ActionScript 3.0 :: "Creating A Preloader And Progress Bar" ?
Mar 24, 2010
I've done the tutorial in the topic-title and it's great and easy to understand. I do have one question though: Right now, the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.
Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete? That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.Here's the code from the tutorial:
Code:
var imageLoader:Loader;
function loadImage(url:String):void {
// Show Preloader[code]....
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Similar Posts:
Jan 8, 2010
the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.
My question therefore is this:Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete?
That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.
Here's the code from the tutorial:
Code:
var imageLoader:Loader;
function loadImage(url:String):void {
// Show Preloader
preloader_projekt1.visible = true;
[code]....
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Jun 26, 2011
I studied the above mentioned tutorial. I used this code.
function SetProgress(value:Number)
{
progress.width = value*base.width;
}
preloader.SetProgress(.5);
When I experimented it, got an error like this.
Access of undefined property base.
I gave all the movieclip names correctly.
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Oct 26, 2005
here is the script that i am using.
Code:
myMCL.loadClip("load.swf", 50);
var myMCL:MovieClipLoader = new MovieClipLoader();
[code].....
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Mar 27, 2010
I have made my first flash website. I want to add a progressbar (preloader) for my welcomepage. I tried the progressbar component, but I couldn't find any way to match the time which is needed for swf to be loaded whith the time that longs the progressbar to ritch 100%.
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Apr 8, 2011
I've been testing a file from my server and I'm getting varying results using different browsers. IE8 is displaying the file as intended however Firefox and Chrome give me an annoying little glitch. The problem lies with the way my preloader reacts using the MovieClipLoader class.
I have a main file with subsections where swfs are loaded in to blank clips. I'm using a preloader to display their progress and the preloader displays an animation by percentage increment up to 100%. If the target clip is not yet loaded then the preloader functions as intended across all browsers. However, if I revisit an already visited section where the preloader should not display due to the file having been already loaded, I'm getting a brief flicker (around 1 frame) of the preloader in a random state of load progress. Again, this does not apply to IE8 - everything there seems to be in order.It's as though it's firing onLoadProgress for a brief instant instead of just going to onLoadComplete.
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Sep 1, 2009
I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
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Jun 21, 2006
How to show the Progress bar at 0%, as it currently shows around 50%+ rather than starting at 0%.
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Aug 24, 2009
I'm writing a simple image preloader and attempting to use ProgressEvent.PROGRESS on my Loader to update a simple graphic bar. All pretty standard fare so far, so I'll show you the code:
Code:
package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.
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Dec 30, 2004
1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0) didn't help me much.. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader???
2.) My second problem is that I want to make a preloader on preloader like kigot.com have..
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Feb 3, 2010
I'm trying to make it so that the first 99 frames of a 198 frame preloader run even when the swf is loaded into the cache. I have the script looping the second 99 frames of the preloader while the movie is loading, but when it's already loaded, I only want the first 99. Right now, when the movie is already loaded, I'm only able to skip over the preloader altogether and go right to the movie OR I can see a loop that starts at the beginning of the preloader and then cycles through the second 99 frames indefinitely and never goes on to the movie that's loaded.
At first I was using two separate movie clips, one for the first 99 frames and another for the second 99, but since that didn't work, I combined the files to see if that would work, but it didn't. Is it even possible to use a conditional with the onComplete function that's supposed to run when the loading is done, so that onComplete only happens if the current frame of the preloader is greater than 99? Here's my script for frame 1 of my movie. The movie proper starts on frame 2, and preloader is the 198 frame movie clip in the library. The result of this script is an endless cycling of the preloader even when the movie's loaded.
stop();
preloader.play();
function everyFrame(event:Event):void {
if (preloader.currentFrame == 198) {
preloader.gotoAndPlay(100);
[Code] .....
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Nov 3, 2009
I'm trying to set up a preloader to show the load progress of the main swf, which has all of it's assets embedded. I found the factory class method as described on bit-101, but no load progress ever seems to show. The swf loads fine, but the bytesLoaded is always equal to bytesTotal and therefore the preloader is never called.
[Code]...
This correctly calls the Factory class first, and then instansiates Main and calls init(). But as I mentioned above the preloading is never shown as it seems to be loading everything straight away.Is this a problem with the way I'm embedding the images or because I'm testing locally?
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Jun 1, 2010
I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.
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Dec 30, 2004
1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0).. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader?
2.) My second problem is that I want to make a preloader on preloader like [URL] have.. I did a "little" research but couldn't find anything..
