30 Buttons With Sound But Only Plays The Pressed Ones In Sequence?
Jun 12, 2010
I�v build a simple flash projector to offer to my local fire department Essentially they used to in internal audio alarms to warn firefighters when there is an accident, fire, aggression, etcIn the version 1.0 they click several buttons, one to play the alarm sound, otherto announce the vehicle or vehicles that goes out, and a last one that says what is occurring.
The problem they report is that the sounds play immediately when you click in each of the buttons, and even the sound overlaps the other, which makes they click on each button and have to wait for the sound to finish and then click next. All this is normal because I associated the sounds to the buttons. What do I need to do the flash in this order in the version 2 of my projector:
1 The Fireman choose the type of alarm you want to play and click the button corresponding (but do not want the sound to play now) let's imagine that he pressed the button "alarm 1"
2 The Fireman choose (s) vehicles which are going out to the occurrence (but do not want the sound to play now) let's imagine that pressed the button "ABSC01"
3 The Fireman choose the type of occurrence (but do not want the sound to play now) we will imagine that pressed the button "fire"
4 finally the fireman holding down the "PLAY" (the green on on the top of the image) and this Makes the sounds selected to start playing in sequence, liker "Alarm 1" then "ABSC01 "and then" Fire "
Logically speaking I believe that each button must declare a variable associated with every unique sound, and then pressing the button takes the variables and plays them in sequence and without overlapping sounds.
I have a game that I need to have a character randomly move into positions after an alloted time. I wrote some code that works perfect for my external movies to come in, but I can't figure out how I would make this code work for one movieclip playing random sequences.[code]
In my flash game, every time you click a button, it plays a short sound. Almost all of the buttons work - Except for a few random handful. Those couple play the sound twice. I don't know why either - I double checked everything.None of the frames have sound. The buttons that play twice are only set to play once. I didn't do anything different between the ones that worked and the ones that don't work.
I have a Flash 8 site that plays a music clip throughout the site. I have a flv video on one of my site's pages and would like to know if there is a way to stop the site's music when the user clicks on the "Play" button of the video and to have the site music start again when the video either ends or the user clicks on stop.
We have 4 buttons, each calls a different swf. Cannot get one swf to unload audio when another is called.Have tried many scripts but none work. Still hear audio of previous swf on top of newly-loaded swf. This was never a problem in AS2 but too late to go back to AS2, must resolve in AS3.I read that this is a bug but everything I have tried does not work. Have been using UILoader to get position accurate x=150, y=40.
For loading have tried List, UILoader, addChild, etc. Don't know which is best to use so it can be unloaded.
sound it only works when placed on timeline. Im pasting the as where im using so that anyone can maybe see a solution. One thing to note, my swf is being loaded by another swf, ok...?
I'm having trouble with sound in Flash. I may have went about coding the wrong way, because most of my codes are on frames.
So, I have these two variables
var outsideDay:Sound = new daysong(); var outsideNight:Sound = new nightsong();
And I want to play these songs on a specific frame. However, the sounds play sporadically, like 50 times at once. I think it's because I have other codes that link to the frames with a Enter_Frame function. How can I get the sounds to loop and not play multiple times at once?
I'm newbie in flash. I have created a button - it looks perfect. I got seperate keyframes for UP, OVER, DOWN and HIT events. The OVER (and only it) has assigned the sound. The problem is flash plays sound (assigned to OVER) for DOWN event (no sound assigned). I have no idea what is wrong, tried everything with this. I am unable to find soultion,
I'm developing a web app with PHP and I need to test if a page of a website has background music. As many of you already know, this is the list of the tag (I miss someone?) where the background sound can be inserted in a webpage:[code]While checking if there's background audio because of the presence of the tag bgsound or audio is easy to do, testing if a flash animation has the sound is not so easy (at least for me).I know that I can check if a tag embed has in the src attribute something like sound.mp3 but how can I test if the sound is totally embedded in the flash animation?I searched a lot to find an answer but unfortunately I've not found one.
I have a movie clip with a sound at the beginning of my project, and when I click a button in another scene it starts playing the voiceover from that clip. I don't have the button linked to that clip.
the sound is place inside a movieclip timeline on the first frame. its about 600 frames long the sound. the main timeline were the movieclip is situated is only 1 frame long. The main timeline is 50 frames long.I thought if the movieclip was not on the frame the sound wouldnt play.
i have an issue with the sound in the game.ive place a soundtrack on the first frame. its a long sound track. over 600 frames long. I place the sound inside a movieclip due to a large size. My issue i have is it sound plays even on the frames the movieclip is not situated on.when i return to the frame. the sound starts to overlap and play twice which is a bit of a mess and a racket.
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.Both sounds should loop all the time when played.I'm a beginner with AS2 so be easy
I want my uzi sound to play when space is pressed and I know how to do that, but I want the sound to play for 2 frames then the same sound should play again and stop the first one so it starts from the beginning when space is pressed down. Otherwise they just overlap eachother and it will sound wierd.And when the key is released the sound that's already beginned should play to it's finnish
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.
