ActionScript 2.0 :: Start MC After Completing Serie Of Buttons?
Dec 9, 2010
I'm trying to create the following application:There are 5 different (non overlapping) MC's placed on a still background. They each represent a parcel that will unwrap itself by clicking the corresponding button (invisible button laying over the MC). I want to accomplish two things:1. The viewer must be able to click each of the buttons at random, which should leave each of the buttons disabled after the first time being clicked. A parcel should only unwrap itself once.2. As soon as the last of the 5 parcels has been unwrapped (Each MC stops automatically: actionscript on last keyframe MC), a new MC should start playing automatically (continuing the application). Thus without having to click anything additionally.I hope there is somebody who can make any sence of what I have tried to explain.
movieClip loads multiple XML files that populates a serie of buttons (names of the players). What I need to do is, sort the buttons by the names of the players.
I added the .fla and one of the .xml files.
I've read that I should put my xml data into an Array but I could'nt.
I'm trying to load an external swf file that will be used as a system.
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Now, the progress handler is tracing out that the file is being loaded, but it never triggers the the Event.COMPLETE event. Tracing out the Loader.loaderInfo returns null in functions.
Have recently made a few educational activities which are experiencing performance problems on older machines. Basically, tweens are not completing and causing things to behave strangely.I don't think it's the well-known garbage collection problem with tweens not completing as I use TweenMax for all the tweens. Also, on any half-decent machine, everything works correctly but if tested on an old laptop it all goes a bit wrong.
EDIT: I've not got around to adding a pre-loader yet so things might take a while to download..
I am building a fake Windows looking OS in Flash for a project of mine. So far I have a clickable start menu, and I want the categories inside the start menu to be able to be rolled over like in Windows and open up to clickable links. Just click the start menu in Windows, and then scroll into "All Programs". I want to be able to have scrolling buttons like that. I am using Adobe Flash CS3 Professional and Actionscript 3.0. I've only ever used Flash in the past to make cartoons and things of that nature.
I created these buttons that should do the following screen. Be dark when the mouse is not over them. Smoothly transit to a brighter colour when the mouse get's over them and then again smoothly transit to dark when the mouse get's away. To do so I created 2 animations the one that gets the button darker and the one that gets the button brighter (which is actually the normal picture of the button). The button statuses are these:
UP: Bright to Dark animation OVER: Dark to Bright animation DOWN: Bright picture HIT: Bright picture
now the buttons work perfectly except for the fact that when i turn on the scene before they get dark the buttons have to go through the up animation (bright to dark) so it looks like turning all the lights off. How do i have my buttons start off being dark?
I'm currently making a little header in flash. I created an animation ( things appearing and such ), and I like the way it is. But I'd like to know if it's possible to create two buttons : "stop animation" and "start animation", allowing people not to see the opening animation even if they reload the page and to skip to the last frame. The thing is it's the header of my forum : so it can be a bit annoying if it loads everytime you click on another page.
I read somewhere it's possible by using the "cookies", and a ... "shared object" ?
Im new to AS3 and I am trying to get the buttons on my stage to start and stop different animations. I am getting the following error from the "Mouse Trail" section.[code]
So i have a drag and drop game that has five answers that you drag to each approriate question. What I'm trying to do is, after they successfully dragged all of the answers to their questions, a button appears which allows the users to proceed onto the next part of the module.
Is there a bug in the as3 tween class that causes tweens to stop before completing. I read that there is and that a 3rd party tween class should be used. I'm just starting out learning as3 and experimenting but this would be good to know when I move onto more complex projects. Also the solution for this was to make your function global. Does this simply mean place your function in the top level of your movie.
I'm in the midst of creating a Bumptop styled selection tool. Right now I got as far as creating the tool itself (which actually works pretty good) and spreading some random square items on the stage. This is the class that creates the selection tool :
I am attempting to make an app in which you can load an image file from your computer or from a URL. I have the computer file part working fine, but am having an issue when I'm trying to load an image from a URL. Here is the code:
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The problem: After the load is requested, it doesn't call any of my events. There are no errors and there is no loading. You can see from this code a snippet of things I've tried to see if there is an error. urlFile.text is a string returning from my flex textInput. I put in a hard coded string instead of the urlFile.text and that did not work. I changed to a URLLoader instead of a base Loader, and that sort of worked (it completed the load) but I couldn't do the image manipulation afterwards that I wanted to do, and I saw in other posts here that a Loader is the correct thing to be using.
