Professional :: Add A Static Picture After A FLV Movie Finishes?
Aug 11, 2010I've got a 30 second movie which I would like to disappear after the movie ends, and replace it with a static photo.
View 5 RepliesI've got a 30 second movie which I would like to disappear after the movie ends, and replace it with a static photo.
View 5 RepliesI have a 30 second FLV movie which I need to insert into a web page. After the movie finishes, I'd like to display a static photograph.
View 2 RepliesI have some problems with editing my flash file. Currently, I have a small flash application in a folder, containing various kinds of files such as AS, SWF, FLA, HTML. What I want to do is to change the text inside one of the buttons in the application. After doing some reasearching, I realized that I should probably make some changes to the FLA file(Quiz.fla for example) since Quiz.fla is the only FLA file in the folder. Therefore, I opened it using Adobe Flash CS5.5, what what I found out is that the Quiz.fla file is really different from other FLA files. It only shows a plain background when I open it, without showing the actual interface of the flash application. It does contain all the buttons and contants under the Library section on the right side of Adobe Flash . When I try to change the text inside the button then save-publish, the newly published SWF file would just be a static picture of the button I've changed and everything else is gone.
View 7 RepliesI recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 RepliesI'm working on a 3 minute animation that is 53.7 MB right now. I periodically export the file to swf to see how it looks as I'm working on it.
It got the point where it was taking around 30 seconds to export which I'm used to when my animations get longer. However, now it constantly gets stuck at 90% and I get the rainbow wheel cursor. I waited 30 minutes thinking it needed to catch up with itself and nothing changed. I always end up having to force quit out of Flash because it's not responding.
I've tried numerous things to try and get it to export such as quitting and restarting Flash, doing a complete shutdown and starting Flash, and copy pasting all my frames into a new Flash file and saving. No matter what it always stops at 90% and no longer responds.
I have a movie that starts as the intro to the site. However, if it doesn't load quick enough, the rest of the site loads and cuts off the movie. How can I make the 2nd part play only after the 1st is completely finished?
View 2 RepliesI'm kinda new to Actionscript still and I found a code for an external movie (that's in an FLVPlayback component) to play in a container after a preloader - it can be seen here: [URL]..at the end of the intro clip, i want the site to go to another page automatically i'm having trouble because i think i'm supposed to use getURL, but i don't know how to tell it to go there only after the external movie is done. here is the code that controls the external movie:
HTML Code:
import mx.video.*;
stop();
this.attachMovie("FLVPlayback","my_FLVPlybk",{width:815, height:540, x:100, y:100});
my_FLVPlybk.contentPath = "http://www.stillpictureproduction.com/dynamic/stillPic.flv";
I have created a very basic preloader using flash components 'Loader' and 'ProgressBar". It's job is to load an external swf movie clip/file.
Problem: When the preloader has finished doing it's 'thing', i.e. reaches 100%, it loads/or seeming reveals the external movie already underway i.e. not at the first frame.
I've read a few posts from "Whispers", and have concluded that the problem is that the movie is streaming whilst being loaded. And also that i need to be using "init" in regards to 'listener'.
However i really want to be able to apply this to the code i am using it, as i had just kinda gotten to grips with it (the code).
Is anyone able to tell me what a need to alter to get the preloader to finish loading the movie COMPLETELY before it starts to play.
------------
myProgressBar.mode = "manual";
myProgressBar.setProgress(0, 100);
myProgressBar._visible = true;
[Code]....
I just followed the Preloader AS3 tut, and it works! Unlike the other sites
I have Flash CS4 AS3, and when the preloader is finished, it takes me to the end of my movie.
I'm a total beginner at this, since I've only been using Flash for about two days now , but I learn extremely fast !
In very simple terms, please explain how I can start the movie from the beginning when the preloader is done.
Also I had problems locating the URL to the swf. I kept getting "can't locate URL" when I inserted "bones.swf" for the URL request. I had to paste my files into the folder created in the tutorial for it to work. What is the difference between the folder I created and the one created in the tutorial that allowed AS to recognize the URL?
Here's my script:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("bones.swf"));
[Code]....
New to the forums, but was hoping I could get a quick hand.I have a preloader on frame 1 of my fla, and everything else comes in frame 2. When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
View 1 RepliesI have a preloader on frame 1 of my fla, and everything else comes in frame 2.When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
View 1 RepliesIm loading a .swf application (using IE or Firefox) from an Apache server. The application then communicates with a local java server via XMLsocket.
the aplication runs perfectly on local (even with apache)
but
from a remote server (applying policyfile) sometimes stops/pauses when receiving xmlsocket dataevent which is usually a small xml message. It screws up a bit the whole movie.
how to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after (EDIT) a VIDEO CLIP is done playing.
