ActionScript 2.0 :: LoadClip And Preloader - Progress Bar Doesn't Seem To Be Monitoring The FOB Movieclip

Jul 9, 2009

I have the following:

[Code]...

Everything runs fine except the progress bar doesn't seem to be monitoring the FOB movieclip.

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Discovered yesterday that the preloader I've been working with (loads external SWFs into levels based on this tutorial) which works fine on a local preview and IE, is having some major issues in Firefox. I thought this was a little bizarre at first but have since discovered that it could be something to do with 4 bytes that IE ignores but Firefox has a problem with. I've been searching for a solution that I can use pretty much constantly since then, and I'm stumped. Here's a link if you want to see it in (in)action: link

In IE, everything is good. Page loads, preloader starts at the bottom of the progress bar and progress is acurate. In Firefox, page loads, external swfs DO preload but progress bar doesn't display. When swfs are 100% loaded, the full progress bar appears with my "click to enter" link. But people will definitely have left the page thinking nothing is happening by then.

[Code]...

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ActionScript 2.0 :: F8 - Files Load, But Preloader Progress Bar Doesn't Appear

Feb 22, 2006

why the preloader script below might not be working correctly in all browsers? It definitely loads the files properly, but the progress bar does not show in firefox. It just shows a blank screen until the files are 100% loaded, then the enter site logo appears.

I have tried the following things:

1. Using relative vs absolute file paths for the external swfs makes no difference to the behaviour.

2. Changed publish settings to export AS classes in other than the first frame - didn't have any anyway. No change.

3. Unchecked "export in first frame" for absolutely everything. Tried both checking and unchecking this for the actual loader_mc. No change.

I'd post my fla instead of code, but I'm using Flash 8 and can't save any earlier than MX2004 and people don't really seem to look at them that much when I post them. If anyone would like to see, I will upload.

Preload code (on main timeline)

Code:
stop();
onEnterFrame = function()
{

[Code].....

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I have a Flex3 application which has to be capable of uploading multiple files and monitoring each files individual progress using a label NOT a progress bar.

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i have build a flash project where most of the content externally loads in to the main movie. for each chapter i made a "Loader" component, and a "progressBar" connected to the "Loader". during building i was re checking that all is working well (test movie with "simulate download"). then, i was uploading it to my server and when i view it on "fireFox", or "Safari" , it all working. but, when trying to view it on "IE", i never see the "progressBar" and, all the Actions that relate to the "on (complete) {}" never happens.

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I used the preloader AS3 found here and it work fine localy but in firefox 4.0.1 it doesnt show the percent and the scale of the progress bar.
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I'm trying to track the progress of a file upload in AS3, and I'm getting strange behavior. When I select a file and upload it, the progress is instantaneously 100% even if the file is 10 or more megabytes, but it's not finished. The onComplete event is fired about 30 second to a few minutes later (depending on file size) when the file has really finished uploading. I've tested this locally and on the server, the behaviour is the same. Has anyone else experienced this? Very frustrating ...

Otherwise, the file is uploading fine. The code is simple:

myFileReference.addEventListener(ProgressEvent.PROGRESS, onUploadProgress);
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here is the script that i am using.

Code:
myMCL.loadClip("load.swf", 50);
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[code].....

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the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.

My question therefore is this:Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete?

That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.

Here's the code from the tutorial:

Code:
var imageLoader:Loader;
function loadImage(url:String):void {
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[code]....

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I studied the above mentioned tutorial. I used this code.

function SetProgress(value:Number)
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When I experimented it, got an error like this.

Access of undefined property base.

I gave all the movieclip names correctly.

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I am trying to dublicate a loaded movie clip multiple time. Below is the code. I am wondering if someone can advice on how to dublicate it using loadClip method.

[Code]...

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I am trying to dublicate a loaded movie clip multiple time. Below is the code.how to dublicate it using loadClip method.[code]...

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How to show the Progress bar at 0%, as it currently shows around 50%+ rather than starting at 0%.