I'm having some problem with a alpha tween, it works well when loading pictures then fades them IN and OUT but when I load a movieClip it only fades IN to, maybe 50%, the video object remain transparent. When I CLICK in other button before fades OUT, the movieClip fades to 100% and then it fades OUT.
The project is a XML gallery that loads images and movieClips (all external), the movieClips work like a container to one image (like the other pictures gallery) and one Youtube video (that remains over the picture).
If I remove the fadeIN tween all works fine, I think the problem was in the Timing of code compilation but I can't solve it out.[code]...
For some reason the x++ loop to move clip doesn't work. There must be an easy fault. cX=iButton[i].x; while (cX>iX) { iButton[i].x=cX; cX-- }
It should move a thing smoothly, as I understand it, but it doesn't. It completes the while and then shows the iButton at iX, completing the loop without showing a thing meanwhile. I even put a 1000-count for{} loop to slow it down, but it just delayed the final outcome. I also tried to move the moving to a separate function, and into a package. (It's these menus I want to slow down.)
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
I am writing a peer-to-peer binary socket program. There are only two endpoints. One socket is listening on my laptop system. The other socket is broadcasting from my desktop system. I have a third program running on a hosted server, that is available to broker the connection between the two. My problem is that when the laptop and desktop are on the same network, they both have the same internet IP address but different intranet IPs, but when the laptop is on the road, then the IP addresses are different. In order to be truly peer-to-peer, I have to write it so that after the connection is established, that the two computers communicate directly between one another. How is this generally accomplished, when the two computers could potentially share the same IP address, if they are running on the same network?
The function shown below is trying to take data from a text input and refresh the data displayed. I am trying to get it to do so when the enter key is pressed. But it only refreshes on the second time enter is pressed. The "Enter pressed" is traced twice, but the "Enter Frame" is only shown after the second "Enter pressed" trace.
Code: trace("Enter Frame") function locRefresh(evt:KeyboardEvent) {
I am making a webpage for class and i copied all the code from previous projects that i made that worked fine. I made a menu that once you go over the button it starts a 2 motion tweens that end with buttons appearing. i keep getting the message TypeError: Error #1009: Cannot access a property or method of a null object reference.
The whole code is this stop(); back.addEventListener(MouseEvent.MOUSE_OVER,back1); function back1(event:MouseEvent):void { gotoAndPlay("one");} pump_link.addEventListener(MouseEvent.MOUSE_DOWN,pump_btn); function pump_btn(event:MouseEvent):void { MovieClip(parent).gotoAndPlay("pumpkin_frame", "pumpkin");}
I'd attached one preloader.zip file in that there is FLA and SWF file is there now when you run the source file after completing the preloader to 100% it load test.swf file, now you export the file to preloader.swf and when you will run the preloader.swf file it will run properly but when you put this preloader.swf file into html file and after that you open this html file what will happen that after loading 100% preloader it will not to load test.swf file from html file.
I want a site to have background music, but when I attach the music to the file it makes it quite large ...3 meg and the site is slow to load. Is there any way of having the music separate from the flash file and still have start stop music buttons?
I am using Flash cs5 professional Program does not recognise any button or movieclip that has instance name in the same stage or whatever its place is in addition, for example when i wirte MouseEvent. there is no completion combobox occuring till i write... import.fl...bla Ä°n flash cs4 there were no need to do it.. Am i missing something or do i need to download sth?
i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
I need to make a button on the first frame saying "play animation", and another at the end saying "replay animation".
I can't figure out how to do this in 3.0. The version I learnt in 2.0 doesn't work, and every internet tutorial I've looked at includes at least 20 lines of something that (to me, as a beginner) looks like indecipherable gibberish.
In 2.0, I was taught to use: on(release) {gotoAndPlay('animstart')}; ...or similar.
What can I use in 3.0? Does it really have to be 20 lines long? I just want to make it go to the next frame, that's all - I've already done the graphics.
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]