Actionscript 3 :: Dealing With Sequence Of Functions Linearly?

Jun 25, 2011

I want to have a series of functions that execute one after another instead of one within another.

here's what I mean

[Code]...

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And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.

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I have three functions like this;

[Code]...

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Then, in my stageResize function, I duplicate all my movieclips' x and y and (if necessary) widths. This seems wrong and cumbersome.

Here's an example of what I'm talking about. Full Screen - Doesn't Work Clicking on fullscreen brings you to fullscreen but the mc positions stay put. Here's the code for this one:

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[Code].....

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[Code]...

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[Code]...

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I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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[Code]...

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[code]......

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