30 Buttons With Sound But Only Plays The Pressed Ones In Sequence?

Jun 12, 2010

I�v build a simple flash projector to offer to my local fire department Essentially they used to in internal audio alarms to warn firefighters when there is an accident, fire, aggression, etcIn the version 1.0 they click several buttons, one to play the alarm sound, otherto announce the vehicle or vehicles that goes out, and a last one that says what is occurring.

The problem they report is that the sounds play immediately when you click in each of the buttons, and even the sound overlaps the other, which makes they click on each button and have to wait for the sound to finish and then click next. All this is normal because I associated the sounds to the buttons. What do I need to do the flash in this order in the version 2 of my projector:

1 The Fireman choose the type of alarm you want to play and click the button corresponding (but do not want the sound to play now) let's imagine that he pressed the button "alarm 1"

2 The Fireman choose (s) vehicles which are going out to the occurrence (but do not want the sound to play now) let's imagine that pressed the button "ABSC01"

3 The Fireman choose the type of occurrence (but do not want the sound to play now) we will imagine that pressed the button "fire"

4 finally the fireman holding down the "PLAY" (the green on on the top of the image) and this Makes the sounds selected to start playing in sequence, liker "Alarm 1" then "ABSC01 "and then" Fire "

Logically speaking I believe that each button must declare a variable associated with every unique sound, and then pressing the button takes the variables and plays them in sequence and without overlapping sounds.

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