ActionScript 3.0 :: CS5 GotoAndStop / Play Not Working
Dec 7, 2010
i have 4 buttons like this
-past
-present
-future
-resume
i can click even one in order and get to the correct frame but they wont work afterwords. if i click future; past and present wont work but resume will. if i click resume; past, present and future wont work. get it?also in each frame the buttons have the correct names.[code]
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May 15, 2010
I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.
Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2); if ( input = "1111" ) { gotoAndStop(3); }}
[code]....
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Mar 31, 2011
im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
[CODE]....
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Jul 2, 2011
I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.
[Code]...
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Jun 12, 2011
Okay, so this is the code I have on the frame:
ActionScript Code:
finalScore.text = "You scored: " + fishScore;
nextScene_btn.addEventListener(MouseEvent.CLICK, nextSceneGo);
[code].....
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May 19, 2010
I have Scene 1 and in it, I have 20 frames all labeled with their unique names.I have 20 buttons to click that takes me to different labeled frames. So far so good..... until..... the moment when some of the buttons don't work. I can't repeat the same code e.g.
en_top_entert.addEventListener(MouseEvent.CLICK, myEntert);
function myEntert(curEvt:MouseEvent) {
gotoAndStop("enEntert");
[code].....
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Feb 13, 2009
I have a simple 3 frame file.
Frame 1 (main code, aka: the problem area)
Frame 2 (gotoAndPlay (1)
Frame 3 (Content Frame, aka: destination)
The concepts I'm trying to understand are two-fold: Creating Variable, and Loading them externally.
Here's my code:
Code:
var varFrame: Number;
var my_lv:LoadVars = new LoadVars();
my_lv.load ("external_code.txt");
[code]....
I can get the project to return the number "3" to the output window, but I can't get gotoAndStop (varFrame); to work.I understand this is a pointless program, but the project I'm building for work uses all these same lines of code (almost).
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May 21, 2009
Hi, i have a problem :/
im making a fighting-style game, and need to make it so that when the left or right button is pressed, the character (which is on frame 1, standing still), switches to frame 2, an animation of him walking. However, with the code i have,
if (Key.isDown(Key.LEFT)) {
walk = true;
wspeed = -walkspeed;
this._xscale = -100;
} else if (Key.isDown(Key.RIGHT)) {
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wspeed = wal
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May 7, 2010
I've got some code and I'm using gotoAndStop but am in need of something to play to the frame instead of just jumping.
Code:
var beginX:Number;
stage.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
[code]...
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Jun 30, 2009
gotoAndStop() doesn't work. I am using Flash CS3. My code is simple:
on(release) {
_root.gotoAndStop("menu");
}
I put that code into a button. The menu frame is three frames behind the frame that I put the button on. If I replace the "menu" with "game", it works. The game frame is one frame behind the frame the button is on. What happens is instead of going to the menu frame, it flickers to the menu frame, then reloads the lose frame, which is where the button is. I know that it reloads because I have a dynamic text field that throws a random insult when you enter that frame. I can assure you. I have already double checked and triple checked that the frame label is correct. And the menu frame has stop() in it. I'm not that stupid, alright?
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Jul 6, 2009
So I have this movie clip with some buttons in it. Two of the buttons (forward and backward) move the movie clip forwards or backwards one frame at a time - this works fine. However the other two buttons (fast forward and rewind) are suppose to move the movie clip forwards or backwards 25 frames at a time (so they always go to 25, 50, 75, 100, etc.) - but here's the problem.
Say for example I'm at frame 150. I press the fast forward button and I'm at frame 175. Now I hit backward and I'm at 174. Now I hit fast forward again to get back to 175 - however my movie clip is jumping ahead to 200, skipping 175 completely - not what I want. I'm just using the gotoAndStop(frame#); commands and have no clue why this is happening. I want the fast forward and rewind buttons to always hit the next 25 increment, not skip the closest one.
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Mar 14, 2007
i have this contact form in flash with various sections in it to fill.after filling all the sections i have a Send button with this action script on it:
on (release) {
if (nom eq "" or prenom eq "" or adresse eq "" or codepostal eq "" or ville eq "" or telephone eq "" or email eq "" or message eq "") {[code].....
the problem is that the condition if is not working and its directly going to the gotoAndStop(2).
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Aug 16, 2009
i need to gotoAndPlay then gotoFrame and stop at frameEXAMPLE: gotoAndplay from frame 2 then when it reaches frame 10, i want it to go to the Parent frame with a gotoAnd stop at frame ("willy")so far i have put this script on frame 10 but when it gets to frame 10 it just stops, it does not jump to the parent frame "willy"PLAYS TO FRAME 10 then: gotoAndstop this._parent._parent. ("willy)
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Nov 30, 2007
I am trying to build an app and stuck to this simple AS problem with movieclips. I have 5 movie clips with instance names d1_mc , d2_mc , d3_mc , d4_mc, d5_mc. If these movieclips are pressed (clicked) then I want the main timeline to gotoandstop or play else do nothing and stay on current frame.
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Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
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Apr 6, 2011
Either the search function isn't working or no one has asked this but in all of my googling and section, I cannot find an answer to what seems to be an easy question. I have a nested movie clip. In the last frame of this movie clip I have a button that I want to gotoAndStop(21); to the main timeline but cannot figure it out. I have read this question asked several times while googling and not one answer surprisingly.
