Add Preloader To MovieClip That Loops Until Complete File Loaded?
May 20, 2010Add Preloader to MovieClip that loops until ALL movie clips in file are loaded? Is this possible?!
View 3 RepliesAdd Preloader to MovieClip that loops until ALL movie clips in file are loaded? Is this possible?!
View 3 RepliesI am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
I have a FLash project with a preloader, but the preloader doesnt appear until 70% of the file has loaded, which is useless of course... is there anyway of loading up and displaying the Movie Clip contaning the main graphic Preloader so it doesnt appear too late?
View 3 Replieshow to display a preloader on a large movieclip loaded from the library? right now my app just freezes from the moment the load button is pressed until the movieclip finishes loading and appears on stage.When loading an external swf I use the contentLoader to get the loading info display a preloader. can someone paste an example code of a preloader on library movieclips?
View 1 RepliesI have created a fla document named main.fla I have defined the document class as Main which is attached. (rename to Main.as)
The problem is preloader shows only when the file is completely loaded. How can I appear the progress preloader for the main file.
I have been looking for a way to show a preloader before the external SWF file loaded but unfortunately I had no luck as of yet!!I have a button that loads a few external files in some empty MCs. I just want to show a small preloader before the external SWF files loaded?
View 1 RepliesI have a Flex application that loads some data from the database. During this I want my custom preloader stay visible. When I postpone the dispatchEvent( new Event(Event.COMPLETE)) in the FlexEvent.INIT_COMPLETE handler, the loading will never happen because the next frame is not entered. How can I keep the loader running until all the data is fully loaded?
View 1 RepliesI have the next code: Im trying to make a preloader for the image that gets loaded in a movieclip called picholder, Now the problem is that i get undefined back for the image so i cannot preload what is not there hehe and im not sure what im doing wrong In my other fla the image passes fine and the code is the same
[Code]...
I am using flash cs3. I created my preloader in a separate scene. calling the scene I want. what I wanted was the preloader to load and play the all next scene, where I have my core website running.
it works fine till one point! here is my drama it loads the scene I want, but it gets stuck in a loop.
[Code]...
I'm creating a movie with heavy animation and audio in Flash CS4. I have a preloader that I purchased from flash den.com and I believe it's pre set to begin the movie when the total file is done loading. But I want the movie to begin when half the total .swf file is loaded. Here is my code on frame 1
FRAME 1:
var amountLoaded:Number = _root.getBytesLoaded()/_root.getBytesTotal();
preloader._width = amountLoaded * 250;
loadText.text = Math.round(amountLoaded * 100) + "%";
[code]...
So I am having a problem with the flash file at this site: [URL]
Everything is working fine, except for the preloader, which only seems to load after the entire file is 100% loaded, which leaves people who visit the site staring at a black screen for quite some time... The code on the preloader frames is as follows:
frame 1 (which has the background for the preloader/ actual load bar etc}
var percent:Number = Math.floor(getBytesLoaded()/ getBytesTotal()*100);
textBox.text = percent + "%";
textBox._alpha = 80;
[Code]....
Also, if you want to check out the actual program just click when you get to the main screen and click to create new shape (mouse x and y change opacity and speed respectivly) I'm using actionscript 2
i try to implement a preloader for my site but i have the following problems:once the preloader is finished it opens my external swf but this one appears below the preloader and very little in the window (almost smaller than my preloader size)
package classes
{
import flash.display.MovieClip;
[code].....
I have a preloader.swf that loads another swf (main.swf). It all works fine, however I would like the loading bar to stay on 100 (once it gets there) for 2-3 seconds before the main.swf opens, currently as expected from the code below, as soon as it gets to 100% it flicks straight over to the main.swf.
I am using tweener, and I could achieve this easily using the onComplete code to call this.addChild(loader);, however, the problem is, both my preloader and my main swf are liquid layouts, and if I were to call the this.addChild(loader); at the end in its own function, then it throws a
TypeError: Error #1009: Cannot access a property or method of a null object reference.
. The only way to get around this error is to put the this.addChild(loader); so that it loads upfront. After a bit of google research, i found this error occurs due to the stage properties already been set in the preloader.swf (from liquid layout)then once the main.swf loads it tries to set them again...So is there another way i can cause a delay for 2-3 seconds once my preloader hits 100?
Below is my preloader code with liquid layout settings
Code:
//LIQUID LAYOUT
stage.align=StageAlign.TOP_LEFT;
stage.scaleMode=StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandlerLoading);
[Code]....
1. using my tweener onComplete method and fixing the error caused by preexisting stage properties
2. Thinking of an alternate way to delay the main.swf from opening straight away (keeping in mind that this.addChild(loader); would need to stay where it is...
PS - here is a link to a person who was getting the #1009 error with preloader and liquid layout, their solution works, but won't allow me to use a tweener delay...[URL]
why doesn't this line work?
_root.removeMovieClip("preloader")
The preloader won't go away when it's complete.
[Code]...
I have a preloader using this script:
[Code]....
I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...