View 1 RepliesI'm trying to remove a movieclip when the one inside of it finishes playing.
PHP Code:
onEnterFrame = function(){
if (baddy.bad_die.currentFrame == baddy.bad_die.totalFrames){
removeMovieClip(baddy);
}
}
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
Like the description says. I have six buttons, I want it so when you click any of them the movie clip plays once then when it is finished a specific url loads.
on one of the buttons I have
Code:
on(release)
{
_root.vurl="index.html";
[Code]....
The first Picture show my original program. Example: From Picture 2, i drag a fish and drop into the trolley. In Picture 3, i want the fish appear in the belt again. So the user can drag the fish again. Problem: The fish will not appear in the belt.
[Code]....
I need to take a picture with a web cam and save it in the server.
View 2 Replieshow to implement zoom on a picture in a movieclip frame? I would like to do it with AC3 if possible?
View 2 Repliesi think i highlighted the relevant code. The pictures get loaded when movie starts i think.if i could just get a example of the code i might be able to figure the rest out
heres code:
The radius of the sphere, 'rad'. You can change it if you wish especially if you use thumbnails of a different size than our thumbnails.
var rad:Number=380;
The position of 'board'that will be defined later.'board' is the main container containing the sphere and the black background that reponds to mouse actions.
var posX:Number=stage.stageWidth/2;
var posY:Number=stage.stageHeight/2;
The size of thumbnails. Change the values to reflect the size of your images.[code].....
It is possible to create a flash picture that the usercan drag around ?In another words, this will be a big pictureon a small area or screen and the person withscrollbars or mouse can drag / pan the picture.
View 3 RepliesA 3D rotating picture wherein you can manually interact with it. I believe you have to take pictures of different angles of an object, then compile them in some way, then do something with Flash?
View 1 RepliesI'm trying to fix this for such a long time. I've used the scotty gallery but want to open the clicked thumnail in a new movie. [code]...
View 1 RepliesI have a loader class that has a container and loads in swfs using Loader class. Within the loaded swf on the last frame of some nested clip, I have a call to a static function within some "Connector.as" class. Now what happens is when I try to unload the swf ( by removing all listeners, calling loader.stopAndUnload(), and setting all references of loader to null) before the nested clip calls the static funciton, the swf gets unloaded and garbage collected (all enterframe events etc. are removed because they no longer run) however even though there is no reference to the swf the nested clip still plays in the background and dispatches the call to the static function when the frame is reached
View 2 RepliesHave a text box and would like to hyperlink some of the words in the text (this is a basic, static, text box). How in Flash CS5 / AS3? Do I actually need to set up some sort of event listener for something as basic as this? And if it's not one of the 3 symbol options, then how?It's not as simple as selecting and going to the properties to find the field anymore...
View 1 Repliesi have 4 photos and when i put mouseover 1 picture i want the other 3s to blur.(i want them to be buttons)
View 4 RepliesUgh how to start...Each thumbnail image is a link which enlarges to an easel to the right with a neat effect. If you move the cursor over a thumbnail it has a little effect on it (very transparent "snow" like on a TV screen) I don't know why Flash keeps "moving" (if you call it that) the snow effect on top of the thumbnails when I open the file at a later time. All I remember doing is just editing simple text and swapping one bitmap thats not even tied to the thumbnails.
I can still click the thumbnails and they open to the right just fine. I just don't get why the "effect/link" moves on top of the thumbnails. If I delete the snow it deletes every effect on the website so they won't enlarge to the right. I don't care if I lose the effect but I don't remember/know how to make each thumbnail a link so they open on the spot I want.
Okay, since my stage doesn't take up the whole window when viewing it on the Internet, is there a way to tile a picture in the background? So no matter how big someone's screen is, in the background they will see a tiled picture.
View 4 Repliesthis is probably a daft question but I'm a complete novice so bear with me. I need to know if it's possible to upload a picture to my Flash stage (a row of buttons I made in photoshop) and then somehow select each of these buttons and turn them into working button symbols? Or do I have to (very annoyingly) upload each button as a seperate picture in a seperate layer before turning it into a button symbol?
View 10 RepliesI was experimenting and finally got my "scrolling picture" test going. That is, a picture that can be scrolled around. I used the ScrollPane, also set the ScrollDrag to TRUE so you can drag the picture around, but no matter what I do, I can't get the Horizontal Scroll Bar, without the drag, people will no be able to scroll left to right and vise-versa. How can I include or make the Horizontal Scroll Bar to work / show? Also, is the a way to set the starting position of the picture ? For example, the initial display set to the center of the picture.
View 2 Replies