The flow player will play the audio of a *.flv, but doesn't play the video and I've no idea why. The initial example page using the default flowplayer flv url works fine. When I change the url to my godaddy site, it doesn't work. I'm using Movavi Video Suite 8 to perform the conversion to flash from mp4. I think the metadata is included in the flash file when it converts, but I'm not certain. I used the meta data injector found here: [URL] to inject meta data into the flash files and it still did not work.
Also of note is that the player's progress bar shows the start, current, & end time values of the video, so I think the metadata is there. I've still no clue why this isn't working, though.
I wonder if it's my *.flv file as the player will load the mp4 file it was generated from. I used a premium application called MOVAVI Video Suite to perform the conversion. I don't think this is the case because I can upload the converted *.flv file to youtube and it plays fine.
Also worth noting is that the Flow Player plays audio and not video both when the flv source is pointed to my godaddy site as well as when its pointed to a local folder on my hard drive that contains the player, it's files, the video files, and the example .html page being used to test this.
Possibly something else worth mentioning is that I have not put the flow player files on my godaddy site yet because the video picture isn't showing locally.I have the same issue with the LongTailVideo player.
Here is the html for my test page:
<!-- include flowplayer JavaScript file that does Flash embedding and provides the Flowplayer API. --> <script type="text/javascript" src="flowplayer-3.1.4.min.js"></script>
All my sounds work however, the play button only seems to play my sound when I click on the pause or stop button first! Plus, my stop button acts like a pause button, it doesn't start the song from the beginning once it stops. [code]...
I am looking for a way to play music when the movie loads, but when a button is pressed, the sound will fade to 0, then when the button is clicked again, it will fade to 100. Here is a link to the file I've been working on...
I am trying to make a button turn on/off a sound when pressed. I have tried to code it, but it does nothing everytime.
I have a sound in the library, with a linkage name of "sound" it is on the first frame in the main timeline. And i need a button to turn it off, and then on again.
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
I am building my online portfolio and basically you scroll through my work (you may have noticed another thread about this lol) and then you click on an image which represents the different work that i have done. This opens an "info box" with a few more screen shots of that project and some text about it. This all works great, but what i need is when the "info box is opened (loaded externally), the other buttons etc on the stage need to be disabled because the info box loads in a layer above everything else. When the infobox is closed, the buttons etc need to be enabled again so i cant just put the code in the onRelease function which activates the infobox as this will permanently disable everything. I was thinking maybe I can set up some variables so it can detect whether the infobox is opened or closed depending on the value of the variable but I have found it hard to reference the variables properly.
My portfolio is currently online - www.theo-nicolaou.co.uk - but it is one year old, buggy, slow and needs updating as i have more work to show. That is why I am rebuilding - mainly the structure and a few design changes. If you go to the link, click on portfolio, and then click on one of the circular buttons under the black square, and then click the image in the square you will see the "info box" and you will notice that any buttons underneath are disabled until the box is closed.
To activate the infobox, an image (i call it a thumbnail" is clicked, for example, "DG_thumb":
the portfolio page itself is a separate .fla (portfolio.fla) which is loaded into a main fla which has an empty MC called holder_mc. The instance name "infobox_holder" is in the portfolio.fla file and that is what it is loaded into when the thumbnail is clicked. The thumbnail itself is within a MC called webList (in this case) which is within a MC called portfolioList. This is on the main timeline of portfolio.fla so i guess the path would be (though maybe i am wrong):
however this doesnt seem to make any difference and it is still enabled even if i use enabled = false;I have also tried using _parent. but that doesnt work either.I also need to disable the circular group of buttons which are within a MC on the main timeline of portfolio.fla called "circles". They all have instance names, so in the case of the work i call DG, it would be "DG_button".
I've assigned a sound to the button over frame and a different one to the button down frame. When i over over the button the button over sound plays. When I then click the button, the button over sound plays AND the the sound I put in the button down frame plays.
Basically I am working on my personal portfolio and am not that good with AS. I have made a volume box that appears once the sound button is pressed. This box includes on and off buttons. The problem is how do I make the box stay, once the user clicks on a different button e.g. home? Its it simply a case of using keyframing or is it AS? and example of what I am trying to create is [URL]. Check the sound options.
What I try to do is make a RSS reader in flash that plays a sound when the RSS feed is changed. In an older version I reloaded the xml via a little timer, but what I understand about this socketthingy is that it keeps an open connection with the server/feed? Am I correct that this socket parses data (or smth) as soon as the xml changes ? If yes, why dont this work ? (it does after loading, but not if the swf is running and the xml is changed)
I have pressed the buttons in a array. The objective is press the buttons in the correct sequence. Correct sequence click "btn1 and btn2" or " btn2 or btn1" Correct sequence click "btn3 and btn4" or " btn4 or btn3" Inc correct sequence click "btn1 and btn4" or " btn4 or btn1" and so on.
I've place a trace the button is returned undefined. ActionScript Code: var buttonArray = new Array(btn1, btn2, btn3, btn4); var clicks = 0; for(i =0; i < buttonArray.length; i++){ buttonArray[i] .onPress = function(){ trace(buttonArray[i] + "click"); }}