ActionScript 2.0 :: Pathfinder - Work In Progress?
Jul 14, 2004
What do you guys think of this:[URL]..Link: Link This is a pathfinder script that I'm still working on. Just click a light square to watch the circle drive around the dark squares till it reaches the destination. Key down to adjust squares.
It will sometimes appear to be in an infinite loop, but it should eventually escape (note eventually). It also occasionally freezes in place. I have yet to figure out what causes this and therefore cannot fix it yet. Other than that it works quite well.
I am currently working on a quite big map and trying to provide the shortest path service between two points. From what I saw, this is possible with a small map since it has to calculate ALL possible paths and then choose the shortest one (Am I right?).
i'm just new flash and actioscript as well.i'm following exactly the tutorial of making a media player but on the progress bar and scrubber part, mine doesn't work.the progress bar won't progress at all while i'm playing a flv file, the scrubber works only by on loading the bytes but if i scrub it, it won't work. it will just be still works on playing the video from start to finish.
I'm checking work in progress with external swf's and the output error log keeps looping an "error opening URL". I don't want to sound stupid but is this because I'm saving each file as an .fla and the ActionScript is in swf's??
When calling a swf with a two-scene preloader from within a Flash interface, the load status bar pops up showing 100% loaded, and the loader bar just sits there like that until the movie loads. The preload progress bars work as expected when the swf's are called from an HTML page.
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I have created a progress bar using AS2 before but I only vaggly remember how I know that it involes using some code that deals with percentages but other then that I don't remember how to do it and I really don't remember how to apply it to my my .swf. and have it appear in my HTML page.My flash file was created using AS2 in Flash CS3
I've been having a hard time for some days now trying to make a progressbar in AC3. I searched the web and tried several different approaches and attempts but nothing works. I hope I can get some input from here now...
The main portion of the applicataion is working. It's only when I try to use AC3 to control the jumps in the timeline the problem occours.
As I run the code all the trace-statements is printed. But the bytes is 0 all the time. I guess this has something to do with the main problem. I tried to simulate the download-process, but in this way not even the "kirupatxt.text = "TESTING";" is printed in my dynamic textfield.
I've created a progress bar animation to load an external SWF file as described in this document: [URL] The problem is, the SWF file i want to load is a magazine exported from Indesign, so I want it to display one page (frame) at a time (you can go to the next page using the navigation buttons provided). When I use the method mentioned above the clip loads, but then it plays... so how can i make it stop at the first frame?
I need to add a progress bar/playback controls for a presentation built in AS 2.0 which has such length voice over in it we've decided we need to give the user the ability to see where they are in the timeline and scrub through sections of the presentation. I'm familiar with stop and pause button code in situations like this, but it's the first time I've needed this kind of functionality. Presently, the first part of my project is set up with several scenes and is completely linear. The second section is interactive with swfs loaded into empty movieclips.
I've found a number of references to progress bars online, but they're all for loading content, not for navigating once content is downloaded.
I am trying to make a progress bar to show the my application loading status. I google a lot but it only shows how to use progress bar for elements (ex: images, datagrid). I need to know the progress bar setup for the entire application.
I have an mp3 progress bar with my mp3 player.When the song is loading/playing the progress bar jumps around until the song has completely downloaded/loaded.Is this the normal functionality.[code]
I tried to create a simple progress bar by adding the ProgressBar component to my library, renaming it to "progressBar" and giving it an instance name of "progressBar" as well as adding the following code to my main class:
I'm having issues with a progress bar of a flv component. It goes beyond the limits and cannot control the movie or see the load progress. My problem can be seen here: [URL] To see the problem: Click ARQUITETURA -> Click REPRESENTAĆĆO -> Click VIDEOS DIGITAIS
I want to add a progress bar to my UILoader, now its easy to add the progressBar and make it load different images, but how can I add the progress that its loading in text by the progessBar
Show the progressBar and the the % of the file being loaded into the UILoader. And then after it loaded the picture the progressBar's visiblity must go to false.
is it possible to create a progress bar which shows the progress of a setInterval?so if ive used setInterval(foo, 4000); it will "load" up to each function call...
