ActionScript 3.0 :: GotoAndStop Command Not Working Correctly
Jul 6, 2009
So I have this movie clip with some buttons in it. Two of the buttons (forward and backward) move the movie clip forwards or backwards one frame at a time - this works fine. However the other two buttons (fast forward and rewind) are suppose to move the movie clip forwards or backwards 25 frames at a time (so they always go to 25, 50, 75, 100, etc.) - but here's the problem.
Say for example I'm at frame 150. I press the fast forward button and I'm at frame 175. Now I hit backward and I'm at 174. Now I hit fast forward again to get back to 175 - however my movie clip is jumping ahead to 200, skipping 175 completely - not what I want. I'm just using the gotoAndStop(frame#); commands and have no clue why this is happening. I want the fast forward and rewind buttons to always hit the next 25 increment, not skip the closest one.
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Feb 2, 2009
I'm having an issue with some pictures and a gotoAndStop on frame one command. I have pictures on my website that appear when clicked on, and I've placed a simple close button in the top left corner of the picture that simply tells flash to go back to frame 1 (gotoAndStop(1)). However, it seems that in Internet Explorer (not in FF) when the close button is clicked it goes back to frame one but it leaves part of picture still displayed although it seems to dissapear in segments when rolled over with the mouse. Here is the website where this is occurring: [URL]. Btw, I'm using the flash eff component, but the problem seemed to still occur after i removed all flash eff instances.
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Aug 17, 2011
I am not sure why this is not working. For some reason when I implement the following code it does not jump to the correct scene or frame. I also tried using labels and frame numbers within the same scene. When implemented the trace shows as it should "skip" but the movie does not jump correctly it actually jumps to the middle of animation and stops. I want the animation to be skipped the 2nd time the user comes to the site. Here is the code:
var visit:SharedObject = SharedObject.getLocal("beenHere");
stop();
//visit.clear();[code]....
Here is a file to download (34mb)---sorry for the size http:[url].....
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Aug 7, 2006
I'm trying to target labeled frames using a simple gotoAndStop command but for some bizzare reason the code doesn't recognise labels only frames.
[Code]....
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Jul 14, 2009
I have a .swf menu with 20 or so links. Each link opens up a new html page that in turn embeds the same swf menu. All I want is to simply have the html tell the swf to gotoAndStop a specific frame label that really just 'highlights' that particular button, so the user knows where they are. that's it... used to be able to do this with fsCommand, or so i thought.
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May 15, 2010
I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.
Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2); if ( input = "1111" ) { gotoAndStop(3); }}
[code]....
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Mar 31, 2011
im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
[CODE]....
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Jul 2, 2011
I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.
[Code]...
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Jun 12, 2011
Okay, so this is the code I have on the frame:
ActionScript Code:
finalScore.text = "You scored: " + fishScore;
nextScene_btn.addEventListener(MouseEvent.CLICK, nextSceneGo);
[code].....
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May 19, 2010
I have Scene 1 and in it, I have 20 frames all labeled with their unique names.I have 20 buttons to click that takes me to different labeled frames. So far so good..... until..... the moment when some of the buttons don't work. I can't repeat the same code e.g.
en_top_entert.addEventListener(MouseEvent.CLICK, myEntert);
function myEntert(curEvt:MouseEvent) {
gotoAndStop("enEntert");
[code].....
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Dec 7, 2010
i have 4 buttons like this
-past
-present
-future
-resume
i can click even one in order and get to the correct frame but they wont work afterwords. if i click future; past and present wont work but resume will. if i click resume; past, present and future wont work. get it?also in each frame the buttons have the correct names.[code]
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Feb 13, 2009
I have a simple 3 frame file.
Frame 1 (main code, aka: the problem area)
Frame 2 (gotoAndPlay (1)
Frame 3 (Content Frame, aka: destination)
The concepts I'm trying to understand are two-fold: Creating Variable, and Loading them externally.
Here's my code:
Code:
var varFrame: Number;
var my_lv:LoadVars = new LoadVars();
my_lv.load ("external_code.txt");
[code]....
I can get the project to return the number "3" to the output window, but I can't get gotoAndStop (varFrame); to work.I understand this is a pointless program, but the project I'm building for work uses all these same lines of code (almost).
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Jun 30, 2009
gotoAndStop() doesn't work. I am using Flash CS3. My code is simple:
on(release) {
_root.gotoAndStop("menu");
}
I put that code into a button. The menu frame is three frames behind the frame that I put the button on. If I replace the "menu" with "game", it works. The game frame is one frame behind the frame the button is on. What happens is instead of going to the menu frame, it flickers to the menu frame, then reloads the lose frame, which is where the button is. I know that it reloads because I have a dynamic text field that throws a random insult when you enter that frame. I can assure you. I have already double checked and triple checked that the frame label is correct. And the menu frame has stop() in it. I'm not that stupid, alright?
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Mar 14, 2007
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on (release) {
if (nom eq "" or prenom eq "" or adresse eq "" or codepostal eq "" or ville eq "" or telephone eq "" or email eq "" or message eq "") {[code].....
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Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
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Apr 6, 2011
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Code:
var loaded:Number = Math.round ((_root.getBytesLoaded()/_root.getBytesTotal())*100);
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[code].....
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Code:
Select all//_loading Info
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[Code] .....
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Code: Select allstop();
aboutArtist.onRelease = function() {
waveBar.gotoAndPlay(2);
[code]...
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my AS script is:
Code:
on (release) {
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[code]....
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The page I created can be found here: [URL]
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Code:
loginbutton.onPress = function() {
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gotoAndPlay("correct");}
else {
[Code].....
I don't work much with input variables (my focus is more in animation/design than forms and scripting) in my flash movies and i've been scratching my head for days now.
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Code:
mc_demos.loadMovie("swf/aquira.swf");
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[code].....
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[Code]....
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var fl_Loader_5:Loader;var fl_ToLoad_5:Boolean = true;var channel:SoundChannel = new SoundChannel();var snd:Sound = new Sound();var req_1:URLRequest = new URLRequest("audio/Introduction.mp3");
[code]......
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