new Object(); myListener.onKeyDown = function() {     KEY = Key.getCode();     if (!this[KEY]) {         trace("You pressed "+KEY);     }     this[KEY] = true; }; myListener.onKeyUp = function() {     KEY = Key.getCode();     trace("You released a key."+KEY);     this[KEY] = false; }; Key.addListener(myListener);
 
but I can't understand this technobabble and everytime I try to work it, it only puts error outputs.

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Execute Php Files In Flash?

Jul 13, 2009

Am trying to read PHP files using AS3. the problem is, I need to get the .php files trough "http" protocol. When I call the file directly, the php script is shown instead of its result.[code]...

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Execute An Adobe Air App From Flex?

Dec 12, 2009

How do I execute an Adobe Air app & pass arguments from Flex ?

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Execute Interactive Commands Over Web?

Aug 22, 2011

We have a web-framework with Flex and Java, whose basic functionality is to execute commands at the background(Unix) and parse and send it back to the client(Flex). This works fine for all silent commands.

We are using Runtime,process to execute commands at java side on request from flex side. The same we need to do for interactive commands/scripts as well.

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ActionScript 2.0 :: Execute OnEnterFrame?

Feb 7, 2005

ok, should this work or am i barking up the wrong tree?

Code:
onEnterFrame = traceMe("test")
traceMe = function(param){

[code]....

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ActionScript 2.0 :: Execute Function Only Once Per Second?

Sep 11, 2008

make function execute only once per second in ActionScript 2.0? As always I'll start from example to explain my problem...I have aprox. 15 buttons on my stageand all of them are calling the same function, but with different arguments. This function executes some effects, that lasts for 1 second. If someone will click on that buttons more often, than once per second, that will look horribleI can disable that button, what was pressed, but this will not solve the problem, be cause someone in a hurry can click another button

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ActionScript 3.0 :: ADDED_TO_STAGE Execute Twice?

Mar 24, 2010

I've got a strange issue: an ADDED_TO_STAGE event listener executes twice..should I pay attention to some particular thing?

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ActionScript 3.0 :: Add Tweens Using It?

Feb 5, 2010

My tween works but it's coming in from left to right instead of right to left. Here is my [code]...

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ActionScript 2.0 :: Execute Simple .php From Flash?

Feb 19, 2009

I have a flash video on the first frame of my project. Once the video is finished, it is set to go to the 2nd frame and stop. That part works great.I'd like to set it up to send an email notification on that 2nd frame. Don't worry, this isn't a low-brow type of thing. (The presentation is going to one person and the email will go to him as well.) Anyway, I've created a .php file that will automatically fire the email off when the page is loaded, but I'd like to be able to execute that .php file from my flash presentation. I don't want to launch a pop-up window or anything if I don't have to.

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ActionScript 3.0 :: Execute Function Every 30 Minutes?

Apr 11, 2009

I need to execute a function every 30 minutes including once immediately.User loads my flash swf, function gets executed.. 30 minutes later, it does it again.. and so on..

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ActionScript 3.0 :: Sometimes Timer Doesn't Execute

Apr 28, 2009

I have a function in which all items of an array are processed. in part one of the code I have a certain function called immedietly for ever item, but after that, a function is made within this function, to be added to a timer. the function will be executed 500 milliseconds later. this works fine most of the time, but sometimes the function with 500 mill delay doesn't get executed at all, while the first part does.

Can the cause of this problem maybe be, that there is a limit to the amount of Timers, or nested functions?

This is the function:

PHP Code:

if (ballsWillBeMatchedOut.length >0)
{
//part one:
for (i = 0,num = ballsWillBeMatchedOut.length;i<num;i++)

[Code].....

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ActionScript 3.0 :: Execute A Batch File From This?

Jun 30, 2009

I need to run a batch file which needs to execute a local windows program.

How can I call that batch file insides AS3?

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ActionScript 2.0 :: How To Execute BAT File Through Flash

Mar 24, 2010

I found the following command online, but it doesn't work for me.
Code:
on (release) {
fscommand("exec", "skynet.bat");
}
The .bat file is in the same folder AND has an edited copy in a folder called "fscommands", both of which work. The problem is in the flash file. I attached the code to a button (of course), but when I click it nothing happens.

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ActionScript 1/2 :: Execute Javascript From Flash?

Feb 14, 2007

How can I execute the javascript from my flash application? That javascript returns the flash movie (.swf file). I want to load that swf file into movie clip. What control i can use or any way to do that?

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Action Doesn't Execute In Player

Nov 9, 2009

In the app I'm working on (AS 2.0) I have several buttons. I've added an action to each of those buttons:
 
on (release){    gotoAndPlay("fr_test");}
 
When in Flash, if I enable (Control) Simple Buttons and Simple Actions, this action works like it should. If I test the movie or publish it, the action doesn't execute.
 
I've tried another approach with one button. I added an empty layer for actions only, and added the following code:
 
this.test_btn.onRelease=function(){    gotoAndPlay("fr_test");}

This doesn't work at all, nor in Flash nor in the player. I wonder what I'm doing wrong here. Changing fr_test to the frame number does not change anything.

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