I am struggling with trying to deal with variables & loading.I have two movies: one - is the Player - it has a progress bar, much like preloading bar. it gets these from..two - the footage it has a looping MC in it that runs the progress bar with the following code:[code]You have to constantly refresh the values; hence the loop.I need to move this to the main movie. Did I mention that this is all loaded dymanically? movieName ="video1. swf"/Can I swap the _root.movie.getBytes with the variable so that it'll gauge the progress of the load? Haven't figured out have to make it actually work.The next logical step is to have an icon that shows where the viewer is in the movie.URL...
some code that preloads XML with a progress bar / percentage and once it has done that, reads from the XML file - Because atm, I have a progress bar and it loads etc etc, but then if I do a "preview with certain internet speed" it doesn't load the XML properly?Heres my code:Frame1
I'm having this strange problem with the progress bar in the gallery section of my site. I made the site on flash.Go to the English section and click any image. you'll see the progress bar not working but wait a bit untill the gallery loads. There's no close button but if move your mouse pointer to the up right corner it's there, click it. Now click on the same image and you'll notice that now the progress bar and close button works fine.url.. It's weird because when i publish the site and test it on my computer it works fine. But when i upload the files to the server this happens. The preloader only works when it's in the computer cache.
The tutorial used dynamic text to count the bytes loaded, displaying this in a percentage number (1% - 100%). I want to add a progress bar to the preloader animation. The bar shows up but does not expand as the bytes are loaded.
var mcl:MovieClipLoader = new MovieClipLoader(); var mclL:Object = new Object(); var mclL:Object = new Object();
I have about 8000 rows of data being process, of course this doesn't take long, but it isn't instantaneous, so I'm using a progress bar to show the progression through.I've placed my progbar on the stage, and it is visible, but when I start the progressing of information in a for loop, the advancement of the progress bar doesn't display. I've placed a trace element within a custom component that includes the progress bar, and the trace is doing exactly what it is suppose to do. However, the progress indicator isn't advancing forward.
The main question is, is there a way to "refresh" the progress indicator to correctly indicate the current load level. I've found that rendering will not occur until the thread has completed it processing, so I need to show a visual representation of the load without compromising the speed of the load.
Code: var SimulateTimer:Timer = new Timer(100) //100ms timer SimulateTimer.addEventListener(TimerEvent.TIMER,doSomeWork) var j:int
[code]....
You can similarly do this with setInterval, but from the methods I've tried, there was a very noticeable effect in the overall speed of the processing.
As I said once before I'm making a dialogue based flash game.I'm relatively new to flash, so I've been having to scavenge for bits of code for what I want to do...-------Right now my situation is this -When a player "talks" with a character by pressing the "talk" button I want them to be able to pick up at the conversation point they were at last time. Not a save file, but more of a progression,so if they were to explore other parts of the world and come back to the same character, they'd have to click on the same "talk" button, but //still// be advanced in their dialogue tree.
Is there a way to do with with action script code?Something that will tell flash, "Oh, this is where we left off, I'll go to the next frame of dialogue" when players clic on the "talk" button?My only idea to do something like this is quite a hassle -make a variable named "times talked to" and have the button depended on this variable, and make it gain a point every time it is pressed,but I'm under the impression that this effect can be achieved without something like this.
I have a fla file that loads a slide show from an XML file. The xml file contains info about each slide. There's over a 100 slides so the loading takes some time. However I'm not getting actual load progress. It traces nothing until after the load is complete and then it shows the progress that it should have traced one by one, however it traced them all at once on the complete. Because it's not firing the onProgress correctly my preloader is rendered useless. Am I doing something wrong on is this a bug in Flash?