Professional :: Load Button After Completing Game?

Mar 17, 2010

So i have a drag and drop game that has five answers that you drag to each approriate question. What I'm trying to do is, after they successfully dragged all of the answers to their questions, a button appears which allows the users to proceed onto the next part of the module.

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Professional :: Flash Does Not Recognize Any Instance Name And No Code "completing"

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I am using Flash cs5 professional Program does not recognise any button or movieclip that has instance name in the same stage or whatever its place is in addition, for example when i wirte MouseEvent. there is no completion combobox occuring till  i write... import.fl...bla Ä°n flash cs4 there were no need to do it.. Am i missing something or do i need to download sth?

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Professional :: Flash Error 1009 Popup On Clicking Play Button Of Game?

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How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating.
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ActionScript 3.0 :: Loaded SWF Never Completing

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I'm trying to load an external swf file that will be used as a system.

[Code].....

Now, the progress handler is tracing out that the file is being loaded, but it never triggers the the Event.COMPLETE event. Tracing out the Loader.loaderInfo returns null in functions.

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Professional :: Simple Image Gallery To Load When Click A Button

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I need a simple image gallery to load when you click a button.  I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is  for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.

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ActionScript 3.0 :: Performance - Tweens Not Completing?

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[Code]...

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Flash :: Loading Image From URL In Actionscript 3 Not Completing

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[Code]...

The problem: After the load is requested, it doesn't call any of my events. There are no errors and there is no loading. You can see from this code a snippet of things I've tried to see if there is an error. urlFile.text is a string returning from my flex textInput. I put in a hard coded string instead of the urlFile.text and that did not work. I changed to a URLLoader instead of a base Loader, and that sort of worked (it completed the load) but I couldn't do the image manipulation afterwards that I wanted to do, and I saw in other posts here that a Loader is the correct thing to be using.

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ActionScript 2.0 :: Can't Get The Progress Bar Or Completing Event To Work?

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I am loading files via flash+php and I can't get the progress bar or completing event to work....and I am sure the solution is simple.

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ActionScript 3.0 :: Alpha Tween Video Not Completing

Jul 18, 2010

I'm having some problem with a alpha tween, it works well when loading pictures then fades them IN and OUT but when I load a movieClip it only fades IN to, maybe 50%, the video object remain transparent. When I CLICK in other button before fades OUT, the movieClip fades to 100% and then it fades OUT.

The project is a XML gallery that loads images and movieClips (all external), the movieClips work like a container to one image (like the other pictures gallery) and one Youtube video (that remains over the picture).

If I remove the fadeIN tween all works fine, I think the problem was in the Timing of code compilation but I can't solve it out.[code]...

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ActionScript 2.0 :: Start MC After Completing Serie Of Buttons?

Dec 9, 2010

I'm trying to create the following application:There are 5 different (non overlapping) MC's placed on a still background. They each represent a parcel that will unwrap itself by clicking the corresponding button (invisible button laying over the MC). I want to accomplish two things:1. The viewer must be able to click each of the buttons at random, which should leave each of the buttons disabled after the first time being clicked. A parcel should only unwrap itself once.2. As soon as the last of the 5 parcels has been unwrapped (Each MC stops automatically: actionscript on last keyframe MC), a new MC should start playing automatically (continuing the application). Thus without having to click anything additionally.I hope there is somebody who can make any sence of what I have tried to explain.

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Apr 2, 2010

For some reason the x++ loop to move clip doesn't work. There must be an easy fault.
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It should move a thing smoothly, as I understand it, but it doesn't. It completes the while and then shows the iButton at iX, completing the loop without showing a thing meanwhile. I even put a 1000-count for{} loop to slow it down, but it just delayed the final outcome. I also tried to move the moving to a separate function, and into a package. (It's these menus I want to slow down.)

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Flex :: Completing A Socket Connection Across An Intranet Or Internet

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I am writing a peer-to-peer binary socket program. There are only two endpoints. One socket is listening on my laptop system. The other socket is broadcasting from my desktop system. I have a third program running on a hosted server, that is available to broker the connection between the two. My problem is that when the laptop and desktop are on the same network, they both have the same internet IP address but different intranet IPs, but when the laptop is on the road, then the IP addresses are different. In order to be truly peer-to-peer, I have to write it so that after the connection is established, that the two computers communicate directly between one another. How is this generally accomplished, when the two computers could potentially share the same IP address, if they are running on the same network?

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ActionScript 3.0 :: Function Not Fully Completing Every Other Time Called?

Mar 26, 2009

The function shown below is trying to take data from a text input and refresh the data displayed. I am trying to get it to do so when the enter key is pressed. But it only refreshes on the second time enter is pressed. The "Enter pressed" is traced twice, but the "Enter Frame" is only shown after the second "Enter pressed" trace.

Code:
trace("Enter Frame")
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[code]......

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ActionScript 3.0 :: Reduce CPU Load In Game?

