Flash :: Preloader - Show The Download Progress Of A File?
Jun 1, 2010
I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.
I'm trying to set up a preloader to show the load progress of the main swf, which has all of it's assets embedded. I found the factory class method as described on bit-101, but no load progress ever seems to show. The swf loads fine, but the bytesLoaded is always equal to bytesTotal and therefore the preloader is never called.
[Code]...
This correctly calls the Factory class first, and then instansiates Main and calls init(). But as I mentioned above the preloading is never shown as it seems to be loading everything straight away.Is this a problem with the way I'm embedding the images or because I'm testing locally?
I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
I used the preloader AS3 found here and it work fine localy but in firefox 4.0.1 it doesnt show the percent and the scale of the progress bar. is there an issue ?
I've built an online magazine, that has several links to videos. One page has four of them. They all work great except under one specific circumstance. If the user quickly opens a video, and closes it, moving on the to next, and doing the same, the 3rd or 4th video may appear unresponsive. I've narrowed this down to being a bandwith issue. If I look at my activiyt in Safari, the FLV files continue to download even if the user closes my player.
Is there anyway to kill this download if the user closes a player?[code]...
I'm currently enrolled in an ActionScript course, and cannot seem to get my progress bar to work correctly. We were tasked with creating a simple image loader application, which would access externally hosted images (through use of a PHP proxy script), and then spit the image onto the user's screen (with a progress event and progress bar to track the image's download progress).
However, when I run it, I get these mysterious black graphical glitches everywhere, as well as a non-functioning progress bar. In some browsers I get the following error: "ArgumentError: Error #2109: Frame label NaN not found in scene NaN. at flash.display.MovieClip/gotoAndStop() at Document/imageLoadProgress().
Here is my code - I cant for the life of me figure out what is wrong. I figure it has something to do with the imageLoadProgress() function, or my progress bar (which is just a simple 100-frame movie clip with a motion tween and a "stop()" command at the beginning).
this is a pleloader question when i simulate a download in flash of my pleloader it works fine. but when i ftp it to the server it goes blank no progress bar but the site still loads just with no progress bar. how do i fix this?
Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player.
The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property.
Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ?
I am extending the Flash DownloadProgressBar component for use as a preloader with Flex. Is it possible to override the x and y coordinate position of the progress bar? (the default is to center the bar)
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
I am developing a audio player in flex. I need a seekbar kind of like on youtube's video player. To implement the basic seek functionality the HSlider component is enough. But I also want to show the stream progress on the seek bar. (youtube colors the already streamed part of the seekbar red). Is there a way I can achieve the same? drag and drop audio player component with play/pause and seek functionality.
I have been looking for a way to show a preloader before the external SWF file loaded but unfortunately I had no luck as of yet!!I have a button that loads a few external files in some empty MCs. I just want to show a small preloader before the external SWF files loaded?
I've installed FMS 3.5 , download video files from it. But how can I determine video download progress, when properties bytesTotal and bytesLoaded of my netStream object = 0 ? amountLoaded = ns.bytesLoaded / ns.bytesTotal; - doesn't work
I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?
I create a download progress event but I need tu use it seral time and the text apear only one time.[code]No problem for the first click, but after the progress text dont't appaear.
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
So I basically have used the fileReference class to allow the user to download a determined file if he wants to.
I use the file.download(URL) function and it works well.
However, the file is downloaded and saved to the hard drive using only the flash player. The browser is not aware of the download, and thus, if I want to show the progress of the download I'd have to make some progress bar myself. I know how to do it, but it would become really tedious and take too much UI space.
Isn't there a damn way in Flash to "send" a determined file to the browser so that it prompts the user to download it? It's an image file, so navigateToURL doesn't cut it since it will just display the image, both if I use a new tab or the current one.
I've been having a hard time for some days now trying to make a progressbar in AC3. I searched the web and tried several different approaches and attempts but nothing works. I hope I can get some input from here now...
The main portion of the applicataion is working. It's only when I try to use AC3 to control the jumps in the timeline the problem occours.
As I run the code all the trace-statements is printed. But the bytes is 0 all the time. I guess this has something to do with the main problem. I tried to simulate the download-process, but in this way not even the "kirupatxt.text = "TESTING";" is printed in my dynamic textfield.
I have a SWF file that is the first frame of the movie and it's only purpose is to load in another SWF and show text corresponding to the progress of download completion. When I test the movie (Simulate Download) it just simulates without showing my text with percentage complete. The only way I can get it to show, is if I add a button to click to make it show. How can I get it, so that when someone opens the movie, it will start the download process, show the percentage, and then upon completion, start the UILoader movie?[code]...
My file contains a moving flame that I want to keep moving.
The preloader file has 3 versions and I'm trying to use the 'show progress bar' version. Ive tried EVERYTHING! I'm so stuck! Here is a link to download my files since they are too big for this forum. [url]...
the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.
My question therefore is this:Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete?
That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.
Here's the code from the tutorial:
Code: var imageLoader:Loader; function loadImage(url:String):void { // Show Preloader preloader_projekt1.visible = true;