ActionScript 3.0 :: Create A Download Progress Event
Sep 2, 2009
I create a download progress event but I need tu use it seral time and the text apear only one time.[code]No problem for the first click, but after the progress text dont't appaear.
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I've installed FMS 3.5 , download video files from it. But how can I determine video download progress, when properties bytesTotal and bytesLoaded of my netStream object = 0 ? amountLoaded = ns.bytesLoaded / ns.bytesTotal; - doesn't work
I've built an online magazine, that has several links to videos. One page has four of them. They all work great except under one specific circumstance. If the user quickly opens a video, and closes it, moving on the to next, and doing the same, the 3rd or 4th video may appear unresponsive. I've narrowed this down to being a bandwith issue. If I look at my activiyt in Safari, the FLV files continue to download even if the user closes my player.
Is there anyway to kill this download if the user closes a player?[code]...
this is a pleloader question when i simulate a download in flash of my pleloader it works fine. but when i ftp it to the server it goes blank no progress bar but the site still loads just with no progress bar. how do i fix this?
I'm currently enrolled in an ActionScript course, and cannot seem to get my progress bar to work correctly. We were tasked with creating a simple image loader application, which would access externally hosted images (through use of a PHP proxy script), and then spit the image onto the user's screen (with a progress event and progress bar to track the image's download progress).
However, when I run it, I get these mysterious black graphical glitches everywhere, as well as a non-functioning progress bar. In some browsers I get the following error: "ArgumentError: Error #2109: Frame label NaN not found in scene NaN. at flash.display.MovieClip/gotoAndStop() at Document/imageLoadProgress().
Here is my code - I cant for the life of me figure out what is wrong. I figure it has something to do with the imageLoadProgress() function, or my progress bar (which is just a simple 100-frame movie clip with a motion tween and a "stop()" command at the beginning).
Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player.
The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property.
Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ?
I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.
I am extending the Flash DownloadProgressBar component for use as a preloader with Flex. Is it possible to override the x and y coordinate position of the progress bar? (the default is to center the bar)
Is there anyway to kill a keypress event in progress(bubbling?). Basically I have a chat app that on pressing enter sends the message, also in the keypress handler it clears the input textfield. however it still adds the return back into the field and since its doing it after the keypress i cant shift the carret to zero. so you always ended up starting on line 2 with a on line 1. I tried to null and void the keypress when it hit my handler but that did not change anything. is there anyway way to kill the event once its called? basicly making sure any other handlers after it dont get called?
I am uploading a file to a server using a multipart URLLoader. I am able to upload the file fine. I have tried to listen to the progress event on the URLLoader but it only fires at the very end of the upload. How do I get the progress event more consistently through the upload?
Has there been any word on when the output progress event is being implemented? At the moment flash sockets are useless at uploading anything other than basic text files or maybe images because we are unable to control the amount of data being sent. The way I see the output working at the moment is when trying to send large files, the input buffer becomes flooded and in the process of trying to transmit so much data at the same time, many packets are lost. I tested this by trying to transfer a 570mb AVI to an ftp server. By the time it got there the file was only 37mb. The event would allow us to calculate the network speed of the system doing the uploading and the speed of the server doing the downloading so that the buffer size and intervals can be optimized.
in Flex if i have a loader class (i.e., XMLLoader) and a document class (document.as) and in document.as I'm instantiating XMLLoadervar ldr:XMLLoader = new XMLLoader(url);... and on the document.as class I have a text box, which I would like updated with the progress from that XMLLoader is making by using URLLoaders progress event, continously. Meaning, the box would show the load in bytes that it is recievingI'm not sure how to constantly push data out of an event and add it to another class. For example:
myLstnr.addEventListener(ProgressEvent.PROGRESS, getProgress); private function getProgress():void {
How do I create a progress bar on top of google map in flex/as3? I tried to ask google maps API for flash, but no answer... May be some of you have done this already.
how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..
I am totally new and beginning my journey in actionscript 3. I want to create a progress slider for a control window where I have play pause btns and i am loading external swf on the stage and controlling it. so I want to create a progress slider for that externally loaded swf which slides as the swf proceeds and stops after it finishes. It wll be more efficient if it shows tha timing of proceeding swf.
I make a flash movie. I want to create a progress bar with custom play head that when we drag it, the swf file will adjust appropriate position, similar to the progress bar in comman media players. My main swf file has about 2000 frames
I was just wondering that is there a way to create a multiple file select like Facebook (using flash, I think.) and with a progress bar that show every photos progress in one progress bar. Have a clue or a script which can be customized and can be used easily?
i need to create a progress bar which will increment while the html page is loading in mobile web browser for flashlite 3.0. how can i create a progress bar which increments and disappears when the html page is loaded completely? i also need to add icons like reload , cancel etc in the go to address bar,where user enters URL. is there any source code available?
I want to create a button (in flash 8) that once clicked will download a file to the users' pc. It's a common button but there doesnt seem to be many tutorials on this subject.
i can only find info on this using AS3.i, however, am still using AS2.i need to create a button that a user can click to download an MP3.the only thing i could think to do was use a getURL, but when i do that, it opens the MP3 file and starts playing it in the browser. i need it to open a "Save As" dialogue, instead. I'm totally stuck on this one.the MP3 for download is located in a folder called "music" (music/A.mp3)
How do I create a download button for a song I have on my server. I just want a download window to pop out without the user having to leave the page.I tried this in the actions layer frame but it took me to the page only to listen to the song.[code]