Buttons Stop Working After Another Is Pressed?
Oct 29, 2009
I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips. The menu bar has a control to flip between 2 sets of buttons. the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working. Code is as Follows: All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.
barControl.barContent.barUp.addEventListener(Mouse Event.CLICK, menuSwitchHandle); barControl.barContent.barDown.addEventListener(Mou seEvent.CLICK, menuSwitchHandle); barControl.barContent.barMenu.vivaBtn.addEventList ener(MouseEvent.CLICK, vivaHandle);
[code]........
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Oct 29, 2009
I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips.
The menu bar has a control to flip between 2 sets of buttons.
the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working.
Code is as Follows:
All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.
barControl.barContent.barUp.addEventListener(Mouse Event.CLICK, menuSwitchHandle);
barControl.barContent.barDown.addEventListener(Mou seEvent.CLICK, menuSwitchHandle);
[Code]....
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Mar 26, 2009
I have a navigation that contains approx 8 movieclips that are actually acting as buttons but I'm having trouble getting them to work.I am currently testing 2 buttons/mcs at the moment. Which are named and have the script on the actions layer. The problem is, that when either button is pressed, it is registering both buttons as being pressed.[code]
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Jun 12, 2010
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Jul 1, 2009
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
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Sep 14, 2009
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){ trace("b1 pressed");
[Code]....
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Mar 6, 2009
So i'm making this site where there are bottles floating in the ocean that are nested buttons so i can have them sway as well as have a mask on the bottoms.When u click a button all bottles should move to the left side and eventually the content will appear.I've added a trace for debugging purposes ... for some reason the buttons only work a few times.[code]
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Aug 23, 2011
I have a SWF with two buttons that both direct users to new URLs. The first frame contains an FLV. During the playing of the FLV, the buttons work fine. When the FLV is complete, the SWF plays, resizing and moving the buttons. During the movement of the buttons I can click them and they work--while moving. But they don't work once the SWF reaches the last frame and stops. I need the buttons to work the whole time, especially at the end. [URL]
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Aug 2, 2010
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Feb 19, 2008
I used kirupas tutorial 'Complex Button RollOver/Rollout Effects' to make a menu that slides down when you roll over it. I have buttons inside that menu_mc - but they dont work.
My question is - does the on enter frame function prevent buttons from working?
Here is the code that is inside my menu_mc:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[Code].....
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Jan 12, 2009
Now I'm working on a Website which contains a XML Carousel Gallery, with the coding below.Now this all happens on the homepage. I would like to stop the xml on other frames though. Is there any coding I can use on my Buttons, to stop the XML working while going to another frame?
stop();
var folder:String = "thumbnails/";// a folder for thumbnail files + an XML file
var total:Number;
var radiusX:Number =180;
var radiusY:Number = 10;
[code]...
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Oct 2, 2009
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Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
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Sep 27, 2011
The problem is my buttons stop working after a certain point. Now I think it's because I need some kind of loop somewhere, but I'm not too sure. I've included a trace in the code so I know the button is not working anymore. (At least the function of what I want it to do).
[Code]...
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Mar 18, 2009
I'm using the action script 3 code below to run my main menu buttons, there are 7 in total. The trouble I have is when a video is playing, the user might not stop a video playing before clicking on another main menu button. So the user could go to a different section with video still playing with the audio etc.
// News
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}
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Jun 16, 2009
I have been working on this photography website, N its a full screen flash website showcasing photography. At large screen resolutions the buttons work fine, but when the resolution is lowered to a 1024 * 768 or something similar some buttons work and others don't.
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Feb 19, 2010
I have a container mc called lightBoxCont that I load a class into
Code:
lbx.initLightBox(12, Number(slideIndex), urls, titleText);
lightBoxCont.addChild(lbx);
when the user clicks on a thumbnail the user can close the lightbox by clicking on a button like this
Code:
this.removeChild(lightBoxCont);
This all works (or seems to). If the user then clicks on another thumbnail the light box appears again, but the buttons don't work. These were added in the class lightbox.
Interestingly if I trace teh number of children that lbx has I find that each time the user presses on a thumbnail it goes up. First time its about 30, next time its about 60, next time its 90 and so on.I think this is causing the problem with the buttons not working.
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Jun 4, 2010
I created a basic slideshow with a Next and Previous button. I attach this code in the first frame of the main timeline:
Code:
stop();
next_btn.addEventListener(MouseEvent.CLICK, moveNext, false, 0, true);
function moveNext(e:MouseEvent):void {nextFrame();}
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Mar 1, 2005
I really need to make this work [URL]. My problem is that when I add an animation to the mask, the buttons that I have inside a movieclip, they stop working as a button.
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I have 3 buttons and 3 MC's .each button tells it's MC to play and then stop at frame 15 and then tells the other two MC's to play if they are already at frame 15 and if not do nothing.i have it working to a point but after pressing each button a few times the script see's to stop working.
