ActionScript 3.0 :: Flash File Plays One And Stops In End And Only Plays Again
Dec 11, 2011I want my flash file plays one and stops in the end and only plays again if play again button is pressed.How do i do it?
View 1 RepliesI want my flash file plays one and stops in the end and only plays again if play again button is pressed.How do i do it?
View 1 RepliesI want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
[Code]....
[URL] Some of the clips play fine, others play for 2 seconds and then stop.
View 2 RepliesI'm working on a flash content slider thing (i.e. it shows a message and then transitions to the next, and there are buttons at the bottom to navigate to each message). Now I want it to actually stop playing when you navigate to a specific message, instead of continuing to play from there. The problem is there's a fade transition, so I essentially need it to go to the first frame in the transition and play (what it does now), but then STOP once the transition is complete. I don't know how to do this without adding a global stop() to that specific frame, and I don't want to do that because I want it to, by default, rotate from one message to the other.
View 3 RepliesI'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (help.fla) that illustrates my problem.
View 8 Repliesthe people from my server installed fms 3.5, but the demo video with that train stops every other second. Should I adjust something in settings?
View 8 RepliesI have made an animation in Flash, that would be ported to the iPhone/iPad; I want the animation to play when you rotate your finger on the screen and to stop immediately when the finger is lifted (Without starting the animation over), When the user would continue rotating their finger, the animation would continue to play.
How would I approach this in ActionScript 3.0?
i have a soung loop that i want to "loop" in my movie.this is my script:
mySound = new Sound();
mySound.loadSound("loops/music.mp3",true);
the problem is that it only plays once (5 seconds long) and then stops, how do i get it to loop? - short of placing it on the timeline.
i have a soung loop that i want to "loop" in my movie. this is my script: mySound = new Sound(); mySound.loadSound("loops/music.mp3",true); the problem is that it only plays once (5 seconds long) and then stops, how do i get it to loop? - short of placing it on the timeline.
View 8 RepliesI want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work.
The idea is that if i click the contact button but im on the home page its scrolls over all
other pages and stops on the home page.
I have created a SWF file that plays/stops sound. The SWF file works great when previewed in Flash CS4, but does not work when inserted in the HTML file.Here are the 2 files that are automatically generated when I INSERT>MEDIA>SWF in Dreamweaver CS4:
swfobject_modified.js
expressInstall.swf
Here is the ActionScript3 that I am using in the Flash file:
[code].......
I need an example of how to have a swf file (empty swf, just has code in it) that plays frame 1 of another swf, And once that swf has played for its duration I would like to click on a button, to open another swf and remove the previous one.
View 7 RepliesThe Flash file that I've attached plays very slow on my other, older computers. It plays fine on mine, but these older computers play other flash files (i.e adobe.com) fine. I want to know if I'm missing something here as to how making this play efficiently. I understand that I am using photographs - rasterized images - but, is it really supposed to take that much power to play it?
View 1 RepliesI have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
View 2 RepliesI can't figure out why I am not able to make this work here is an example of what I am doing.I am importing an AS file that plays a spectrum and the song I have. Here is the code.
[code]
zoeyPic_mc.addEventListener(MouseEvent.CLICK, addMC);
function addMC(event:MouseEvent):void
[code]........
I created a 5 second animation ion Adobe After Effects CS5 - exported to a swf file which is 50mb.I have this inserted on a dreamvweaver cs5 html page. Running locally it is fine, but slow over the internet.Should a 5 sec swf file be this big? - Anything i can do to speed this up on a webpage? - I have asked this on dreamwaever also, as I am using Dreamveaver CS5.
I have a captivate generated SWF file which has a .FLV inside it.In flash on click of a button I unload the movie(SWF), the video goes away but the .FLV still plays the audio
View 6 RepliesI have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
lets say i want an external FLV flie to play using a component. How can I force at the end of the flv file to go to another frame/scene?So imagine an external video clip plays, once its finished your force to a screen that says "click to go to my website".is this possible? Or does the flv have to be imported to stage???
View 1 RepliesI am currently coding a drag and drop style game where you drag a seed to a target and it plays an animation within the seed movieclip. I am using classes to import instances of the see onto the stage and the problem I am having is that the animation plays on top of everything on the stage in my .fla file. Is there a way to have the animation play under a layer on my main timeline? I've tried to find an answer to this problem but to no avail. I have attached my files
View 2 RepliesI've run into a strange error and I was wondering if anyone had experience with this.I'm working on a flash platforming game and I recently released a demo. I was having a problem with the getting the file to play correctly when I noticed an error:The file plays differently depending on where the file is saved. For example:Platform Explorer (http://jrjellybeans.net/platformExplorer.swf).This file runs fine. Platform Explorer (http://jrjellybeans.net/flashGames/platformExplorer.swf).This file opens up the level editor. Yet, I make no call to the level editor anywhere in this particular file.The thing is that the files are EXACTLY the same. Just saved in different locations.
