ActionScript 3.0 :: Get Loader Class From Progress Event?
Jan 1, 2011I was Load test.swf file threw Loader class. How to get Loader class from ProgressEvent, IOErrorEvent .
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I was Load test.swf file threw Loader class. How to get Loader class from ProgressEvent, IOErrorEvent .
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in Flex if i have a loader class (i.e., XMLLoader) and a document class (document.as) and in document.as I'm instantiating XMLLoadervar ldr:XMLLoader = new XMLLoader(url);... and on the document.as class I have a text box, which I would like updated with the progress from that XMLLoader is making by using URLLoaders progress event, continously. Meaning, the box would show the load in bytes that it is recievingI'm not sure how to constantly push data out of an event and add it to another class. For example:
myLstnr.addEventListener(ProgressEvent.PROGRESS, getProgress);
private function getProgress():void
{
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I know using the UI loader when I needed to remove from the stage I used
MovieClip(loaderVideoGallery.content).flvPlayer.stop()
this time I need to remove a loader class event loader from the stage[URL]... The scenerio is I have 5 externally loaded .swfs that load on different frames on the timeline. When one is playing and another button event listener is clicked the previous video remains on stage. This happens when I go anywhere else in the timeline so I would think I need (removeChild)
Wouldn't this have to go in every button listener? If I went from a frame that loads an swf to the the frame that displays the homepage where text is in the place of where the swf was I would need to always have the remove Child event in all other button event listeners am I correct?
I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.
I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.
I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.
I've also tried Event.INIT and its the same issue.
INIT and COMPLETE just don't seem to be either caught or dispatched.
Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES
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I have a SWF file that is the first frame of the movie and it's only purpose is to load in another SWF and show text corresponding to the progress of download completion. When I test the movie (Simulate Download) it just simulates without showing my text with percentage complete. The only way I can get it to show, is if I add a button to click to make it show. How can I get it, so that when someone opens the movie, it will start the download process, show the percentage, and then upon completion, start the UILoader movie?[code]...
View 9 RepliesI have a xml image gallery and I want to add a simple progress bar component from flash cs5 to the thumbs when they 1st load up in the carousel.
I understand about the progress bar and how it works and I have tried all day to insert the correct code into my project but I just can't seem to get it right. I dont want to use buttons for the progress bar as demonstrated by Republic of Code, I would just like the progress bars to load when thumbs are loading.
I have included below the progress bar AS3 code from the site "republic of code" which I have been learning from. Also below is the code from my xml gallery.
progress bar AS3 code
import fl.controls.ProgressBar;
import fl.controls.Button;
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i am using progress event to load video file from url, but it is not showing me preloader, code:-
ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");
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I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
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as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
View 2 RepliesI dont even know if i got the title right. I am 5 days into actionscript and i have no prior training or experience in programming, flash using or whatever you might need to build a decent site, except for the graphic design part. I do however need to build an online portflio asap and things have been going great
I have a main movie that uses buttons to go to specific frames on the main timeline:
HZWA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):voi d
{
gotoAndStop(5);
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On my stage I have a mc (videoLoader) with the mc (loadBar) inside it. When I preview the movie it shrinks loadBar to where it should, but it doesn't expand as the video loads.
ActionScript Code:
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void[code].........
I'm running into some problems using the close() method.I'm trying to build a class that checks a resource size before loading it.it's very simple: I use the Loader class to load the resource, listens to the first progress event and immediately closes the connection with the Loader.close() method.However, the close() doesn't seem to stop the Loader after the first progress event dispatched.here is a quick copy & paste frame code just to demonstrate my point:
Code:
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
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The ProgressEvent is thrown until the big.jpg loading is complete.How could I stop it just after the first progress event?
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
View 13 RepliesI got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
View 4 RepliesI have a dynamic text field which is loading images from an external html. This text is named scrollPaneImage and is a child of a movieClip called scrollPaneContent. I then load scrollPaneContent into a scroll pane named scrollPane
When the user interacts with my swf different images are loaded into scrollPaneImage. Since some of the images take a few seconds to load, I'd like there to be a progress loader displayed in the scrollpane.
