ActionScript 3.0 :: After MovieClip Finishes GotoAndPlay Frame?
Apr 1, 2010How to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after a movie clip is done playing. This is AS3 on Flash CS4.
View 9 RepliesHow to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after a movie clip is done playing. This is AS3 on Flash CS4.
View 9 RepliesThe subject title pretty much tells it all. I've got a flash project where a video component plays an external flv file. I've got a different flv file loaded at each keyframe. Right now the flv plays and then it stops and waits for you to click on the next video you want to watch. I want it to automatically go to the next keyframe and start the next video.
View 5 RepliesThe subject title pretty much tells it all. I've got a flash project where a video component plays an external flv file. I've got a different flv file loaded at each keyframe. Right now the flv plays and then it stops and waits for you to click on the next video you want to watch
View 1 RepliesI have loaded a video wit this code
var video:Video = new Video(1440, 900);
addChild(video);
var nc:NetConnection = new NetConnection();[code].........
I need to perform a "gotoAndPlay" to go to another frame or scene after the video finishes playing.
I'm making a flash site but I'm having a little problem: I preload my site with this code:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 200;
this.loadText = Math.round(getPercent * 100) + "%";
if(bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
This code works perfectly when I test it, but if it goes to frame 3, the MC's on that frame won't start playing... ? If I just remove the frames with the preload bar (so frame 3 becomes frame 1), all works perfectly...
hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?
View 2 RepliesHow do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
View 1 RepliesI am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.
View 1 Repliesive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
[Code]...
I have a 15 second video that's not embedded (it's sourced from an url). How can I get it to play the next frame when then video is finished?
View 2 RepliesI just followed the Preloader AS3 tut, and it works! Unlike the other sites
I have Flash CS4 AS3, and when the preloader is finished, it takes me to the end of my movie.
I'm a total beginner at this, since I've only been using Flash for about two days now , but I learn extremely fast !
In very simple terms, please explain how I can start the movie from the beginning when the preloader is done.
Also I had problems locating the URL to the swf. I kept getting "can't locate URL" when I inserted "bones.swf" for the URL request. I had to paste my files into the folder created in the tutorial for it to work. What is the difference between the folder I created and the one created in the tutorial that allowed AS to recognize the URL?
Here's my script:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("bones.swf"));
[Code]....
I have several FLV files that play via the FLV playback component dragged onto the stage. The user presses a button and the appropriate FLV plays.
After it plays I what to move to another frame so the FLV is no longer on the stage and makes way for the next one the user selects.
I have about 30 very simple external swfs--each contain an image with tweened fades and rollover-to-pause/rollout-to-resume actions. They're loaded onto the main timeline one after another as a slideshow. It's an auto-play and loop: each image swf loads the next one on to the empty movie clip after it is done playing. (i.e., swf1's last frame loads swf2, and so on.)
This set up was fine until I realized that I should have a place-marker--something that indicates where you are in the slideshow. No other functions (go to next/previous) for the marker. I just need to show graphically that you're seeing the 5th of 30 images. The graphic is 30 dark dots that get filled in as you progress.
To do this, I figured it would be easiest if I designate 1 frame per image (=one swf) on the main timeline. So, frame 1 will load 1.swf and when 1.swf finishes, frame 2 will load 2.swf. This will make it easy for me to color in the appropriate dots according to where we are in the slideshow.
What I think I need to figure out is to "pause" at each of the frames on the main timeline until the loaded swf is done playing. They're all different in length--some are 50 frames and some are 90 frames long.
I almost had it figured out from massive googling, but I honestly don't understand it well enough to tweak what I've found to do what I want it to do.
Also, if there is a way that I can easily make the "place marker" work without changing the way it is currently set up (1 frame in main time line; 30 swfs that load one another), that would be even more awesome!
how to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after (EDIT) a VIDEO CLIP is done playing.
View 1 RepliesI'd like to know if there's a wait to have flash hold on a frame till a sound finishes playing. I'm guessing that this will require some sort of EventListener but I'm pretty new to AS 3.0 and I'm not sure how to do it. I've searched the forms but cant seem to find anything on how to achieve this either, but I think thats because I'm not sure of the correct terminology.
View 2 RepliesI am trying to make a webinar in flash, I have frames and in those frames I need to insert audio and when the audio finishes it goes to the next frame automatically. but I also have a menu bar and when I click on a button to take me to a frame i get a whole load of audio going on. I just need it to go to that frame and play the audio Just want to be able to have it play though, when the audio finishes it goes to the next frame or if i click a button on the menu it takes me to the frame i need,
View 1 RepliesIn this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.
[Code]...
I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
[Code]...
it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
1. how do i stop it from reseting my variables?
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
View 3 RepliesI need button to appear after movieclip finishes. I was trying to insert code to the last frame of movieclip, _root.myscene.gotoandplay(140)...... and lots of different codes. But then I realised , that you cant control maintimeline from movieclip.
View 9 Replieshere is my AS3
[Code]...
I do have stop(); on the 1st frame of the portfoliohome.swf, but It plays the movieclip(my intro) before the loader finishes. Is there a way for me to move the play head to frame 2 while I have the stop() on the frame 1?
I am really confused about this issue ...
In the first Frame i wrote the following code:
stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");
[Code]....
When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...
wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:
on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);
[code].......
I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.
View 4 Repliesdoes anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
View 3 Replieshow can I gotoAndPlay x-frame of MC when another MC reaches y-frame?
View 1 RepliesWhat I'd like to know is that if I could set up a eventlistener to wait until the MovieClip has reached the final frame, then fire a function.
Solution:
In the last frame of the MovieClip timeline:Code: Select all dispatchEvent(new Event("EventName"));
In the main timeline/class:Code: Select allMovieClip.addEventListener("EventName", FunctionName);
I'm trying to remove a movieclip when the one inside of it finishes playing.
PHP Code:
onEnterFrame = function(){
if (baddy.bad_die.currentFrame == baddy.bad_die.totalFrames){
removeMovieClip(baddy);
}
}
I've created an movieclip button that onRelease: moves to the highest depth and expands to the entire page and onRelease again: contracts to a thumbnail and moves to a lower depth.'ve got the animation working. However, I'd like the movieclip to finish playing the contracting to a thumbnail animation to the end before moving to a lower depth. Here's a concatenated version of the code://Variable that I set to know when the button was clicked first to expand.
_global.releaseOut;
mc1.onRelease = function()
{
[code].....
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
[code]....