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Having a problem with a game, The cpu load at the start when all the elements are on the stage is between 120 - 150%. Far too high. I reduced the frame rate from 30 to 24 and now the cpu load is around 100 - 125% which is still too high for my liking !! I'm wondering if this code can be optimized, I'm sure this is the cause, it's running within a movieclip class on 15 movies at the start.. 

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ActionScript 3.0 :: Mozilla Browsers Can't Load The Game Swf?

Mar 1, 2011

i hv made a game i split them in two files 1 file is index which have preloader and other is game which have game... problem is, some mozilla browsers can't load the game swf...l

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ActionScript 3.0 :: Load One Game Level At A Time?

Jan 12, 2012

I have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.

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ActionScript 2.0 :: Dynamic Swf - Load Only Once At The Start Of The Game

Aug 6, 2008

I am making a big big big game, and I came across a huge problem. My game has over 60 unique units, which mean that the library of my .fla file is REALLY huge. Flash just can't handle it anymore, and crashes every 5 min. I can't optimize it(already did) and I can't cut through the content. I think I found a solution: I will load my units from external .swf. Sooo, the thing is, I want to load these swf only once, at the start of the game. Here is how it goes: I divided my units in many packets, and set every unit to be "exported for Actionscript" in the library. This way, ill load the .swf and its library at the beginning of the game and I will be able to attach the units MC over runtime.

[Code]....

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Flash :: Game - All Resources Do Not Completely Load For Different Users

Mar 10, 2010

I am running an online flash multiplayer game. However, I have been facing a problem lately where some users cannot actually completely load all the resources required to run the game. The percentage that users get stuck at is different for different users (for instance, one could get stuck at 43% and some other at 91%). I don't think there is any problem with the files as such because the resources are completely loaded for the majority of the users and the game works just fine for them. Has anyone faced such a problem before?

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How To Perform Load / Stress Testing For Flash Game

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I am facing some issues in load/stress testing of Flash based on line game. How can I perform Load/Stress testing for a flash game (it may be off line or on line)? Would you recommend any automated tool for testing a flash game? Where I can create virtual users and define some predefine scenarios?

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ActionScript 3.0 :: Load External Sounds To Be Used For Events In A Game?

Mar 20, 2011

I have a game where sounds are triggered when things happen. These sounds need to be loaded externally so they can be changed. It seems like the sound class is just for loading streaming sound files. Is there a good way to load in these sounds and then have them triggerable and controllable by game events?

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ActionScript 3.0 :: Save Load Game Using Shared Object?

Dec 29, 2011

im creating a side scrolling game project in flash as3..

and one of the requirements is saving and loading the game.

this is what i wanted to do.

the game can save the name, score, and the specific location of the character,

or maybe im thinking of a checkpoint or a savepoint.

ive read some articles about shared object, and im thinking on using it, but i really cant get it.

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ActionScript 3.0 :: Adding Game To Flash File - Load Assets And XML

Feb 29, 2012

I am trying to add games to a Flash file. They are in different folders and the assest and xml information is not coming with it? I get the error :
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status: error Error #2032: Stream Error. URL:
file:///G|/%2D%2DWORK%2D%2D/Gilcrease%20Projects/Kravis/images/
Here are the files I need to load into the main file.

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ActionScript 2.0 :: When Click 'Bone Memory' Game It Load Up Fine

May 7, 2004

The prblem that i have is that when i click the 'Bone Memory' game it load up fine. I can play the game and the 'Play Again' button work as well.The problem occurs when i use the 'Main Menu' button. It goes to the main screen, which is fine, but the 'duplicate' cards that were created for the game appear on this main screen when they shouldn't. This in turn causes problems with playing the game when the 'Bone Memory' button is selected for the second time. The cards are all in the wrong places.I am attching the file with the code. The main screen and game were created seperatly and i have tried to combine the in the file attched.

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ActionScript 3.0 :: Loading Resources - Create A Loader To Load My Game?

Dec 20, 2009

I am making a game, then I learned to load the resources (images,etc) just when I need them, using the Loader class.I would like to know if I embed them they would be loaded with the game swf file (I am thinking as if my game is on a website) or when I instantiate them.If I load it one time and not use it anymore (loose its reference) and after some time load it again, will it be downloaded from server again? Or it will load from my pc? If I put the resources on a folder in the server (now I am using a folder on my pc) anyone would go there and get all the resources! What should I do? how my game would work on a website, not on my PC only I got the idea to create a loader to load my game, but I cant think about the resources loading,

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Actionscript 3 :: How To Load The Level Data Externally - Building A Tile Game

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I'm building a basic tile game containing 3 layers of 'tiles' image the game has a dimension of 3x3 my data array's look like this:

[Code]...

How can i load this data from an external file which is easy to edit for the level-desiners ? (and what is best to use, xml, json,?) Is is not better to just use 1 datafile instead of 3 and what is the best way to do this?

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Professional :: AS3 RTS Game Using Flex 4 Sdk

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I AS3 RTS game using Flex 4 sdk(pure actionscript ), do you have any good tutorials I could use

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