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I run an external script from flash(as3) that opens up an Jquerry thickbox with php tabel (it gets results from mysql db). But when i include some other css for centering my .swf in the middle(both x/y), my jquerry buttons in flash stop working.this is the css code:
div.ex
{
height:600px;
width:930px;[code].....
and the webpage: [url].....(php/mysql in jquerry not yet included, but i tested before)
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how would i stop music if a button is pressed? on (release) { stop.street.mp3?? or somthing like this?
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Oct 19, 2010
I have a movieClip name BlackScreen. In that BlackScreen mc I have a timeline which stops and a video which I converted to a movieClip named video_mc plays on that frame.I have a button named x10_btn in BlackScreen mc which navigates back to my main timeline. Can someone please tell me how to make my movie stop playing when x10_btn is pressed. when I imported the video I chose "Load external video with playback component" .Here's the code in my actions layer of BlackScreen mc
stop();
x10_btn.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler10);function mouseDownHandler10(event:MouseEvent):void { gotoAndPlay(41);}
Once playhead gets to frame 41 the BlackScreen mc has completed animation and returns to main timeline.Currently, when playhead reaches back to main timeline the video sound continues to play and overlaps other sounds.
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Jan 27, 2005
There is a problem with my button.
Code:
stop();
_root.enter_btn.onRelease = function() {
_root.up_mc.onEnterFrame = function() {
_root.up_mc._alpha += 5;
if (_root.up_mc._alpha>100) {
[Code] .....
This code works only ONE time) the second time i'm pressing the button - no effect.
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Mar 9, 2009
What I have is a series of buttons created via attachmovie based on XML nodes. I want to make sure all buttons are all clicked. What I have below is the onRelease of the button and I need to put my checkDone function in there because of the XML onLoad function. What I am struggling with is how to check if each has been clicked. Typically I would just do like but1==true but that does not seem to work.
_root["but"+b].onRelease = function() {
function checkDone(whichbut) {
done = true;
[code]....
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Apr 23, 2010
Buttons in flex can be pressed with the space key, but a client would like to press enter instead of space. This can be achieved by programming each button, but it would be very time consuming. How to do this in the less amount of time?
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Mar 31, 2005
my fla file will be attached below. (its not the greatest looking thing but i just need to understand how to do what i want it to). i've got a navigation menu at the bottom of my stage with 2 movieclips. each movieclip has an instance of a button inside, a motion tween of a _alpha graphic flying in, and text to distinguish each button.
my problem #1: on the stage when you hit 'home', it'll fly in, but when you hit 'schedules' next, that will fly in too, right over anything i would have placed on 'home'. i'd like to prevent that by maybe having an outro animation (like a reverse of the intro animation) that can check whether another button was pressed before playing & when its completely off the stage, to play the next content corresponding to the button pressed.
my problem #2: i dont like how everytime when on the stage, i press the 'home' button or 'schedules' button multiple times, that they keep replaying the animation. i'd like it to know that its already been pressed & doesnt need to play again. i have a feeling this problem might be an easier one to figure out but i'm drawing a blank with it.
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Jun 12, 2010
I�v build a simple flash projector to offer to my local fire department Essentially they used to in internal audio alarms to warn firefighters when there is an accident, fire, aggression, etcIn the version 1.0 they click several buttons, one to play the alarm sound, otherto announce the vehicle or vehicles that goes out, and a last one that says what is occurring.
The problem they report is that the sounds play immediately when you click in each of the buttons, and even the sound overlaps the other, which makes they click on each button and have to wait for the sound to finish and then click next. All this is normal because I associated the sounds to the buttons. What do I need to do the flash in this order in the version 2 of my projector:
1 The Fireman choose the type of alarm you want to play and click the button corresponding (but do not want the sound to play now) let's imagine that he pressed the button "alarm 1"
2 The Fireman choose (s) vehicles which are going out to the occurrence (but do not want the sound to play now) let's imagine that pressed the button "ABSC01"
3 The Fireman choose the type of occurrence (but do not want the sound to play now) we will imagine that pressed the button "fire"
4 finally the fireman holding down the "PLAY" (the green on on the top of the image) and this Makes the sounds selected to start playing in sequence, liker "Alarm 1" then "ABSC01 "and then" Fire "
Logically speaking I believe that each button must declare a variable associated with every unique sound, and then pressing the button takes the variables and plays them in sequence and without overlapping sounds.
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Mar 28, 2012
I am developing a game with a large amount of code. The unfinished version of the game can be found here[url]...
There are two Key Listeners. One listens for SPACEBAR for the big jump, the other listens for CTRL for the small jump. The problem I am experiencing is that when the two buttons are pressed precisely the same time, both jump actions occur, resulting in a super big jump. (A combination of the two jump heights.)[code]...
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