ActionScript 2.0 :: Condition If Is Not Working And Its Directly Going To The GotoAndStop(2)?
Mar 14, 2007
i have this contact form in flash with various sections in it to fill.after filling all the sections i have a Send button with this action script on it:
on (release) {
if (nom eq "" or prenom eq "" or adresse eq "" or codepostal eq "" or ville eq "" or telephone eq "" or email eq "" or message eq "") {[code].....
the problem is that the condition if is not working and its directly going to the gotoAndStop(2).
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Dec 22, 2008
It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:
if (proAlign == true) {
trace("align Option = " + proAlign + " -- " + "this is true
part");
[code].....
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May 15, 2010
I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.
Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2); if ( input = "1111" ) { gotoAndStop(3); }}
[code]....
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Mar 31, 2011
im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
[CODE]....
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Jul 2, 2011
I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.
[Code]...
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Jun 12, 2011
Okay, so this is the code I have on the frame:
ActionScript Code:
finalScore.text = "You scored: " + fishScore;
nextScene_btn.addEventListener(MouseEvent.CLICK, nextSceneGo);
[code].....
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May 19, 2010
I have Scene 1 and in it, I have 20 frames all labeled with their unique names.I have 20 buttons to click that takes me to different labeled frames. So far so good..... until..... the moment when some of the buttons don't work. I can't repeat the same code e.g.
en_top_entert.addEventListener(MouseEvent.CLICK, myEntert);
function myEntert(curEvt:MouseEvent) {
gotoAndStop("enEntert");
[code].....
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Dec 7, 2010
i have 4 buttons like this
-past
-present
-future
-resume
i can click even one in order and get to the correct frame but they wont work afterwords. if i click future; past and present wont work but resume will. if i click resume; past, present and future wont work. get it?also in each frame the buttons have the correct names.[code]
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Feb 13, 2009
I have a simple 3 frame file.
Frame 1 (main code, aka: the problem area)
Frame 2 (gotoAndPlay (1)
Frame 3 (Content Frame, aka: destination)
The concepts I'm trying to understand are two-fold: Creating Variable, and Loading them externally.
Here's my code:
Code:
var varFrame: Number;
var my_lv:LoadVars = new LoadVars();
my_lv.load ("external_code.txt");
[code]....
I can get the project to return the number "3" to the output window, but I can't get gotoAndStop (varFrame); to work.I understand this is a pointless program, but the project I'm building for work uses all these same lines of code (almost).
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Jun 30, 2009
gotoAndStop() doesn't work. I am using Flash CS3. My code is simple:
on(release) {
_root.gotoAndStop("menu");
}
I put that code into a button. The menu frame is three frames behind the frame that I put the button on. If I replace the "menu" with "game", it works. The game frame is one frame behind the frame the button is on. What happens is instead of going to the menu frame, it flickers to the menu frame, then reloads the lose frame, which is where the button is. I know that it reloads because I have a dynamic text field that throws a random insult when you enter that frame. I can assure you. I have already double checked and triple checked that the frame label is correct. And the menu frame has stop() in it. I'm not that stupid, alright?
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Jul 6, 2009
So I have this movie clip with some buttons in it. Two of the buttons (forward and backward) move the movie clip forwards or backwards one frame at a time - this works fine. However the other two buttons (fast forward and rewind) are suppose to move the movie clip forwards or backwards 25 frames at a time (so they always go to 25, 50, 75, 100, etc.) - but here's the problem.
Say for example I'm at frame 150. I press the fast forward button and I'm at frame 175. Now I hit backward and I'm at 174. Now I hit fast forward again to get back to 175 - however my movie clip is jumping ahead to 200, skipping 175 completely - not what I want. I'm just using the gotoAndStop(frame#); commands and have no clue why this is happening. I want the fast forward and rewind buttons to always hit the next 25 increment, not skip the closest one.
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Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
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Apr 6, 2011
Either the search function isn't working or no one has asked this but in all of my googling and section, I cannot find an answer to what seems to be an easy question. I have a nested movie clip. In the last frame of this movie clip I have a button that I want to gotoAndStop(21); to the main timeline but cannot figure it out. I have read this question asked several times while googling and not one answer surprisingly.
I have tried xxxx.gotoAndStop(21); with xxxx being parent, _parent, _main etc but there must be some way to do this I would think. If not via button then even just an action at the last frame that says to mainTimeline.gotoAndStop(21); Obviously mainTimeline is not correct but to give another example.
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Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
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Sep 12, 2009
I have a BD return by PHP without problem : I have "all_good" and "no_good" If the variable change my condition don't change ..... why
[Code]....
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Sep 23, 2009
I'm working under as2 with variables in a web site navigation, i want to create a condition, a simple condition, for frame controling but i'm not sure how to code it.I have the content_fade_out variable, whenever a user clicks a navigation button, the variable should be checked to see wich movie clip to play. I know i can do it with an if but, if i do it with a "if" I would need add 5 ifs to each button, while i think somethin like this can be done:
variable value = Y
y = 0
_root.home_mc.gotoandplay
y = 1
_root.galery_mc.gotoandplay....
and so on, I'm just not sure how to set the variable value condition.
