Php :: Test If A Flash Animation Plays Sound With PHP?
Oct 25, 2011
I'm developing a web app with PHP and I need to test if a page of a website has background music. As many of you already know, this is the list of the tag (I miss someone?) where the background sound can be inserted in a webpage:[code]While checking if there's background audio because of the presence of the tag bgsound or audio is easy to do, testing if a flash animation has the sound is not so easy (at least for me).I know that I can check if a tag embed has in the src attribute something like sound.mp3 but how can I test if the sound is totally embedded in the flash animation?I searched a lot to find an answer but unfortunately I've not found one.
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Dec 1, 2010
I have created a SWF file that plays/stops sound. The SWF file works great when previewed in Flash CS4, but does not work when inserted in the HTML file.Here are the 2 files that are automatically generated when I INSERT>MEDIA>SWF in Dreamweaver CS4:
swfobject_modified.js
expressInstall.swf
Here is the ActionScript3 that I am using in the Flash file:
[code].......
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Jan 3, 2003
Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
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Feb 27, 2011
I'm newbie in flash. I have created a button - it looks perfect. I got seperate keyframes for UP, OVER, DOWN and HIT events. The OVER (and only it) has assigned the sound. The problem is flash plays sound (assigned to OVER) for DOWN event (no sound assigned). I have no idea what is wrong, tried everything with this. I am unable to find soultion,
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Jan 16, 2009
I have a flash animation that plays on the index page.My client wants it to only play when someone first gets to their site. (each visit)So if they go on to the contact page and then back to the homepage, the flash movie will stay on frame one.
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Jan 17, 2010
The flow player will play the audio of a *.flv, but doesn't play the video and I've no idea why. The initial example page using the default flowplayer flv url works fine. When I change the url to my godaddy site, it doesn't work. I'm using Movavi Video Suite 8 to perform the conversion to flash from mp4. I think the metadata is included in the flash file when it converts, but I'm not certain. I used the meta data injector found here: [URL] to inject meta data into the flash files and it still did not work.
Also of note is that the player's progress bar shows the start, current, & end time values of the video, so I think the metadata is there. I've still no clue why this isn't working, though.
I wonder if it's my *.flv file as the player will load the mp4 file it was generated from. I used a premium application called MOVAVI Video Suite to perform the conversion. I don't think this is the case because I can upload the converted *.flv file to youtube and it plays fine.
Also worth noting is that the Flow Player plays audio and not video both when the flv source is pointed to my godaddy site as well as when its pointed to a local folder on my hard drive that contains the player, it's files, the video files, and the example .html page being used to test this.
Possibly something else worth mentioning is that I have not put the flow player files on my godaddy site yet because the video picture isn't showing locally.I have the same issue with the LongTailVideo player.
Here is the html for my test page:
<!--
include flowplayer JavaScript file that does
Flash embedding and provides the Flowplayer API.
-->
<script type="text/javascript" src="flowplayer-3.1.4.min.js"></script>
[code].....
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Apr 6, 2010
I am using the following code, in the last line when I play the sound I can still hear it even when I have transformed it to 0.
[Code]...
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Jul 31, 2006
What I try to do is make a RSS reader in flash that plays a sound when the RSS feed is changed. In an older version I reloaded the xml via a little timer, but what I understand about this socketthingy is that it keeps an open connection with the server/feed? Am I correct that this socket parses data (or smth) as soon as the xml changes ? If yes, why dont this work ? (it does after loading, but not if the swf is running and the xml is changed)
[Code]...
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Oct 1, 2007
i want to make a flash application which will record the sound Or else just grabs the voice input and plays it..!
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Nov 28, 2009
In my flash game, every time you click a button, it plays a short sound. Almost all of the buttons work - Except for a few random handful. Those couple play the sound twice. I don't know why either - I double checked everything.None of the frames have sound. The buttons that play twice are only set to play once. I didn't do anything different between the ones that worked and the ones that don't work.
