ActionScript 2.0 :: LOADING FILE. File Plays Before Loding Is Complete?
Sep 5, 2009
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
i have a swf file which i want to load into a fla file and export as a new swf file. I understand this part but my actionscript 3.0 code that i put on frame one of the timeline does not work. I have tried every version i have seen online including in adobe's actionscript 3 classroom in a book.... and other books..... i want the swf to run immediately so i dont think i need any event listeners since i am not clicking a button or anything like that... just running the swf at start.
I need an example of how to have a swf file (empty swf, just has code in it) that plays frame 1 of another swf, And once that swf has played for its duration I would like to click on a button, to open another swf and remove the previous one.
The Flash file that I've attached plays very slow on my other, older computers. It plays fine on mine, but these older computers play other flash files (i.e adobe.com) fine. I want to know if I'm missing something here as to how making this play efficiently. I understand that I am using photographs - rasterized images - but, is it really supposed to take that much power to play it?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
Posted this to the Adobe Support forum too, but so far, no luck there. My Flash CS4 installation on one computer is not giving me the auto complete choices it should for AS3. When I open an FLA for AS3, the ActionScript panel gives me the correct auto complete options for AS3.When I create a new AS file, link it to an AS3 FLA file, the auto complete options in the AS file are AS2 related and I cannot figure out why it's doing this or how to get my AS3 options back.I have some screen shots posted there to show what's happening.
I can't figure out why I am not able to make this work here is an example of what I am doing.I am importing an AS file that plays a spectrum and the song I have. Here is the code.
[code] zoeyPic_mc.addEventListener(MouseEvent.CLICK, addMC); function addMC(event:MouseEvent):void
I created a 5 second animation ion Adobe After Effects CS5 - exported to a swf file which is 50mb.I have this inserted on a dreamvweaver cs5 html page. Running locally it is fine, but slow over the internet.Should a 5 sec swf file be this big? - Anything i can do to speed this up on a webpage? - I have asked this on dreamwaever also, as I am using Dreamveaver CS5.
I have a captivate generated SWF file which has a .FLV inside it.In flash on click of a button I unload the movie(SWF), the video goes away but the .FLV still plays the audio
I have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
Got a really big problem here. I keep on getting "NetConnection.Connect.Failed" when I load a .asc file on my main.asc file, i use the method load() in my code. I really don't understand why this happens, but when i comment out the code that loads the asc file, I can successfully connect to fms. I can't figure out what's happening here. Btw, i'm using fms4 in windows 7 32bit.
what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.
Certainly it is not the best practice, but I need to load a file and get its contents within the same function call. That is calling the urlLoader.load function and then waiting (say with an while(true)) for the contents to load.
I am stuck with the fact that flash will not trigger events nor continue with the file loading until the current thread finishes. Is there any way to allow flash to make the file contents available without exiting the current method call.
On a side note, I know this is not a good thing to do. This is only for easing a process in a local environment in which I need the file contents without waiting for an event. If I let the process continue other events already queued will fire and becomes a mess. Sadly refactoring the code to wait altogether would be too much effort.
I want to extract each individual node from and XML file. I want to preserve the node data AND the attribute name and the attribute data. In short create a new XML that is a copy of the complete node.
I am sure this is pretty simple but whilst I keep getting close I seem unable to get it to work!
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
Is there a way to extract a single file from a zip file in Adobe AIR?
I'm using NoChumps zip library to extract files from a zip. In this library the entire IDataStream is loaded into memory and after that you can extract file entries easily. In cases where the zip is 5 to 10MB there are no problems. But when the zip is 80MB, which many are, 80MB is loaded into memory. This causes the app to crash and run slow on mobile devices. According to the zip specification,
"A ZIP file is identified by the presence of a central directory located at the end of the file, this allows appending of new files. The directory stores a list of the names of the entries (files or directories) stored in the ZIP file, along with other metadata about the entry, and an offset into the ZIP file, pointing to the actual entry data."
Also, I do not have control of the size of zip files but most average is 60 to 100MB. Files inside are ~4MB.
lets say i want an external FLV flie to play using a component. How can I force at the end of the flv file to go to another frame/scene?So imagine an external video clip plays, once its finished your force to a screen that says "click to go to my website".is this possible? Or does the flv have to be imported to stage???
I am currently coding a drag and drop style game where you drag a seed to a target and it plays an animation within the seed movieclip. I am using classes to import instances of the see onto the stage and the problem I am having is that the animation plays on top of everything on the stage in my .fla file. Is there a way to have the animation play under a layer on my main timeline? I've tried to find an answer to this problem but to no avail. I have attached my files
I've run into a strange error and I was wondering if anyone had experience with this.I'm working on a flash platforming game and I recently released a demo. I was having a problem with the getting the file to play correctly when I noticed an error:The file plays differently depending on where the file is saved. For example:Platform Explorer (http://jrjellybeans.net/platformExplorer.swf).This file runs fine. Platform Explorer (http://jrjellybeans.net/flashGames/platformExplorer.swf).This file opens up the level editor. Yet, I make no call to the level editor anywhere in this particular file.The thing is that the files are EXACTLY the same. Just saved in different locations.
Im trying to get the grasp of classes and as3 and i got probably an easy question for someone with good as3 knowledge.Lets say i got a main.as and a class URLLoad.as that loads some external vars. In the URLLoad class i got a event.complete listener. So i know when the vars are finnished loading and everything works fine. But how do i know it has finnished loading the vars if i try to reach them from main.as file??? Whats the routine for doing this? Is it better to remove the event.complete listener to main.as file?
Is there a way to check file name case when loading a file? For example:
My URLRequest has this: "filename1.swf", but the actual file on the server is this FILENAME1.swf. Since the file names do not match case, is there a way i can have flash and AS3 catch this?
I have a problem loading remote XML file into SWF file. Im doing a banner for a client with adds that is supose to load constantly updated XML file from my clients server and load some images into flash form it. Everything works fine when i test the movie (CTRL+ENTER), but when i publish it and test it from explorer, XML file is just not loading into flash.
I have problem in loading multiple swf file into a main swf file. I will state the things clearly at first. I have a main Index file to which i have to load some swf files which i have placed in a seprate folder. I tried to load those movies to main swf file using loadMovie it worked well when i give the exact path of the swf movies in subfolders. Aslo it worked when i placed the entire swf files including the Index file on a single folder, this worked only on my local machine suppose if i copy those entire folder to some other Computer and tried to run the Index file it doesnt works if it is in an single folder it works. The thing i need is the Index file alone has to be placed on the main folder and rest of the Swf file has to be placed on sub folder so when i run the index file it has to load the required swf file from sub folder this even have to work when i run the application on some other computers.
[URL] I'm using 2 .swf files. The Main.swf file loads the portfolio.swf file when you click on the Portfolio tab. On the portfolio.swf page I have 4 buttons that go to different frames on the portfolio.swf file The buttons do not work when you click on them and I have no idea why.
Im loading an xml file file that has 32mg, and it is taking up to 30 minutes for flash to load it. Is it normal to take that much time to load a 32 mb file??