i'm just new flash and actioscript as well.i'm following exactly the tutorial of making a media player but on the progress bar and scrubber part, mine doesn't work.the progress bar won't progress at all while i'm playing a flv file, the scrubber works only by on loading the bytes but if i scrub it, it won't work. it will just be still works on playing the video from start to finish.
What do you guys think of this:[URL]..Link: Link This is a pathfinder script that I'm still working on. Just click a light square to watch the circle drive around the dark squares till it reaches the destination. Key down to adjust squares.
It will sometimes appear to be in an infinite loop, but it should eventually escape (note eventually). It also occasionally freezes in place. I have yet to figure out what causes this and therefore cannot fix it yet. Other than that it works quite well.
I'm checking work in progress with external swf's and the output error log keeps looping an "error opening URL". I don't want to sound stupid but is this because I'm saving each file as an .fla and the ActionScript is in swf's??
Is there anyway to kill a keypress event in progress(bubbling?). Basically I have a chat app that on pressing enter sends the message, also in the keypress handler it clears the input textfield. however it still adds the return back into the field and since its doing it after the keypress i cant shift the carret to zero. so you always ended up starting on line 2 with a on line 1. I tried to null and void the keypress when it hit my handler but that did not change anything. is there anyway way to kill the event once its called? basicly making sure any other handlers after it dont get called?
I am uploading a file to a server using a multipart URLLoader. I am able to upload the file fine. I have tried to listen to the progress event on the URLLoader but it only fires at the very end of the upload. How do I get the progress event more consistently through the upload?
I create a download progress event but I need tu use it seral time and the text apear only one time.[code]No problem for the first click, but after the progress text dont't appaear.
Has there been any word on when the output progress event is being implemented? At the moment flash sockets are useless at uploading anything other than basic text files or maybe images because we are unable to control the amount of data being sent. The way I see the output working at the moment is when trying to send large files, the input buffer becomes flooded and in the process of trying to transmit so much data at the same time, many packets are lost. I tested this by trying to transfer a 570mb AVI to an ftp server. By the time it got there the file was only 37mb. The event would allow us to calculate the network speed of the system doing the uploading and the speed of the server doing the downloading so that the buffer size and intervals can be optimized.
in Flex if i have a loader class (i.e., XMLLoader) and a document class (document.as) and in document.as I'm instantiating XMLLoadervar ldr:XMLLoader = new XMLLoader(url);... and on the document.as class I have a text box, which I would like updated with the progress from that XMLLoader is making by using URLLoaders progress event, continously. Meaning, the box would show the load in bytes that it is recievingI'm not sure how to constantly push data out of an event and add it to another class. For example:
myLstnr.addEventListener(ProgressEvent.PROGRESS, getProgress); private function getProgress():void {
When calling a swf with a two-scene preloader from within a Flash interface, the load status bar pops up showing 100% loaded, and the loader bar just sits there like that until the movie loads. The preload progress bars work as expected when the swf's are called from an HTML page.
how can I catch event ProgressEvent.PROGRESS when upload is starting?? I try to catch this event for creating progress bar, but it works when I download files from server to swf with a help from method load() URLLoader only. It dosen't work when uploading data (for example ByteArray) from swf to server..
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I'm trying to load an external swf file that will be used as a system.
[Code].....
Now, the progress handler is tracing out that the file is being loaded, but it never triggers the the Event.COMPLETE event. Tracing out the Loader.loaderInfo returns null in functions.
Have recently made a few educational activities which are experiencing performance problems on older machines. Basically, tweens are not completing and causing things to behave strangely.I don't think it's the well-known garbage collection problem with tweens not completing as I use TweenMax for all the tweens. Also, on any half-decent machine, everything works correctly but if tested on an old laptop it all goes a bit wrong.
EDIT: I've not got around to adding a pre-loader yet so things might take a while to download..
So i have a drag and drop game that has five answers that you drag to each approriate question. What I'm trying to do is, after they successfully dragged all of the answers to their questions, a button appears which allows the users to proceed onto the next part of the module.
