ActionScript 1/2 :: Execute Javascript From Flash?
Feb 14, 2007
How can I execute the javascript from my flash application? That javascript returns the flash movie (.swf file). I want to load that swf file into movie clip. What control i can use or any way to do that?
Here is the situation. I have a JavaScript that closes the DIV containing my flash object. It currently closes after 15 seconds. That is supposed to be how long the Flash movie lasts. however, slower machines run the movie longer. this means the flash object closes too quickly and they don't see the entire movie. . . if I increase the time, the users of fast machines have to wait around awhile for the movie to disappear.
So, I would like the movie to execute the javaScript when it gets to the last frame.
I'm trying to execute a function like window.alert for example, from actionscript, when both the html file and the swf file are using the file: protocol.without changing global flash security settings
My page uses both flash and javascript. Currently, I have a video player which makes use of commands like "videoP.sendEvent('PLAY');". I'm building a new, custom player and have never used the sendEvent() method.I've always used "setVariable" with a listener.
I'd like to NOT alter the code in my html page and make use of it's sendEvent() functionality. So, I guess my question is ... how do I RECEIVE the event? The player is already targeted properly within my html. I just need to tell my flash doc to execute the information it receives.
I am currently using ExternalInterface to call JS functions from Flex. Is it possible to do the same the other way around: have Flex execute a function when a certain trigger is executed in JS? I want to have a Flash app with buttons in HTML that when pressed call functions inside the Flex app.
My needs are to execute a javascript whitout calling any external function of the html file when a flash button is clicked. I need to obtain the effect that happen when the user put in his address bar the text javascript:"alert("Hello World!"); and press enter I need to do this whitout calling any external functions, whitout calling anything in the html file, all just with the swf. Of course the script that i must call is another than javascript:"alert("Hello World!"); but let's begin with this easy script and when working i can thikn to implement the complex one
i tried this
ActionScript Code: on(release) { function runJS(script:String):Void {
[Code]...
but is not working, i get a syntax error, maybe cuse of the " in "Hello World!"
I want to ask if what i need to do is possible and, if yes, why my AS code is not working.
I have a Flex client application. I need a clean up function to run in Flex when the user closes the browser. I found the following solution on the net, but it only works half-way for me. How could I fix it?CustomEvent triggered, but not executed. >> EventHandler for CustomEvent.SEND_EVENTS is defined by a Mate EventMap. All the handler does is to call an HTTPServiceInvoker. In debug console, I'm able to see the handler and HTTPServiceInvoker being triggered, but neither the resultHandlers nor the faultHandlers were called. I know this event handler has no problem because when I dispatch the same CustomEvent.SEND_EVENTS in a button click handler, it behaves exactly as I expected)Browser seems to wait for cleanUp function to complete before it closes. (all traces were printed before browser closes down)
Code I added the following into the index.template.html window.onbeforeunload = clean_up;
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
Is it possible to make desktop Air application by using HTML/JavaScript and Flash?Actually I want to make an Air app (which is for desktop) by using flash and want to use HTML , javascript and CSS as well.Is it possible ?
Am trying to read PHP files using AS3. the problem is, I need to get the .php files trough "http" protocol. When I call the file directly, the php script is shown instead of its result.[code]...
I have a flash video on the first frame of my project. Once the video is finished, it is set to go to the 2nd frame and stop. That part works great.I'd like to set it up to send an email notification on that 2nd frame. Don't worry, this isn't a low-brow type of thing. (The presentation is going to one person and the email will go to him as well.) Anyway, I've created a .php file that will automatically fire the email off when the page is loaded, but I'd like to be able to execute that .php file from my flash presentation. I don't want to launch a pop-up window or anything if I don't have to.
I found the following command online, but it doesn't work for me. Code: on (release) { fscommand("exec", "skynet.bat"); } The .bat file is in the same folder AND has an edited copy in a folder called "fscommands", both of which work. The problem is in the flash file. I attached the code to a button (of course), but when I click it nothing happens.
I have a question that:Is it possible to execute external flash projector(.exe) file on clicking a button in my movieclip. I tried the following code but no work:
Is it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.
I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...
im trying to make a text box in flash... soo when someone types something in one line and hits enter... the line gets executed... how do u do that?? and plus I want that text box to send commands to IRC basically how can i execute irc commands in flash....
i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?
I need to execute some javascript string code from flash swf file using actionscript 3. I read that it could be done by passing the javascript code to the parent html document , using externalinterface.call function. Then I assume it will be faster if I can declare functions in the javascript code in the HTML document in the first use of externalinterface.call funtion ; if flash code calls the javascript code repeatedly. So let me ask you how to do that. For details , any javascript to be loaded is unknown in design time and I can not prepare a javascript file to be loaded.