I have tried adding the progress event listner to the dynamic text, the movie clip and the scrollpane and cannot get it to respond or track the loading.
scrollPaneContent.addEventListener(ProgressEvent.PROGRESS,reportProgress);
function reportProgress(e:ProgressEvent):void {
trace(e.bytesLoaded + " loaded out of " + e.bytesTotal);
trace("LOADED");
}
Can someone explain to me how to use the PROGRESS event, i looked at the docs but it never helped me?
I want to use it to display the prgress of downloading data from a API, its a URL event.But i was told i can do this via a PROGREE Event
Is there anyway to kill a keypress event in progress(bubbling?). Basically I have a chat app that on pressing enter sends the message, also in the keypress handler it clears the input textfield. however it still adds the return back into the field and since its doing it after the keypress i cant shift the carret to zero. so you always ended up starting on line 2 with a on line 1. I tried to null and void the keypress when it hit my handler but that did not change anything. is there anyway way to kill the event once its called? basicly making sure any other handlers after it dont get called?
View 2 RepliesI am uploading a file to a server using a multipart URLLoader. I am able to upload the file fine. I have tried to listen to the progress event on the URLLoader but it only fires at the very end of the upload. How do I get the progress event more consistently through the upload?
View 1 RepliesI create a download progress event but I need tu use it seral time and the text apear only one time.[code]No problem for the first click, but after the progress text dont't appaear.
View 4 RepliesI am loading files via flash+php and I can't get the progress bar or completing event to work....and I am sure the solution is simple.
ActionScript Code:
System.security.allowDomain("http://ftp.fakename.com/");
import flash.net.FileReference;[[code]..........
Has there been any word on when the output progress event is being implemented? At the moment flash sockets are useless at uploading anything other than basic text files or maybe images because we are unable to control the amount of data being sent. The way I see the output working at the moment is when trying to send large files, the input buffer becomes flooded and in the process of trying to transmit so much data at the same time, many packets are lost. I tested this by trying to transfer a 570mb AVI to an ftp server. By the time it got there the file was only 37mb. The event would allow us to calculate the network speed of the system doing the uploading and the speed of the server doing the downloading so that the buffer size and intervals can be optimized.
View 1 RepliessiteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
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how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..
View 8 RepliesThe application is loading a fairly large SWF from the server using the Loader class. Strangely enough, the progress bar immediately goes to 100% (but the loading still takes a while after that). The code is below, but you'll see it's basically too simple to break.
It has worked when the application was on a different server, so I though maybe the new server wasn't sending the size of the large SWF in the http headers. Firebug does show a progress bar though, so that is not the case, the information should be available.---
Update: That's actually incorrect, Apache does in fact not send the Content-Length the header. Going to look into that. :EndUpdate
It also works when I run the loader swf locally and change the URL (new URLRequest("Placemat.swf")) to the absolute URL of Placemat.swf on the server.
var l:Loader = new Loader();
addChild(l);
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, function(e:ProgressEvent) {
s.setProgress(e.bytesLoaded/e.bytesTotal);
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I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.
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I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:
ActionScript Code:
package {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;
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I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I would like to know if it's possible to add some jobs on the onload of my air app, what I mean is: I have an eventHandler which get the event "FlexEvent.APPLICATION_COMPLETE" but this event it`s dispatched after the progress bar ends, I would like to know if there is some event that I can handler and add my jobs there?!?
Or the only way to do this, it's doing a custom preloader??, like the link bellow:
Custom Preloader in Flex 4?
i have my main swf that loads different swfs for content.on a portfolio page i have two buttons web and print.by default print loads first.
but lets say someone has entered my portfolio and while print is loading the user clicks on web, the print has not done loading so its even listeners will not be removed causing a clash with my web swf pre loader and letting it work.
I have a progress bar inside a repeater and therefore I will need to use getRepeaterItem to set it's progress as suggested in this question.
How can I do that such that the value of progress may be taken from repMonitor.currentItem.threatLevel?
<mx:Accordion id="monAccordian" includeIn="Monitoring" x="10" y="10" width="554" height="242" change="monAccordianChange()" >
<mx:Repeater id="repMonitor" dataProvider="{monitoringArray}">
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