I was given the task of adding a preloader to an already existing flash website. The website is completely in flash. Each "page" is on a layer and are made of animated movie clips. It is a portfolio website, so some pages take a while to load up. That's where the preloader comes in. I want to put a preloader at the very beginning of the page that will play as the entire site is being loaded, so when the user clicks through, each page shows up quickly and seamlessly.
I have created a preloader in a separate flash file, but can not get it to work with the website. How do I combine these two files to work?
External swf is playing when preloader does not complete.I can not access external swf.My codes;
package com
{
public class MainClass extends Sprite
{
[code]....
External swf is playing when preloader does not complete.I can not access external swf.My codes;
package com
{
public class MainClass extends Sprite
[code]......
I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?
View 1 RepliesI cant seem to make my preloader disappear after the MovieClipLoader class has determined the load is complete. I have a movieclip I attach onto the stage called thumbnailModule_mc inside of it I have the preloader movieclip (a simple spinning circle) and the image holder movieclip that the MovieClipLoader is listening to see when the image load is complete. When the load completes I want to set the alpha to zero and fade in the image. But my code doesn't work! the preloader stays visible.
Here is my code:
Code:
function loadHomeBar(xmlFileName:String) {
var homeSideBar:XML = new XML();
homeSideBar.ignoreWhite = true;
[Code]....
I want to create a preloader (in flash)(with the "percent-loaded"-thingie) for an external .html file that I want to load. Here's my code:
[Code].....
On the "main" frame" I've put a getURL action on a movieclip. Can this work.???? I'm still new at this and a bit confused?
I have a swf that uses a Loader to load in another swf. I want to wait until the child swf is loaded until I display it, so I have an event listener for when it's complete. The problem is that the child swf has its own children, so it comes back as being complete before its children (the grandchildren) are loaded, and therefore is being displayed while things still are popping up.
I was wondering if anyone knew of a way to make sure that the children of the child are loaded before returning as complete.I was thinking I could add listeners on all the children that then increment a variable until it is equal to an expected number (number of loaders) and then run a function on the parent to display itself, but that seems like a last resort solution.
I've got a loader that I put an event listener on for Event.COMPLETE. I then add it as child of the stage and call the load method. The swf it's loading appears on the stage, but the Event.COMPLETE listener is never called. I can attach a MouseEvent.CLICK event to the loader and that works just fine.
[Code]...
My class is dispatching 2 events. One event is captured by another class, and the second event not.I have 2 classes. Class1 creates an object of Class2 and calls a function to load an xml. When xml is loaded class2 dispatches a Complete event. This event is listened by Class1 and then it calls another function of Class2. When the second function executes completely Class2 dispatches second event. Now the problem starts. Class1 is not able to capture this second event. Whereas while dispatchEvent is called from class2, it return true as a notification that the event is dispatched successfully.
View 6 RepliesI have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
View 2 RepliesI'm using loadMovie("folder/file.swf", "_root.host"); to load the first swf file into a blank movieclip named 'host'.When I try using the same code it loads the other swf file, it just closes the first one.I want to have it as more of a popup that can be closed without affecting the original swf file
View 5 RepliesUnfortunately the search function on the site doesnt seem to be working. I have a website [URL]. We have created a loading page so that the user enters the site when the site is fully loaded. Unfortunately this doesnt work for those parts of the website that are being loaded externally i.e. through XML files.
An example of this can be seen on the showcase section on the left side of the Home Page.
Can I also mention that there are over 250 images being loaded externally through the XML files as well as a number of text blocks. I as a web developer are completely against this amount of images but the client wants them in so unfortunately they have to stay.
The preloader I usually use executes an addChild(loadedMovie)statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown.
View 5 RepliesI have a large SWF flash file being loaded by a parent SWF and I would like to start playing the film being loaded, let's say, when it is 50% completed. According to my expected user's bandwidth and the size of my film I will calculate the best moment to do that (the film could be 20%, 30% or 50% loaded). I want to leave users waiting the minimum and I don't need to wait until my flash is 100%.
Ok, that said, here is the problem. I am in ActionScript 3. I have one film loading another and I want to anticipate the loaded film start. I have an onProgressHandler(mProgress:ProgressEvent) function (with listener launched by ProgressEvent.PROGRESS) and I have a regular onLoadComplete(e:Event) function (with listener launched by Event.COMPLETE). I could check for 20% completed during my regular onProgressHandler. But then, when I have identified this point has been reached, how can I anticipate the launching of the film? I mean, my Event.COMPLETE handler passes the e:Event and I can use e.target to get the loaded object into my film. But what happens if I want to start that process before it is complete? I cannot pass this e:Event because the COMPLETE handler hasn't been launched yet...
One important thing to say. The film that is loading is almost empty. It is very light. The heavy film is the one being loaded and I want to attach that film being loaded to a movie clip in my film before it has completed loading.
I am trying to have a streamed mp3 loaded from xml, randomly play a new song on complete. I already have it play randomly onload. Here is what I have, and it doesnt work :
Code:
tickerLength = 52;
for (i=0; i<tickerLength; i++) {
leading += " ";[code].....