Actionscript 3 :: Dealing With Display Objects On The Stage?

Oct 3, 2011

I think there are 2 different practices with dealing with display object on the stage.You draw all the objects on the stage and then manipulate the "visible" attribute to show or hide them.You use addChild and removeChild to manipulate the visiblity.How do you think what is the best method for this?

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- An explanation or strategy may be enough, "I've got pretty close on this one"
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The code "get as far as error with NumbersView and numbers undefined etc".

import flash.display.DisplayObject;
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[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
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secondDigit Dynamic text field with instance name of secondDigit, placed in seconds

Symbol
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ActionScript 3.0 :: Use Arrays To Display Objects On The Stage?

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How can I use arrays and some how display my objects accordingly based on my code below?

What I have here are three buttons that when clicked a new clip is added to the stage with a predefined position which means that when button1 is clicked the MovieClip will be added at the very top and when button2 is clicked the MovieClip will be added at second and when button3 is clicked the clip will be added at the very bottom, but what I would like to do is to be able to dynamically position these objects based on how many clips exist, in other words if button3 is clicked first, I want the clip to be positioned at the very top and if later button1 is clicked the clip is positioned

Accordantly (at second place). I know this may be simple, in fact I could probably use a few IF statements but I know the code would look ugly (yes, even more) and I may have add more buttons later. What I would be awesome is to some-how use arrays or something that makes more sense to hold the MovieClips and then display them accordingly.

ActionScript Code:
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[Code].....

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ActionScript 3.0 :: Stage Align For Display Objects?

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Example
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ActionScript Code:
import flash.display.Sprite;
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[Code].....

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Actionscript 3 :: Removing Display Objects?

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[Code]...

i realize there are better ways of accomplishing this, but i'm learning and therefore only interested in why the above code doesn't work.

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ActionScript 3.0 :: Singleton Display Objects?

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ActionScript 3.0 :: Dealing With Positioning In FULL_SCREEN?

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I have an app that has a fullscreen button that goes into fullscreen NO_SCALE. Keeps everything looking sharp. However, all of my movieclip positions aren't correct. To fix this, I need to use:

Code:
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Code:
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[Code].....

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ActionScript 3.0 :: Interaction - EventListener And Display Objects

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[Code] .....

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I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here?  I don't know what I call the main time line in AS3).
 
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[Code]...

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Flash - Display Objects Not Aligning Correctly

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I am aligning my display objects in the middle. stage.stageWidth/2. for some reason, they are aligning further off to the right of the screen. I haven't altered anything but the stage width in flash. Has anyone heard of this problem? Again, I haven't done anything except widen the screen and adjust the height.

My focus point on the display object is top left. So it aligns perfectly when set to 0,0
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