Flash :: Preloader To Load External SWF Without PROGRESS And COMPLETE Events
May 27, 2011
I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?
I'm trying to set up a preloader to show the load progress of the main swf, which has all of it's assets embedded. I found the factory class method as described on bit-101, but no load progress ever seems to show. The swf loads fine, but the bytesLoaded is always equal to bytesTotal and therefore the preloader is never called.
[Code]...
This correctly calls the Factory class first, and then instansiates Main and calls init(). But as I mentioned above the preloading is never shown as it seems to be loading everything straight away.Is this a problem with the way I'm embedding the images or because I'm testing locally?
why the preloader script below might not be working correctly in all browsers? It definitely loads the files properly, but the progress bar does not show in firefox. It just shows a blank screen until the files are 100% loaded, then the enter site logo appears.
I have tried the following things:
1. Using relative vs absolute file paths for the external swfs makes no difference to the behaviour.
2. Changed publish settings to export AS classes in other than the first frame - didn't have any anyway. No change.
3. Unchecked "export in first frame" for absolutely everything. Tried both checking and unchecking this for the actual loader_mc. No change.
I'd post my fla instead of code, but I'm using Flash 8 and can't save any earlier than MX2004 and people don't really seem to look at them that much when I post them. If anyone would like to see, I will upload.
I cant seem to make my preloader disappear after the MovieClipLoader class has determined the load is complete. I have a movieclip I attach onto the stage called thumbnailModule_mc inside of it I have the preloader movieclip (a simple spinning circle) and the image holder movieclip that the MovieClipLoader is listening to see when the image load is complete. When the load completes I want to set the alpha to zero and fade in the image. But my code doesn't work! the preloader stays visible.
Here is my code:
Code: function loadHomeBar(xmlFileName:String) { var homeSideBar:XML = new XML(); homeSideBar.ignoreWhite = true;
[URL] this is my website and my banner is swf file.... it takes some times to load in a low speed connection... I want to have a preloader for this, which shows the precent or the bytes loaded, total bytes, and also a load bar....
In preloading a movie, I need to listen to the load progress of an external FLV that resides on the next frame-- the grandChild of a movieClip on the stage.This is the actionScript of the mentioned grandChild:
Code: import fl.video.*; function onFLVComplete(event:VideoEvent):void { event.target.play();[code]....
Now, if I understand it correctly all I have to do is listen to (making sure my child mapping is correct) this loader....correct? I have the following in on the first frame throwing a 'reference to null object or property' error:
I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle.
I was given the task of adding a preloader to an already existing flash website. The website is completely in flash. Each "page" is on a layer and are made of animated movie clips. It is a portfolio website, so some pages take a while to load up. That's where the preloader comes in. I want to put a preloader at the very beginning of the page that will play as the entire site is being loaded, so when the user clicks through, each page shows up quickly and seamlessly.
I have created a preloader in a separate flash file, but can not get it to work with the website. How do I combine these two files to work?
I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.
I have been trying to pick up more as3 lately, also have been converting some of my sites from as2 to as3. In as2 I could create 3 menu buttons and save them in a mc- lets call it menu_mc. This menu_mc sits on my main stage. I have also placed a mc on stage to hold anything that I load. Lets call it holder_mc. So I figured out how to get my email button to work using this:
email_mc.addEventListener(MouseEvent.CLICK, mailto); function mailto(event:MouseEvent):void { var email:URLRequest = new URLRequest("mailto:myemail@mail.com"); navigateToURL(email, "_blank"); }
That's fine. What I can't for the life of me figure out is understanding how to click on one of my menu buttons and load a swf into my holder_mc on stage. In as2 I could use this code on a button :
on (release) { //load Movie Behavior if(this.my_holder == Number(this.my_holder)){
I have been trying to pick up more as3 lately, also have been converting some of my sites from as2 to as3.
In as2 I could create 3 menu buttons and save them in a mc- lets call it menu_mc. This menu_mc sits on my main stage. I have also placed a mc on stage to hold anything that I load. Lets call it holder_mc. So I figured out how to get my email button to work using this:
email_mc.addEventListener(MouseEvent.CLICK, mailto); function mailto(event:MouseEvent):void { var email:URLRequest = new URLRequest("mailto:myemail@mail.com");
I have a game where sounds are triggered when things happen. These sounds need to be loaded externally so they can be changed. It seems like the sound class is just for loading streaming sound files. Is there a good way to load in these sounds and then have them triggerable and controllable by game events?