I download Flash CS5 and I try to execute it without an error message coming in and basically the program does not start.The message goes as follows:
Flash.exe - Entry Point Not Found
The procedure entry point ?ik_treelsActive@CFlashIK@@QAE_NJ@Z could not be located in the dynamic link library FlashIK.dll.So then I tried to install the updates via the website and the AdobePatchInstaller.exe and I get this:
Some updates failed to install.
Update is not applicable.
So here I am unable to start Flash CS5. Anyone know a way to fix this issue?
Is it possible to pass file names from a running Flash application, which only purpose is to enable multiple-file-selection, to a JavaScript application which handles upload of all files to the server?I have examined various Flash upload solutions (like SWFUpload, Uploadify, etc.) and none of them meets my needs. I want an easy to implement solution (like Uploadify) which also lets me specify various parts of the HTTP request.
The reason I need this is because my upload form uses session cookies (for user authentication) and an CSRF token both passed to the server when uploading files.Is it technically possible to pass filenames (+ paths) to a JavaScript application which then handles the upload?
Here's the challenge: I have a Flash movie which will be embedded in a page using an unknown DOM ID that I want to be able to identify/store for callback in a JS function. My ideal user flow would be: User clicks button in Flash. Flash pauses any animations / video / sounds / etc. Flash calls an injected JS function to display a page-covering overlay experience. When user closes overlay experience, a callback method on the Flash object is called. Flash resumes playback.
The problem is, when AS3 uses the ExternalInterface.call("functionName", args...) method, there doesn't seem to be a DOM event triggered, and thus it is impossible to tell which object called a JS function, so having a "registerMe()" function doesn't seem to work. Basically, the injected JS function has no way to determine which DOM object to call, because the ID of the Flash object is unknown.
I'd like to call a javascript function from an embedded .swf file. Specifically, I'd like to call a function in one of my externally linked javascript files from within: function loadTrack(){
[Code]...
which is in an .as file which I assume somehow becomes the swf file. How would I go about this and 're-compile' the .as file?
I'm trying to write a web application that searches google and then downloads the result sites and parses them.The search has to be done on the client side. Without implementing a server side proxy.Can this be done using javascript/sliverlight/flash?
let suppose i have a object named "data" which has a callBack function named "closeItem" which does something. So i have flash file which has a close button. on click of that i am calling this function which closes this item. So issue is? If i pass this "closeItemFunction" as global function this works fine. but if a pass this function as a "data.closeItem" this doesn;t work throwing some falsh error. so i just wanna ask that "does flash only call gobal scoped javascript function" ??
I have an weird issue with a fla file. I've worked on a big project for a long time ago. I use cs4 to compile the fla and Flash Develop for the classes. Yesterday I compiled many times and suddenly CS3 stopped executing actionscript. There is no compile errors, nothing. Just doesn't execute the code. I typed a simple trace in the first frame and deleted the symbols on the stage - it didn't trace nothing.When trying to compile this file I noticed that the size of the compiled swf cut down in the end of compiling - in decreases from 700KB to 300KB. I made a size report - it is strange that action script bytes is only 6, but I have many (about 100) classes:
Is it possible to execute external flash projector(.exe) file on clicking a button in my movieclip. I tried the following code but no work:[code]exe and swf files are on the same location on hard disk.
Using 10,3,162,29 on linux amd64, flash works perfectly on all sites apart from www.telegraph.co.uk whose videos are hosted by url... ooyala emailed me that they do not support linux. I believe flash would work if the telegraph were told how to script their html to execute flash. the flash video appears to load but then fails to execute. No error messages are displayed and no errors can be found on log files.I have seen several criticisms on the web on this issue and there is a consensus that it is adobe which is at fault. I believe in order to protect their reputation adobe will need to resolve this issue; I think it unlikely that the telegraph contract with ooyala allows them to ignore commonly used pc o/s's like linux. There is certainly little point in Adobe investing in linux flash if popular websites fail to provide adequate infrastructure.
i want to execute a piece of bytecode so that it will run in a specific scope ? for example i want to be able to run this code
label.x = 100+label.width
and have it react to a label instance that is somewhere inside the compiled swf. i want the code have the 'this' keyword of my abc code to point to the parent of the label instance. as i understand the eval library at [URL] will convert AS3 code to abc, which has to be loaded in as if it were an external swf. so the this keyword would always point to "global"
in the examples at hurlant the only way to access anything in the loading swf is to create a top-level class without packages i also found this page [URL] actionscript to be usefull. it has a class that allows you to pass data from the scope of the evaluation.
that is something, but what i really wanted is to actually execute it 'directly at' the scope of evaluation anybody know if this is possible ? i just want to create a command line from where i can execute code and also trace properties of the running swf. for example i want trace(label.x) to work, and set properties by doing label.text = "bla" etc...