ActionScript 3.0 :: Buttons Stop Working After GotoAndStop / GotoAndPlay
Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
I created a movie with several nested movie clips. within these movies are stop actions to prevent the clips from playing at the wrong time. I created the gotoAndPlay/stop functions to play these clips at certain points of the animation. Now at first these actions worked smoothly and exactly as i wanted, however after several test movies, some of the gotoandplay/stop functions stoped working. Has ne 1 ever ecounterd this problem is there a way repair these actions without recreating the whole movie? i tried rewritting the scripts and still does not work.
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed); function b1Pressed(event:MouseEvent){ trace("b1 pressed");
I Know how to make a button with gotoAndStop, and gotoAndplay. I understand timeline coding. And have started with classes and OOP, im ok at writing classes i guess.
But I have know idea how to make a menu that has basic things like instructions start ect basic things.. I have a library with a exported SWC, so i presume i need to grab my graphical assets from this, correct? or is there other ways?
I have an avatar that's made up of several child movie clip sink points such as head, arm, pants, etc. I'm trying to be able to swap out items, such as a new hat, new gun, etc dynamically based on the user's selection.
I'm able to modify a regular movie clip in AS3, but I've now moved to having a avatar that's composed of several labeled animations such as "walk" "idle" "jump", etc. The problem is, once I modify the avatar, and do a gotoAndStop("walk"), the avatar reloads all the original assets that were created when the avatar was rigged up.
I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips. The menu bar has a control to flip between 2 sets of buttons. the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working. Code is as Follows: All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.
I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips.
The menu bar has a control to flip between 2 sets of buttons.
the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working.
Code is as Follows:
All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.
So i'm making this site where there are bottles floating in the ocean that are nested buttons so i can have them sway as well as have a mask on the bottoms.When u click a button all bottles should move to the left side and eventually the content will appear.I've added a trace for debugging purposes ... for some reason the buttons only work a few times.[code]
I have a SWF with two buttons that both direct users to new URLs. The first frame contains an FLV. During the playing of the FLV, the buttons work fine. When the FLV is complete, the SWF plays, resizing and moving the buttons. During the movement of the buttons I can click them and they work--while moving. But they don't work once the SWF reaches the last frame and stops. I need the buttons to work the whole time, especially at the end. [URL]
My site has a thumbnail gallery that loads larger images that then jump to sections containing flash video. Everything works great when I test my movie and all buttons work. But after clicking on one certain button (my "about" button in the header), all of a sudden the large image buttons stop working and won't jump to the sections. Although they do still display correctly when over, down,ect.
I used kirupas tutorial 'Complex Button RollOver/Rollout Effects' to make a menu that slides down when you roll over it. I have buttons inside that menu_mc - but they dont work.
My question is - does the on enter frame function prevent buttons from working?
Now I'm working on a Website which contains a XML Carousel Gallery, with the coding below.Now this all happens on the homepage. I would like to stop the xml on other frames though. Is there any coding I can use on my Buttons, to stop the XML working while going to another frame?
stop(); var folder:String = "thumbnails/";// a folder for thumbnail files + an XML file var total:Number; var radiusX:Number =180; var radiusY:Number = 10;
I have a "website" in flash thats for a project @ school and everything works fine apart from one problem.When I click on "what", "positives" or "negatives" and then click on "Home", "Security", " Conclusion" or "Sources", the screen freezes and just wont do anything. I am at a loss as to why this does this as the coding seems finethe the .flaYeah, I'm sure the way I have done it isn't the best way of creating a site but I'm still developing and havent got the time to restart it
The problem is my buttons stop working after a certain point. Now I think it's because I need some kind of loop somewhere, but I'm not too sure. I've included a trace in the code so I know the button is not working anymore. (At least the function of what I want it to do).