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I'm writing a simple image preloader and attempting to use ProgressEvent.PROGRESS on my Loader to update a simple graphic bar. All pretty standard fare so far, so I'll show you the code:

Code:
package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;

The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.

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1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0) didn't help me much.. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader???

2.) My second problem is that I want to make a preloader on preloader like kigot.com have..

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I'm trying to make it so that the first 99 frames of a 198 frame preloader run even when the swf is loaded into the cache. I have the script looping the second 99 frames of the preloader while the movie is loading, but when it's already loaded, I only want the first 99. Right now, when the movie is already loaded, I'm only able to skip over the preloader altogether and go right to the movie OR I can see a loop that starts at the beginning of the preloader and then cycles through the second 99 frames indefinitely and never goes on to the movie that's loaded.

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stop();
preloader.play();
function everyFrame(event:Event):void {
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preloader.gotoAndPlay(100);
[Code] .....

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I'm trying to set up a preloader to show the load progress of the main swf, which has all of it's assets embedded. I found the factory class method as described on bit-101, but no load progress ever seems to show. The swf loads fine, but the bytesLoaded is always equal to bytesTotal and therefore the preloader is never called.

[Code]...

This correctly calls the Factory class first, and then instansiates Main and calls init(). But as I mentioned above the preloading is never shown as it seems to be loading everything straight away.Is this a problem with the way I'm embedding the images or because I'm testing locally?

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1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0).. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader?

2.) My second problem is that I want to make a preloader on preloader like [URL] have.. I did a "little" research but couldn't find anything..

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I have a Flash site that I'm designing. The movie that I'm working with is the main movie into which my external .swf's will get loaded into. Now in the very first frame of my main .swf I have the progress bar component setup running in manual mode (I'm running in manual mode because I'm not using the loader component in conjunction with the progress bar. I figured that I wouldn't need the loader just yet because this is the progress bar for the main movie and not for an external .swf...) with this code:

Code:
var kalarahProgress:mx.controls.ProgressBar;
kalarahProgress.mode = manual;
kalarahProgress.indeterminate = true;[code]....

Now when I test it in FlashMX 2K4 Pro using "Simulate Download", everything works fine EXCEPT: Theres this white box that shows up right where my progress bar is in the first frame. After the progress bar loads (itself) then, you actually see the "candycane" indeterminate load bar and then after my other frames in the movie loads, it goes into my second frame and everything is cool.How can I make that white box go away? I tried using actionscript that would make the progress bar invisible until after it finished loading and then go to visible, but when I tried that, the component never came back visible. I just need to make that white box go away, it's taking away from the "beauty" of everything else. Also, my load bar doesn't show any percentages. It just flashes "loading" until after the rest of the frames are loaded. How can I get it to show the percentage of whats loaded so far?To download a copy of my .fla, just click here.

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My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)

[CODE]...

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public function loadImage(filename:String):void
{
// show the preloader
reloader.visible = true;

[Code].....

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I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?

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i found out when i add a dynamic mask to my preloader progress bar (for transition out) its not scaling correct. I think its because my bar isn�t tweening to the correct "stageWidth" during progress until it completes. I setted it up like that:

// Preloder Progress Bar

Code:
bar.scaleX = 0;
bar.graphics.beginFill(0xff3333,1);
bar.graphics.drawRect(0,0,stage.stageWidth,4);

[code]....

Somehow it looks like 100% of the loading progress doesn�t represent the entire stageWidth so my bar animation finishes some pixels before reaching stageWidth end. NowJust noticed it now after adding a dynamic mask to my preloaders progress bar.

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When calling a swf with a two-scene preloader from within a Flash interface, the load status bar pops up showing 100% loaded, and the loader bar just sits there like that until the movie loads. The preload progress bars work as expected when the swf's are called from an HTML page.

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ActionScript 3.0 :: "Creating A Preloader And Progress Bar" ?

Mar 24, 2010

I've done the tutorial in the topic-title and it's great and easy to understand. I do have one question though: Right now, the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.

Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete? That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.Here's the code from the tutorial:

Code:
var imageLoader:Loader;
function loadImage(url:String):void {
// Show Preloader[code]....

View 6 Replies







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