I have my main swf file and two external swf files i'm trying to load into the main one. I have preloaders for each external swf file but when I have the main swf file it won't load the preloaders it seems to be loading the entire thing and then showing the swf. How do i change that to showing the preloaders i already have? here is my code at the beginning on each external swf,
I am trying to build a website with a preview window to display pieces of work when you click on a thumbnail. Each piece of work will be it's own swf, because there will be several images to show in each example, and I want to have a cool blur/fade in and out of each, and I want it to loop.
Anyway, I am trying to figure out how to load the swf into a "preview box", and have a preloader calculating the size and all that. So when you click a button, depending on the size of the external swf, the preloader will pop up and on completion, the swf will load. Not sure where to put the preloader code or where I should put the preloader in the first place.
I need to load external swf's into a gallery. But for some reason I can't picture how to set it up on the timeline. This is for college homework.
I have the entire gallery set up and working but I just don't have the preloader for the three external images. However, I do have a preloader working fine for the site itself.
Here's the code for the external swf's:
ActionScript Code: loader.load(new URLRequest("1.swf")); var movieName:String;
I have my main swf file and two external swf files i'm trying to load into the main one. I have preloaders for each external swf file but when I have the main swf file it won't load the preloaders it seems to be loading the entire thing and then showing the swf. How do i change that to showing the preloaders i already have?
I have an image gallery that I made with this tutorial (AS3 Photo Viewer Tutorial), and I'm trying to get an external preloader to load it. The only tweaks I've made to the tutorial file have been to change the stage size, and change the name and contents of the xml file.The preloader, which uses something I downloaded from preloaderz, worked with another, simpler swf, but when I try it with this one, I get
Quote:TypeError: Error #1009: Cannot access a property or method of a null object reference. at PhotoViewer()
I don't know why this won't work. Another thing I don't quite get is how the .as file is attached, because the PhotoViewer.fla file appears to be blank, with nothing I can see in the timeline/ stage, or in the actionscript. Before trying the external preloader, I tried adding one to PhotoViewer.fla, using script from the ActionScript 3 Classroom in a book, which worked in their lesson file, but not with this file. I also tried moving the script to the .as file, but that didn't work either.I'm using Flash CS4. If all else fails, I might have to try a simpler image gallery, that would hopefully work with a preloader, but I like how this one looks.
Is there a way to monitor the loading progress (percent progress bar style) when using Flex remoting?I'm trying out Flash Builder 4 with it's new data services features, but I can't find any pgrogress event stuff somewhere. This article by Robert Taylor URL... indicates that it might not be possible...
I make preloader.swf and videochat.swf I make a background for my videochat, and i cut it to 15 pieces, and make 15 .swf in my forlder /skins/ I make a .xml files called skin.xml in folder /skins/
Now i want my preloader load skin.xml and load all the .swf in my xml and at the end it load videochat.swf I need the example to preloader everything with 1 progressbar % how i can paste the .swf background in my videochat.
My external swfs are taking 8-10 secs gap in loading inside main swf, that's why i want to load my external swfs with dynamic content at the same time when my main swf loads.
Code of preloader
Code on 1st frame: onClipEvent (load) { total = _root.getBytesTotal(); }
Im trying to load an swf that is dynamically built, with an external preloader I built. The actionscript used is as follows:
var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);[code].....
I get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.cool::Cool()
I am currently working with Flex 4. I successfully use custom preloader by s:application ... preloader="path"..., but i want the preloader to load external file as well, can it do that? How can i call the variables in the preloader?
I've been searching to find a simple answer to external preloaders, but it seems there are many ways to accomplish this with ac3.I am new to as3 and this is what I've come up with so far:
green_mc.scaleX = 0;black_mc.scaleX = 0;var loader = new Loader();loader.load(new URLRequest("zibapistachiointeractivesmfilesize03.swf"));loader.contentLoaderInfo.addEventListener(Event.COMPLETE,