ActionScript 3.0 :: GotoAndStop Not Working
Mar 31, 2011
im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
[CODE]....
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May 15, 2010
I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.
Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2); if ( input = "1111" ) { gotoAndStop(3); }}
[code]....
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Jul 2, 2011
I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.
[Code]...
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Jun 12, 2011
Okay, so this is the code I have on the frame:
ActionScript Code:
finalScore.text = "You scored: " + fishScore;
nextScene_btn.addEventListener(MouseEvent.CLICK, nextSceneGo);
[code].....
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May 19, 2010
I have Scene 1 and in it, I have 20 frames all labeled with their unique names.I have 20 buttons to click that takes me to different labeled frames. So far so good..... until..... the moment when some of the buttons don't work. I can't repeat the same code e.g.
en_top_entert.addEventListener(MouseEvent.CLICK, myEntert);
function myEntert(curEvt:MouseEvent) {
gotoAndStop("enEntert");
[code].....
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Dec 7, 2010
i have 4 buttons like this
-past
-present
-future
-resume
i can click even one in order and get to the correct frame but they wont work afterwords. if i click future; past and present wont work but resume will. if i click resume; past, present and future wont work. get it?also in each frame the buttons have the correct names.[code]
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Feb 13, 2009
I have a simple 3 frame file.
Frame 1 (main code, aka: the problem area)
Frame 2 (gotoAndPlay (1)
Frame 3 (Content Frame, aka: destination)
The concepts I'm trying to understand are two-fold: Creating Variable, and Loading them externally.
Here's my code:
Code:
var varFrame: Number;
var my_lv:LoadVars = new LoadVars();
my_lv.load ("external_code.txt");
[code]....
I can get the project to return the number "3" to the output window, but I can't get gotoAndStop (varFrame); to work.I understand this is a pointless program, but the project I'm building for work uses all these same lines of code (almost).
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Jun 30, 2009
gotoAndStop() doesn't work. I am using Flash CS3. My code is simple:
on(release) {
_root.gotoAndStop("menu");
}
I put that code into a button. The menu frame is three frames behind the frame that I put the button on. If I replace the "menu" with "game", it works. The game frame is one frame behind the frame the button is on. What happens is instead of going to the menu frame, it flickers to the menu frame, then reloads the lose frame, which is where the button is. I know that it reloads because I have a dynamic text field that throws a random insult when you enter that frame. I can assure you. I have already double checked and triple checked that the frame label is correct. And the menu frame has stop() in it. I'm not that stupid, alright?
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Jul 6, 2009
So I have this movie clip with some buttons in it. Two of the buttons (forward and backward) move the movie clip forwards or backwards one frame at a time - this works fine. However the other two buttons (fast forward and rewind) are suppose to move the movie clip forwards or backwards 25 frames at a time (so they always go to 25, 50, 75, 100, etc.) - but here's the problem.
Say for example I'm at frame 150. I press the fast forward button and I'm at frame 175. Now I hit backward and I'm at 174. Now I hit fast forward again to get back to 175 - however my movie clip is jumping ahead to 200, skipping 175 completely - not what I want. I'm just using the gotoAndStop(frame#); commands and have no clue why this is happening. I want the fast forward and rewind buttons to always hit the next 25 increment, not skip the closest one.
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Mar 14, 2007
i have this contact form in flash with various sections in it to fill.after filling all the sections i have a Send button with this action script on it:
on (release) {
if (nom eq "" or prenom eq "" or adresse eq "" or codepostal eq "" or ville eq "" or telephone eq "" or email eq "" or message eq "") {[code].....
the problem is that the condition if is not working and its directly going to the gotoAndStop(2).
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Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
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Apr 6, 2011
Either the search function isn't working or no one has asked this but in all of my googling and section, I cannot find an answer to what seems to be an easy question. I have a nested movie clip. In the last frame of this movie clip I have a button that I want to gotoAndStop(21); to the main timeline but cannot figure it out. I have read this question asked several times while googling and not one answer surprisingly.
I have tried xxxx.gotoAndStop(21); with xxxx being parent, _parent, _main etc but there must be some way to do this I would think. If not via button then even just an action at the last frame that says to mainTimeline.gotoAndStop(21); Obviously mainTimeline is not correct but to give another example.
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Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
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Nov 4, 2009
How to set gotoAndStop on 10 frame of my main stage ?
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Jul 17, 2008
I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:
stop();
btn_play.onRelease = function (){
stopAllSounds();
gotoAndPlay(2);
}
Then on frame 2 there is a square for stop with this code:
stop();
btn_stop.onRelease = function (){
gotoAndStop(1);
stopAllSounds();
}
It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.
Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?
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Jun 8, 2009
I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.
On the actions layer I've got a gotoAndStop(4), which should show the photo and trace a command. But it won't get past the red square? It's like the jpg photo blocks the gotoandStop(or Play for that matter) command. It doesn't trace to prove that the gotoAndStop command is executed on frame 4 and it keeps showing the red square on frame 1 and 2. Where it should show the photo which has already been placed on frame 3. when I replace the photo with a normal Flash shape (rectangle e.g.) it works fine.
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Aug 29, 2009
Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.
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Apr 2, 2009
But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.
[Code]...
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Oct 1, 2008
I cant seem to get gotoAndStop to work on an externally loaded swf. My external SWF has five keyframes on the main timeline. I am able to load it in fine, but as soon as I create a function to move to a different keyframe it wont work. I have tried everything, but nothing is working. Here is my attached code.
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Oct 29, 2010
I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.
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Apr 14, 2011
NumberDots();
var myvar
function NumberDots():void
[code]....
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Aug 5, 2009
I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.
[Code]....
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Aug 31, 2009
I was wondering if you might have some insight as to why my code is not working.I have attached the file
using flash lite 2.0
using action script 2.0 /1.0
use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt
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Sep 17, 2009
Had the MC set as a graphic... rookie error.
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Jan 3, 2010
I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.
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Mar 2, 2012
I am just curious to whether it is possible to gotoAndStop on a frame and hold for let's say 3 seconds?
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Mar 9, 2009
Is it possible to let an instance gotoAndStop("some frame"), and leave others on the previous frame?
Since I did some research of that function, and it is always used like this:
Code: Select allgotoAndStop("some frame");
and I haven't seen anyone use it like this:
Code: Select allmyInstance.gotoAndStop("some frame");
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Feb 4, 2005
I have 2 keyframes, both containing buttons and then i load a variable from another ocument, "messages.txt". This document only contains one line atm, which is:messages=1When messages are more then 0, i want to go to my second keyframe.This is the code I'm using in keyframe 1:
stop();
loadText = new LoadVars();
loadText.load("messages.txt");
[code].....
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May 3, 2005
I want to be able to do something like this:
Code:
gotoAndStop(("level"+x),1);
Where x is a number variable and there are the scenes "level1", "level2", "leve3l", etc. I tried this and a few other things but none of them worked. Is this even possible or is the scene field in gotoAndStop that limited?
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