ActionScript 1/2 :: Make Text Box Reset After It Finishes Counting?
Aug 31, 2010how to make my text box reset after it finishes counting. I tried "bestLapBox.text = "00.00.00"" but it doesn't do anything
View 1 Replieshow to make my text box reset after it finishes counting. I tried "bestLapBox.text = "00.00.00"" but it doesn't do anything
View 1 RepliesI have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
View 3 Repliesi need to make a tween in flash that repeats its self when it finishes. it needs to be 1 frame and be in action script 2.0 i have managed to make the tween but it wont play again.
View 1 RepliesI've created an movieclip button that onRelease: moves to the highest depth and expands to the entire page and onRelease again: contracts to a thumbnail and moves to a lower depth.'ve got the animation working. However, I'd like the movieclip to finish playing the contracting to a thumbnail animation to the end before moving to a lower depth. Here's a concatenated version of the code://Variable that I set to know when the button was clicked first to expand.
_global.releaseOut;
mc1.onRelease = function()
{
[code].....
Im trying to make a script that show numbers counting to a certain number.I want to start at 0 and then counting up to for example 52.
View 4 RepliesI need to know if there is a simple way to count the number of lines in a Dynamic Textbox?
View 0 RepliesI have a counting movie which displays numbers from 1 to 1000 (action scripts) in a dynamic text box. First 1 and then 2 and so on. It works very well. I convert this movie to a movie clip and drag this new movie clip to the main stage on frame 1, but anything happens now.
View 14 RepliesSo I have game that requires the game to count clicks on a button this is what I have so far
Actionscript Code:
var x = 0;function add () { x = x + 1;} up.text = x;
x=how many clicks
I want to add 1 to varible x every time someone clicks on a button
Is it possible to count the amount of words in a dynamic text field in flash 8?
View 2 Repliesis it possible to count the number of lines in a dynamic textfield?
View 1 RepliesI need to count the number of lines that exists in a txt file, from which I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
View 5 Replieshow I can reset the text on an input text field?the as im using is as follows:
on(release) {
_root.myForm.formNameField.txt = ""
_root.myForm.formEmailField.txt = ""
_root.myForm.formMessageField.txt = ""
}
and it aint working.
This is my first time using this forum. I would like to know how to reset the movie clip when two objects touch each other
View 5 RepliesI recently made a flash banner that changes frames when you click the next frame and last frame buttons, and it also goes to the next frame on a timer. The thing is, I need the timer to go back to it's starting point when you click one of the buttons, so you don't end up seeing a frame for 2 seconds. Initially, the timer starts at 7 seconds, and when you click a button, I'd like it to go back to 7 seconds. Here's my .FLA file:[URL]
Also, whenever the banner goes through all of the frames and comes back to the first frame with the buttons, the first frame next_btn stops working for some reason.
I am a student working on a project with flash. I am simply trying to make a flash game using Actionscript 3 in Adobe Flash CS5. Everything is working fine, i can walk and jump, but I want the game to restart if the Main character touches an object and dies (like spikes in a pit). I have a main menu in frame 1 and the first level on frame 2. The main character is called "player_mc" and the object that kills him is called "dies".
Code:
//The Code For The Character (Player_mc)
import flash.events.KeyboardEvent;
import flash.events.Event;
[code].....
i have a template, i need to make a reset button for the form it have. in this page i did learn how to make a SEND but now i need a reset.
View 2 RepliesJust new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
[CODE]...
I used this tutorial to make an accordion for my website and I am trying to figure out if there is a way to make it reset to default when you mouse off of the accordion any help would be greatly appericated
View 4 RepliesI created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0
Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0;
var seconds:Number = 0;
var minutes:Number = 0;
var pauseTime:Number = 0;
[Code].....
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
View 1 Repliesreset in google yields only its use for timers.However I have code bg.reset() which I suppose puts the background back to the beginning of its timeline.
View 3 RepliesI know this is a dumb question, but it would've taken me forever to search through all the rest of the posts regarding Scrolling Text boxes. So I have text scrolling in a dynamic text box. Buttons control it's movement, up and down with (scroll --) and (scroll ++). Let's say I read to the bottom of this text, and then load a new file into this same box. When I do this, the new text is scrolled to the bottom. My Question: How do I reset the scrolled position back to the top for each new file that I load??
View 6 RepliesI've got a movieclip that I'm using as a button that has two frames acting as an active and unactive state. Inside the movieclip is a dynamic text field.
ActionScript Code:
letterA.addEventListener(MouseEvent.CLICK, selectButton);
letterA.letterText.text = "A";
letterA.buttonMode = true;
[Code]....
Whenever I click on the button, it goes to the next frame, but the dynamic text filed loses the value I set in actionscript and gets reset to its default value.
Trough a button action I want to change the contents of a dynamic text field (i have five buttons in total). I made this textfield style bold, and added a (inner) shadow filter to it. Everytime a certain button gets clicked the content and colour of the textfield change. I want to retain the style and filter. However, while the colour change goes correct, the style and filter go back to regular..Through a coincidence i discovered that if I append the textfield in stead of replacing it entirely the transitions goes correctly.[code]In summary if i click the button with the append text action to it first, everything goes well..however when i click the buttons containing the replace text action first the style of the dynamic text field goes back to regular.
View 7 RepliesI am working on a flash calculator that was created by another developer. The calculations work correctly only after the values are reset to none.So I am thinking that if I handle the reset when the swf first loads that it will solve the problem.Right now the code in frame one is stop();What would be the correct way to add this to frame one as well:
Code:
psi = "";
inchofmercury = "";
[code]........
I am trying to clear an input text field once reset is pressed.
I currently have
on (release) {
_root.textfield="";
}
on the reset button
and on the 1st frame of the reset button
function clearForm() {
textfield.text="";
}
Do I need both? I have tried 1 without the other and still no results.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
View 2 RepliesIn my game I am using a scrolling background with this code
if (Key.isDown(39))
{
this._x = this._x + 24;
_parent._x = _parent._x - 24;
I want to make a reset/restart button using "Enter" and it worked before.. but i realised that once you press it the background has moved so you cant see the menu screen..
I know it's possible i saw it on several websites does some one know how i can use a static text in preloader counting to 100%? For an example look at ILOVETECHNO.BE The preloader a heart use a static text i think it cannot be a dynamic text because the font is not a normal average one
View 1 RepliesWith out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.
Anyone know?