I have tried xxxx.gotoAndStop(21); with xxxx being parent, _parent, _main etc but there must be some way to do this I would think. If not via button then even just an action at the last frame that says to mainTimeline.gotoAndStop(21); Obviously mainTimeline is not correct but to give another example.
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Mar 4, 2011
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
on (press) {
gotoAndStop(eight);
}
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Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
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Oct 30, 2009
On my website: www.iferanart.com under the animations tab I have several animations that I embeded using Flash's premade option: "SkinOverPlay SeekStop.swf" player. The only change made to it was the color.My problem is that, as you can see when you go to the website and click on an animation, there are no play options at all.I have no idea what to do to fix this because when I publish preview they are there...but once I loaded the website to the server..nothing. The website is coded in AS3, built with Flash CS4.
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Apr 11, 2009
I have a button that rotates a wheel 90 degrees each time the button is pressed. What I'm trying to do, is play a sound when the wheel stops at each rotation. So something like this:
Wheel rotates to 90 degrees.
90 degrees = sound #1
Sound #1 plays once.
The rotation works fine, but the problem is, when I tried to do this I put in a statement that with my wheel named "wheel" if wheel.rotation==90 play my sound. But my sound keeps looping and SOUND_COMPLETE is not firing to trigger it to stop.
[Code]...
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Jun 25, 2010
I would like to disable the enter key from working as a play button for Flash 8 or Flash in general.
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Aug 31, 2010
I have a play button on one layer and an actions button on another layer. Im using Actionscript 3.0. im trying to make it so when you click the button it takes you to the next scene but when i test it it just flashes the button and goes straight to the next scene. :/Here is the code i last tried but i have tried about 20 different things so far:
stop();
base_btn.onRelease = function() {
gotoAndPlay("Scene 2");
}
I want to upload the .fla but i dont know how to get the file size small enough. I read the post were it said to just delete the images from the library but it didn't replace anything with red shapes
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Jun 30, 2009
Using CS4 Actionscript 2.0
[Code]...
Check out what happens after percentage loaded. It just goes to Frame 1 of next scene but doesn't play it.... although if you right click and click PLAY it will indeed play it.. How to get it to start upon 100% loaded?? I SHOULD NOTE that the scene that won't play has an embedded FLV in timeline
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Aug 28, 2011
I am using the following code snippet: but this error occurs Line 6 1061: Call to a possibly undefined method play through a reference with static type flash.media:Video. img1.addEventListener(MouseEvent.CLICK, fl_ClickToPlayVideo);
function fl_ClickToPlayVideo(event:MouseEvent):void
{
video_1.play(); //the error is referring to this line here
}
Would i have to add something there?
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Mar 15, 2010
My plan is to initiate part of a movie clip on mouseDown and complete it only when mouseUp has been initiated. This is for a drag and drop onto a UI element that appears only when mouse down is initiated.
I have managed to do this with the following AS2 on the first frame on the timeline:
stop();
slide_mc.stop();
button_btn.onPress = function() {
slide_mc.gotoAndPlay(1);
[Code]....
This works well for the first time, but after that it does not recognise my mouseDown, only my mouseUp.
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May 2, 2008
Hoped this would ave been fixed in as3 but this event does not always get triggered. Seems to be related to the encode. Anyways I would like to see others approach to this issue.
Currently I have place a condition in the NetStream.Play.Stop event to check if the ns.time is > the duration-1;
[as]
if (ns.time > duration-1){
playing = "complete";
}
[as]
I have noticed this does even work consistantly unless I change it to ns.time > duration-2.
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Jan 16, 2009
Anyway I am having problems with my flash file. I am calling a movie through actionscript using the loadMovie command into a container (movieclip) on stage. The code i have used is below;
Code:
var MoviePath =Path[slide_count];
loadMovie(MoviePath, loader_mc);;
The movie files are stored externally, and i have set the paths into an array as there is multple movies.
The problem I am having is pausing the actual movie and resuming it when they clicked on a particulr button on stage.
I have used this two codes when they click the pause button. But am not sure why it is not working.
Code:
this.loader_mc.stop();
this.loader_mc.play();
I have traced to see whether the button is working or not and it seems to be responding when i click on the button. Just that the movie is not pausing.
The whole flash file is set on one scene with buttons on the one layer, the actionscript on another, and the movie container (loader_mc) is on its own layer as well.
Any support will be well recieved, as I have wrapped my brain around this and cant seem to solve it. I have tried various combination as well. being,
_root.stop();
_root.loader_mc.stop();
_this.loader_mc.stop();
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Jul 28, 2010
My buttons are not working and I dont get it why. They should control an actionscript contolled FLV. There is an invisible button, which controls the pop up flv contorler bar. This bar mc contains the FLV video player controller buttons (play,rewind). Somehow this buttons are not working inside the bar.
Here is the code:
nc.connect (null);
var ns: NetStream = new NetStream(nc);
myVideo.attachVideo(ns);
ns.play("No More Oil Platforms.flv");
this.ControllerAnime_mc.Bar_mc.Play_mc.onPress = function() {
[Code] .....
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Jun 2, 2008
I have a glitch in Video Player. Some times when I press play/pause the button switches but the command to pause/play doesn't run, or I guess it gets called twice and continues to play. I have an on enterframe monitor running on the video. My automatic assumption is to check whether the video is playing and have the button act accordingly. But suspect this may be even more buggy.
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