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Feb 12, 2010
What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
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Sep 6, 2010
Image mouse overs cause fades the image to "black and white" and calls up a "view more" animation.
As far as I can tell, there are no sprites or images associated with this "view more" clip! I have searched everywhere, the images, graphics, movies, root directory.
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Jan 24, 2010
I have an issue with how Macs play timeline animation slower than PC. On the PC the animation plays right and syncs correctly with the music.
I have a tree that grows, when it finished an axe chops it. The tree finishes and the axe starts chopping the tree at exactly 30 seconds into the song which is exactly how it is meant to happen.
Syncs right on PC but on Mac, the tree finishes and the axe starts chopping at 50 seconds into the song.
During the tree animation, I also have some other swf movies loading in the background so that it is preloaded and ready to go when required because I am trying to prevent any delays or the chance of a preloader from appearing when these swf needs to start playing.
What is causing the Mac to have a slower animation. I do notice in general than Macs take longer to play an animation than PC on a browser.
Is this just natural or do you think the Mac and PC difference caused here is due to me loading swf movies into the background?
What are my options to make the sync right. I can not make the animation actionscript based, so I am stuck with timeline based animation.
I think music streaming would be the best solution here. Right now, I am triggering the music as an event, but I am worried of the stuttering effect using streaming music, while my animation plays and swfs are loading in the background and the viewer has a slow PC.
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Apr 18, 2011
I have a Flash 8 site that plays a music clip throughout the site. I have a flv video on one of my site's pages and would like to know if there is a way to stop the site's music when the user clicks on the "Play" button of the video and to have the site music start again when the video either ends or the user clicks on stop.
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Oct 26, 2009
We have 4 buttons, each calls a different swf. Cannot get one swf to unload audio when another is called.Have tried many scripts but none work. Still hear audio of previous swf on top of newly-loaded swf. This was never a problem in AS2 but too late to go back to AS2, must resolve in AS3.I read that this is a bug but everything I have tried does not work. Have been using UILoader to get position accurate x=150, y=40.
For loading have tried List, UILoader, addChild, etc. Don't know which is best to use so it can be unloaded.
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Nov 20, 2009
sound it only works when placed on timeline. Im pasting the as where im using so that anyone can maybe see a solution. One thing to note, my swf is being loaded by another swf, ok...?
[Code]...
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Oct 19, 2009
I have made a flash button, but I have a small problem. When i hover the mouse over the MC, my animation works fine. But when I remove the mouse, it plays the animation again. I can't figure out why. The animation is only supposed to play as the mouse hovers over the MC, and only then.Here's my code:
on (rollOver) {
_root.mouse_over_picture_mc = true;
} on (rollOut) {
[code].....
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Mar 29, 2010
I have a demo/spec file I'm working with (download the .fla here): [URL] I'd like to have a movie clip (FLV) start playing AFTER the animation stops playing. I know once I bring the clip in, I'll have to give it an instance name and reference it in AS, but I'm not just not sure exactly how to start. I feel like the whole timeline thing traps me up...
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Dec 11, 2011
I want my flash file plays one and stops in the end and only plays again if play again button is pressed.How do i do it?
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Jun 12, 2010
I�v build a simple flash projector to offer to my local fire department Essentially they used to in internal audio alarms to warn firefighters when there is an accident, fire, aggression, etcIn the version 1.0 they click several buttons, one to play the alarm sound, otherto announce the vehicle or vehicles that goes out, and a last one that says what is occurring.
The problem they report is that the sounds play immediately when you click in each of the buttons, and even the sound overlaps the other, which makes they click on each button and have to wait for the sound to finish and then click next. All this is normal because I associated the sounds to the buttons. What do I need to do the flash in this order in the version 2 of my projector:
1 The Fireman choose the type of alarm you want to play and click the button corresponding (but do not want the sound to play now) let's imagine that he pressed the button "alarm 1"
2 The Fireman choose (s) vehicles which are going out to the occurrence (but do not want the sound to play now) let's imagine that pressed the button "ABSC01"
3 The Fireman choose the type of occurrence (but do not want the sound to play now) we will imagine that pressed the button "fire"
4 finally the fireman holding down the "PLAY" (the green on on the top of the image) and this Makes the sounds selected to start playing in sequence, liker "Alarm 1" then "ABSC01 "and then" Fire "
Logically speaking I believe that each button must declare a variable associated with every unique sound, and then pressing the button takes the variables and plays them in sequence and without overlapping sounds.
