Actionscript 3 :: Display Objects Outside Of Stage Bounds Still Get Rendered By Flash?

May 7, 2010

If an object exists outside of Flash's stage boundaries, is on the Display List, and is visible, is it causing a performance hit from Flash rendering it? In other words, does Flash render what isn't seen?

This leads me to believe so:
http://stackoverflow.com/questions/170203/how-do-you-make-flash-not-render-an-object-on-the-stage

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is it possible for flash to detect off-stage mouse coordinates in order to continuously drag an object within its bounds while the mouse is moving outside of the stage? for example: i have a draggable red square on my stage. the stage is the bounds of the drag. if i drag the red square to the bottom of the stage and continue to drag outside of and around the stage, i'd like the red square to continue moving within it's bounds, following the mouse coordinates. currently, dragging halts as soon as i leave the stage and the red square only begins to move with the mouse coordinates if i reenter the stage bounds.

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Flash - Calling Display Objects To Stage

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I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.

- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays

The code "get as far as error with NumbersView and numbers undefined etc".

import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".

Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.

Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds

Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly

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ActionScript 2.0 :: Setting Bounds For MovieClip On Stage In Flash?

Jun 9, 2006

I have a "circle_mc" movie clip and its registratoin is in the center but it moves and works fine but i dont want it to go off the stage half way I want it to stop before it goes off

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I'm passing a stage reference to my class, but when I try to access a movieclip on the stage I get an error.[url]...

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How can I use arrays and some how display my objects accordingly based on my code below?

What I have here are three buttons that when clicked a new clip is added to the stage with a predefined position which means that when button1 is clicked the MovieClip will be added at the very top and when button2 is clicked the MovieClip will be added at second and when button3 is clicked the clip will be added at the very bottom, but what I would like to do is to be able to dynamically position these objects based on how many clips exist, in other words if button3 is clicked first, I want the clip to be positioned at the very top and if later button1 is clicked the clip is positioned

Accordantly (at second place). I know this may be simple, in fact I could probably use a few IF statements but I know the code would look ugly (yes, even more) and I may have add more buttons later. What I would be awesome is to some-how use arrays or something that makes more sense to hold the MovieClips and then display them accordingly.

ActionScript Code:
button1.addEventListener(MouseEvent.CLICK, addItem1, false,0,true);
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[Code].....

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[Code]...

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Example
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I know i can do the whole

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[Code].....

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can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
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[Code].....

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[Code]....

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I commented my code below to reflect what I am attempting to do here. Flash is throwing me a 1084 error at the moment but I cannot spot my issue. I expect that it is something to do with the this['circle'+i] statement.

var boxOne = new box();
stage.addChild(boxOne);
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[Code]....

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