ActionScript 2.0 :: Preloader Progress Bar Work As Expected When The Swf's Are Called From An HTML Page

Apr 21, 2003

When calling a swf with a two-scene preloader from within a Flash interface, the load status bar pops up showing 100% loaded, and the loader bar just sits there like that until the movie loads. The preload progress bars work as expected when the swf's are called from an HTML page.

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here is the script that i am using.

Code:
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[code].....

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the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.

My question therefore is this:Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete?

That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.

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Code:
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[code]....

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function SetProgress(value:Number)
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Code:
package {
import flash.display.Loader;
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import flash.events.Event;

The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.

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ActionScript 2.0 :: How To Make A Sharp Progress Preloader

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stop();
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[Code] .....

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I'm trying to set up a preloader to show the load progress of the main swf, which has all of it's assets embedded. I found the factory class method as described on bit-101, but no load progress ever seems to show. The swf loads fine, but the bytesLoaded is always equal to bytesTotal and therefore the preloader is never called.

[Code]...

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[Code]...

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I have tried the following things:

1. Using relative vs absolute file paths for the external swfs makes no difference to the behaviour.

2. Changed publish settings to export AS classes in other than the first frame - didn't have any anyway. No change.

3. Unchecked "export in first frame" for absolutely everything. Tried both checking and unchecking this for the actual loader_mc. No change.

I'd post my fla instead of code, but I'm using Flash 8 and can't save any earlier than MX2004 and people don't really seem to look at them that much when I post them. If anyone would like to see, I will upload.

Preload code (on main timeline)

Code:
stop();
onEnterFrame = function()
{

[Code].....

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My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)

[CODE]...

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How can I command the pre-loader to track the progress of the download?

public function loadImage(filename:String):void
{
// show the preloader
reloader.visible = true;

[Code].....

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I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?

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I have the following:

[Code]...

Everything runs fine except the progress bar doesn't seem to be monitoring the FOB movieclip.

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Code:
bar.scaleX = 0;
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[code]....

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