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Aug 21, 2011
i was looking into if there is anyway to work with sounds using actionscript?Basically im looking for something that
* Plays a sound in the library on loop
* stops that sound
* mute that sound (so it's still playing but cant be heard)
* unmutes that sound
the idea is so i can spread out this in scripts instead of in the frames.
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Apr 10, 2012
I'm having trouble with sound in Flash. I may have went about coding the wrong way, because most of my codes are on frames.
So, I have these two variables
var outsideDay:Sound = new daysong();
var outsideNight:Sound = new nightsong();
And I want to play these songs on a specific frame. However, the sounds play sporadically, like 50 times at once. I think it's because I have other codes that link to the frames with a Enter_Frame function. How can I get the sounds to loop and not play multiple times at once?
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May 9, 2010
I posted a previous thread on this but i have found the problem but cant fix it!!
i have balls that can be thrown around the screen and when they touch i want them to play a specific sound to those balls.[code]...
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Aug 4, 2010
I have a movie clip with a sound at the beginning of my project, and when I click a button in another scene it starts playing the voiceover from that clip. I don't have the button linked to that clip.
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Nov 29, 2010
the sound is place inside a movieclip timeline on the first frame. its about 600 frames long the sound. the main timeline were the movieclip is situated is only 1 frame long. The main timeline is 50 frames long.I thought if the movieclip was not on the frame the sound wouldnt play.
i have an issue with the sound in the game.ive place a soundtrack on the first frame. its a long sound track. over 600 frames long. I place the sound inside a movieclip due to a large size. My issue i have is it sound plays even on the frames the movieclip is not situated on.when i return to the frame. the sound starts to overlap and play twice which is a bit of a mess and a racket.
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Dec 28, 2009
I am trying to accomplish the following:
In my Library, I would like to have a symbol that I can drag to the stage, and when I compile my flash movie and click on the symbol it plays a certain animation. I would prefer for the animation to be defined in the class rather than sit on the timeline.
I have tried various approaches to this and I keep hitting walls, so instead of running down more blind alleys I figured I'd just ask the question... what is the best approach in flash to accomplish this?
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Aug 10, 2011
make the camera zoom as an animation plays from an entire body shot to a closeup of the head?
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Oct 29, 2011
What I have is a ninja star that spins around and moves based on the accelerometer of your phone. I created a balloon popping animation and have it all working well. The problem is that as of right now I can either have it be static and animate once the ninja star hits it, or I can have it randomly move and then play the animation which is not what I want. I want it like this: When the ninja star hits the balloon, the animation of it popping plays. And then once the animation is complete, then I want it to randomly move to a new position on the stage. (so the user can hit it again, and so forth...)
Here is my code so you can all take a look.
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
import flash.events.Event;
var my_acc:Accelerometer = new Accelerometer();
my_acc.setRequestedUpdateInterval(50);
[Code] .....
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Feb 10, 2012
Click on any of the 3 circles to make them animation in/out. Notice how there is bad choppiness when they animate.I don't have this problem (or at least its very minor) when playing the file locally through Test Movie or in the standalone flash player.Only noticeable when playing it on my web server in the browser.Is this an aliasing issue?Is my web server not powerful enough to play it?
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Apr 23, 2011
I have made an animation in Flash, that would be ported to the iPhone/iPad; I want the animation to play when you rotate your finger on the screen and to stop immediately when the finger is lifted (Without starting the animation over), When the user would continue rotating their finger, the animation would continue to play.
How would I approach this in ActionScript 3.0?
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