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Sep 29, 2010
I'm making a simple animation in flash, but I need to make an OR statement:
if (xxxxx or yyyyy){
}
this is my code, but an error appears because of the "or", I had the same problem with "AND", but it was fixed by replacing it with .
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May 18, 2002
Is it possible to have more than one condition on an if statement?eg. if something is black and if it is 40cm then do the following..both conditions must be fulfilled before the action can occur.
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Nov 28, 2011
ive tried with this script (as2)
on (press) {
if (triggermc._visible == true) {
if (d1.hitTest(_root.d2.hit)) {
[code].....
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Sep 16, 2010
I need to specify more than one condition for visibiltyvisible="{data.allow && data.open}"However, this gives the error "The entity name must immediately follow the '&' in the entity reference."I could use a function, but I'd like to know if it is possible to do this directly with different syntax.
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May 17, 2005
for i know that i often fail when it comes to syntax, i thought i might ask how the syntax would be if i'd want to ask if two variables are set. say i'd want to let things happen if the variables _root.move==1 and at the same time _root.window==0.
in this piece of code:
onClipEvent (enterFrame) {
if (_root.move == 1) {
if (_root.mainVarX == 0) {
[Code].....
my problem is, that i let something scroll in front of a button on mouse release, and flash now thinks that i left the button and thinks it should fire up stuff that should happen on rollout, which shouldn't when i mouse release on the button.
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Oct 26, 2011
Just I want to write a condition in a Function stating If condition. The following is the situation.
If myButtons_mc.alpha=0 then
myButtons_mc.alpha=1
Else myButtons_mc.alpha=0
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Apr 13, 2012
I have 5 movie clips on stage made invisible. Each time only 1 movie clip appear randomly. The next movie clip appear on condition that the previous movie clip must disappear by pressing of a button. Example: mc - A,B,C,D,E
If B appear, a button must be pressed to make B disppear in order for the next button to appear randomly.
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Aug 25, 2010
So, what I'm trying to do can't really be that hard, I still can't get it to work properly...
So, I have two textfields and one button. Whenever I type a set message into one of the textfields and then press the button, I want the other textfield to return another set message. Probably the trickier part: this should work both ways.
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Jan 21, 2012
Is it possible to use a for loop within an if condtional statement? I have been trying but just get errors no matter what I do. I have a series of buttons that pop up in a window and I want to make it so a click anywhere outside of the buttons will close the pop up window. I have been doing this by running a hitTest that checks if any of the buttons are being touched one at a time. It works, but it seems overly tedious, especially since there are a lot of buttons. I do not want to put the hitTest on the background of the window because it will cause the mouse cursor to turn into a hand even when it is not over one of the actual buttons.
If the for loop can't be within an if condition, then maybe there is a better way to use the hitTest code, but I couldn't figure that out either. Here's a simplified version of what I have now (it works, but is too much code..):
[Code]....
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Jul 8, 2009
I have a movie clip which is brought on to the stage by a tween function called introTween. After the introTween has finished, it has an eventhandler inside it which calls on 2 new tween functions to start. These are tweenX function which contains the myTweenX tween and tweenY function which contains the myTweenY tween. these functions loop round to keep the movie clip floating along the bottom of the stage. The movie clip can be dragged by the user. The problem I have is that when the user drags the movie clip during the introTween the dragIt function is called (see below) and when called its looking to stop the myTweenX and myTweenY tweens. However, because the introTween function hasn't finished, and thus hasn't called the tweenX and tweenY functions...then the dragIt function can't find myTweenX and myTweenY to stop(). how I would go about solving this problem? Is there some sort of IF condition I can put in the dragIt function which looks at whether the tweenX and tweenY functions have started or even the myTweenX and myTweenY tweens have started?
[Code]....
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Jul 28, 2011
I've a problem with calling the movieclip from the library with the if else case.If I take out the if else condition, the code runs normally but when I do I can't. I tried numerous attempts to fix the code but it still failed.What I wanted to do is, when I click one button out of 3 buttons at the 1st frame, it will pass the string (either red, blue or orange) to answer textbox. Then I store the string into a var called tarotno to go through a if else condition to call the MovieClip according to the string passed.[code]
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May 18, 2010
package {
import flash.display.Sprite;
import flash.events.*;
import flash.net.FileReference;
import flash.net.FileReferenceList;
public class FileReferenceListExample extends Sprite {
[Code] .....
Code like the above will get executed as soon as loaded, how can I make it run under certain condition? Pretty much this in this answer:
function keyEvent(code:String):void {
// do something with the "code" parameter,
that looks like "alt+ctrl+D", may use .split('+'), etc
}
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Feb 17, 2011
Look at this code:
var a:Number = 1;
var b:String = "hello";
if (a == 1 && b == "goodbye") {
trace("options a and b");
}
The book I am reading says: "In this example, the test would evaluate to true, because one of the two conditions (the first) is true. As a result, "option a or b" would be traced."Isn't the above statement incorrect? this if statement to me reads as "if a is 1 and b is goodbye THEN output it"
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