View 2 RepliesI hope I explain this well. But in my game I have 3 keyframes for my bullet Movieclip. 1 to display its normal state. 2 to show it Blown Up, and 3 to remove it from the stage. A total of 3 frames. When the bullet hits an object, I go to and play the 2nd frame. then when frame 3 hits, I remove it. Here is my code
[Code]...
I tried to search but was unable to find. Just to see if I was publishing incorrectly I took a stock flash 8 template and uploaded it to my server putting all files and directories exactly as they were on the local version. Same result as my published version. Works perfect on my pc when I click the index.html file. All loads smoothly and template works perfectly.But when I load the same template onto the server via filezilla (all loads fine and the file sizes appear to all be correct). All I get is blank page on screen and says done in bottom of page. (Mozilla)SO, on IE I get page error and nothing loads. On mozilla I get nothing at all just blank page and at the bottom it says done?
So I guess what I am asking is: Is there something that I am missing when uploading a flash8 template straight out of the box. No edits no changes just upload to see how it looks from the server?NOTE: On same server I loaded a FULL FLASH template that I even made some edits on and loaded it partially finished and it worked fine. The other template in question is a flash banner template I tried from the free downloads section of template monster (Its the one with the green apple split into sections and stacked off center) couldnt find a name for it or template number
I embed the swf file by swfobject. I do not want the swf file(it's an advertisement) play automatically, so I set the attribute of play with "false". as following html:
[Code]...
i have imported a movie that i created in After Effects and exported as an FLV. I imported this into flash as an embedded FLV file. When i go to the last frame and enter the scipt.......
stop();
getURL("http://www.randolphmusic.net/main.html", "_self");
it tries to go to the url before i play the movie.
If i try to make a keyframe there i get a message and it cuts the end of the video at the point and starts it over a second clip in that same timeline. I have tried creating a tween from it then putting in the script, i have also tried this with a classic tween.
I have a web page that automatically starts a random movie clip of a person saying, "Welcome to our site" As soon as that flash file is done, I want it to trigger a larger movie on the page.
View 5 RepliesI have a product by IMTOO.com that converts AVI files to SWF files. I used it, and I also specified that I wanted the final file to be small. The final file plays OK in flashplayer 10, but the control bar is all black. You don't see any controls on it such as 'play', 'pause' and 'maximize'.Now there is a menu you can get by right-clicking on the movie. That gives you 'play' and 'pause', but not maximize.My question is, why is this happening. Why can't I see controls on the control bar, and why can't I maximize at all, even with the right-click menu?
[Code]...
I'm newbie in flash. I have created a button - it looks perfect. I got seperate keyframes for UP, OVER, DOWN and HIT events. The OVER (and only it) has assigned the sound. The problem is flash plays sound (assigned to OVER) for DOWN event (no sound assigned). I have no idea what is wrong, tried everything with this. I am unable to find soultion,
View 2 RepliesWorking on getting a flash project to play from a local app/folder on a Samsung Galaxy 10.1 pad.
the project is basically a flash-file that references a xml for a playlist, which contains references to other swf files or flv videos which are stored in an asset subfolder.
Using video, netConnection and netStream to play the flv's, tried FLVPlayback for a moment but no insta-fix.
The project was embedded with html and works fine for the machines it is being used on, both local and from a server. It "works" from website to the app, but it gets chunky and internet will not be available when these pads are in use.
(But I think it's important to note that flv playback DOES work from the web onto the pad, so I guess the answer to my problems might be in some permission-limitation that I don't know of. )
I've had luck with an app just having a webview load the main swf:
WebView wv = new WebView(this);
WebSettings webSettings = wv.getSettings();
webSettings.setJavaScriptEnabled(true);
webSettings.setPluginsEnabled(true);
wv.loadUrl("file:///android_asset/DemoV6/main.swf");
setContentView(wv);
It successfully loads SWF files from the playlist and plays them, but once it gets to the flvs the netStream pops out an NetStream.Play.StreamNotFound:[object NetStream], and with a bit of jury-rigging the netConnection pops out a NetConnection.Connect.Closed:[object NetConnection]
[ tl/dr: (Android3.1/galaxy 10.1) --> swf --> flv ==problem ]
what do I have to change/add to make this SWF that plays FLVs, that plays fine from the internet, but does not open FLVs from an local app? (Also, I suspect I need to store the FLV's externally later on to reduce app-size, but thats a different riddle)
I have an issue with swf file on ubuntu web server. I built my whole site locally and everything was fine. When I upload my site on my Ubuntu server and tried to see my site from my local browser, the swf file not loaded properly. It just shows the main image and is like AS3 don't runs.
View 1 Replies