Is there a bug in the as3 tween class that causes tweens to stop before completing. I read that there is and that a 3rd party tween class should be used. I'm just starting out learning as3 and experimenting but this would be good to know when I move onto more complex projects. Also the solution for this was to make your function global. Does this simply mean place your function in the top level of your movie.
I'm in the midst of creating a Bumptop styled selection tool. Right now I got as far as creating the tool itself (which actually works pretty good) and spreading some random square items on the stage. This is the class that creates the selection tool :
I am attempting to make an app in which you can load an image file from your computer or from a URL. I have the computer file part working fine, but am having an issue when I'm trying to load an image from a URL. Here is the code:
[Code]...
The problem: After the load is requested, it doesn't call any of my events. There are no errors and there is no loading. You can see from this code a snippet of things I've tried to see if there is an error. urlFile.text is a string returning from my flex textInput. I put in a hard coded string instead of the urlFile.text and that did not work. I changed to a URLLoader instead of a base Loader, and that sort of worked (it completed the load) but I couldn't do the image manipulation afterwards that I wanted to do, and I saw in other posts here that a Loader is the correct thing to be using.
I'm having some problem with a alpha tween, it works well when loading pictures then fades them IN and OUT but when I load a movieClip it only fades IN to, maybe 50%, the video object remain transparent. When I CLICK in other button before fades OUT, the movieClip fades to 100% and then it fades OUT.
The project is a XML gallery that loads images and movieClips (all external), the movieClips work like a container to one image (like the other pictures gallery) and one Youtube video (that remains over the picture).
If I remove the fadeIN tween all works fine, I think the problem was in the Timing of code compilation but I can't solve it out.[code]...
I'm trying to create the following application:There are 5 different (non overlapping) MC's placed on a still background. They each represent a parcel that will unwrap itself by clicking the corresponding button (invisible button laying over the MC). I want to accomplish two things:1. The viewer must be able to click each of the buttons at random, which should leave each of the buttons disabled after the first time being clicked. A parcel should only unwrap itself once.2. As soon as the last of the 5 parcels has been unwrapped (Each MC stops automatically: actionscript on last keyframe MC), a new MC should start playing automatically (continuing the application). Thus without having to click anything additionally.I hope there is somebody who can make any sence of what I have tried to explain.
For some reason the x++ loop to move clip doesn't work. There must be an easy fault. cX=iButton[i].x; while (cX>iX) { iButton[i].x=cX; cX-- }
It should move a thing smoothly, as I understand it, but it doesn't. It completes the while and then shows the iButton at iX, completing the loop without showing a thing meanwhile. I even put a 1000-count for{} loop to slow it down, but it just delayed the final outcome. I also tried to move the moving to a separate function, and into a package. (It's these menus I want to slow down.)
I am writing a peer-to-peer binary socket program. There are only two endpoints. One socket is listening on my laptop system. The other socket is broadcasting from my desktop system. I have a third program running on a hosted server, that is available to broker the connection between the two. My problem is that when the laptop and desktop are on the same network, they both have the same internet IP address but different intranet IPs, but when the laptop is on the road, then the IP addresses are different. In order to be truly peer-to-peer, I have to write it so that after the connection is established, that the two computers communicate directly between one another. How is this generally accomplished, when the two computers could potentially share the same IP address, if they are running on the same network?
The function shown below is trying to take data from a text input and refresh the data displayed. I am trying to get it to do so when the enter key is pressed. But it only refreshes on the second time enter is pressed. The "Enter pressed" is traced twice, but the "Enter Frame" is only shown after the second "Enter pressed" trace.
Code: trace("Enter Frame") function locRefresh(evt:KeyboardEvent) {
I'd attached one preloader.zip file in that there is FLA and SWF file is there now when you run the source file after completing the preloader to 100% it load test.swf file, now you export the file to preloader.swf and when you will run the preloader.swf file it will run properly but when you put this preloader.swf file into html file and after that you open this html file what will happen that after loading 100% preloader it will not to load test.swf file from html file.
Im trying to work with the Event class in actionscript 2.0 but its not working. Im actually working on xmlsockets. I have imported the xmlsocket library but it failed to load.