I'm using the action script 3 code below to run my main menu buttons, there are 7 in total. The trouble I have is when a video is playing, the user might not stop a video playing before clicking on another main menu button. So the user could go to a different section with video still playing with the audio etc.
// News content_mc.news_btn.addEventListener(MouseEvent.CLICK, link1); function link1(Event:MouseEvent):void { content_mc.gotoAndPlay("news"); }
So I thought I'd write an if statement, that asks if video video is playing then stop(). Trouble is can't get one to work.
I have been working on this photography website, N its a full screen flash website showcasing photography. At large screen resolutions the buttons work fine, but when the resolution is lowered to a 1024 * 768 or something similar some buttons work and others don't.
when the user clicks on a thumbnail the user can close the lightbox by clicking on a button like this
Code: this.removeChild(lightBoxCont);
This all works (or seems to). If the user then clicks on another thumbnail the light box appears again, but the buttons don't work. These were added in the class lightbox.
Interestingly if I trace teh number of children that lbx has I find that each time the user presses on a thumbnail it goes up. First time its about 30, next time its about 60, next time its 90 and so on.I think this is causing the problem with the buttons not working.
I created a basic slideshow with a Next and Previous button. I attach this code in the first frame of the main timeline: Code: stop(); next_btn.addEventListener(MouseEvent.CLICK, moveNext, false, 0, true); function moveNext(e:MouseEvent):void {nextFrame();} prev_btn.addEventListener(MouseEvent.CLICK, movePrev, false, 0, true); function movePrev(e:MouseEvent):void {prevFrame();} It works fine, until I get to the last frame of the timeline (10th frame in this case). Then both buttons cease functioning. Why? The listeners should still be working.
I really need to make this work [URL]. My problem is that when I add an animation to the mask, the buttons that I have inside a movieclip, they stop working as a button.
I have 3 buttons and 3 MC's .each button tells it's MC to play and then stop at frame 15 and then tells the other two MC's to play if they are already at frame 15 and if not do nothing.i have it working to a point but after pressing each button a few times the script see's to stop working.
i'm a flash newb, wrestling with actionscript 3 and ran into a problem with a drop down menu.the menu is composed of nested movie clips that open and close, and contain buttons that control a ui loader in scene 1. it seemed to be working all right until i realized that after opening and closing and reopening a submenu, the buttons that worked the first time stopped controlling the ui loader. since there aren't any error messages i'm kind of at a loss as to what needs fixing.
I run an external script from flash(as3) that opens up an Jquerry thickbox with php tabel (it gets results from mysql db). But when i include some other css for centering my .swf in the middle(both x/y), my jquerry buttons in flash stop working.this is the css code:
div.ex { height:600px; width:930px;[code].....
and the webpage: [url].....(php/mysql in jquerry not yet included, but i tested before)
I'm making a slideshow which pauses on each slide for 10 seconds, and there are also navigation buttons to go to each slide independently. I have this code (which I got off the interwebs) in a separate actions layer to pause the slideshow, independent of any button actions. This, for example, is an action on frame 2[code]...
i need to gotoAndPlay then gotoFrame and stop at frameEXAMPLE: gotoAndplay from frame 2 then when it reaches frame 10, i want it to go to the Parent frame with a gotoAnd stop at frame ("willy")so far i have put this script on frame 10 but when it gets to frame 10 it just stops, it does not jump to the parent frame "willy"PLAYS TO FRAME 10 then: gotoAndstop this._parent._parent. ("willy)
I have been following Doug WInnie's tutorials on flash, and am up to ep17: http:[url]....He briefly mentions these functions at the end, but doesn't go into any detail: Add event listener and callback function for roll over of the
When I tried doing this, I labelled one frame within the myBall movie clip 'normal' and the next one 'glow' and I added a filter glow to the ball on the glow frame.When I play it back, and mouse over the ball it flickers really quickly between glowing and not glowing, and when I mouse out it returns to normal and stops, but I thought it should stop on the glow frame as well.
im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.