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Feb 17, 2006
Discovered yesterday that the preloader I've been working with (loads external SWFs into levels based on this tutorial) which works fine on a local preview and IE, is having some major issues in Firefox. I thought this was a little bizarre at first but have since discovered that it could be something to do with 4 bytes that IE ignores but Firefox has a problem with. I've been searching for a solution that I can use pretty much constantly since then, and I'm stumped. Here's a link if you want to see it in (in)action: link
In IE, everything is good. Page loads, preloader starts at the bottom of the progress bar and progress is acurate. In Firefox, page loads, external swfs DO preload but progress bar doesn't display. When swfs are 100% loaded, the full progress bar appears with my "click to enter" link. But people will definitely have left the page thinking nothing is happening by then.
[Code]...
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Feb 22, 2006
why the preloader script below might not be working correctly in all browsers? It definitely loads the files properly, but the progress bar does not show in firefox. It just shows a blank screen until the files are 100% loaded, then the enter site logo appears.
I have tried the following things:
1. Using relative vs absolute file paths for the external swfs makes no difference to the behaviour.
2. Changed publish settings to export AS classes in other than the first frame - didn't have any anyway. No change.
3. Unchecked "export in first frame" for absolutely everything. Tried both checking and unchecking this for the actual loader_mc. No change.
I'd post my fla instead of code, but I'm using Flash 8 and can't save any earlier than MX2004 and people don't really seem to look at them that much when I post them. If anyone would like to see, I will upload.
Preload code (on main timeline)
Code:
stop();
onEnterFrame = function()
{
[Code].....
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Apr 5, 2010
I am writing a small app, and the very first thing I do is to create a sprite called "mainSprite" on Stage. This way, whatever I need to lood, I load it into the "mainSprite" NOT directory on to the stage. Now I would like to connect a progress bar to this "mainSprite" so whenever an asset is loaded, progress bar would pop in and show the progress. I would like to know if I am on right track with what I am trying to achieve, and if I am right, then how can I employ a progress component to just listen to "mainSprite".
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Oct 25, 2010
I need a progress bar that's kind of in an odd shape, I've attached an image. It's not a preloader; it's for periodic progress while the user is performing other action on the website. I've played and played with tweens from a symbol of a fill of the bar to no avail. I'm not great at flash, so apparently even this simple thing is a stumbling block for me. Since it's an odd shape,I was hoping I could somehow use a paint bucket fill of the symbol or something like that to create "progress", and simply send a "stop" command when it's at the appropriate level, but I've tried several different ways and just don't have the ability to do it. I can't seem to find anything online that's even close either.
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Apr 1, 2012
I have a project portal for software development. To show my team, how far we are in development, i created a graphic showing a progress bar, and a percentage number.
Every now an then, i open flash, and change the percentage number, and scales the progress bar a bit.
My question here is:
Can i make the Percentage number change from (currently) 22% to 100% (22, 23, 24 etc), over the duration of 30 days? So it automatically changes 2-3 times a day?
Can i also make a progress bar that scales automatically, and slowly becomes longer and longer, to match the Percentage number?
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Jul 15, 2011
My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)
[CODE]...
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Jan 14, 2011
How can I command the pre-loader to track the progress of the download?
public function loadImage(filename:String):void
{
// show the preloader
reloader.visible = true;
[Code].....
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May 27, 2011
I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?
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Jul 9, 2009
I have the following:
[Code]...
Everything runs fine except the progress bar doesn't seem to be monitoring the FOB movieclip.
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Jun 13, 2011
I used the preloader AS3 found here and it work fine localy but in firefox 4.0.1 it doesnt show the percent and the scale of the progress bar.
is there an issue ?
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Aug 11, 2010
i found out when i add a dynamic mask to my preloader progress bar (for transition out) its not scaling correct. I think its because my bar isn�t tweening to the correct "stageWidth" during progress until it completes. I setted it up like that:
// Preloder Progress Bar
Code:
bar.scaleX = 0;
bar.graphics.beginFill(0xff3333,1);
bar.graphics.drawRect(0,0,stage.stageWidth,4);
[code]....
Somehow it looks like 100% of the loading progress doesn�t represent the entire stageWidth so my bar animation finishes some pixels before reaching stageWidth end. NowJust noticed it now after adding a dynamic mask to my preloaders progress bar.
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Apr 21, 2003
When calling a swf with a two-scene preloader from within a Flash interface, the load status bar pops up showing 100% loaded, and the loader bar just sits there like that until the movie loads. The preload progress bars work as expected when the swf's are called from an HTML page.
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Jun 4, 2010
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
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Sep 29, 2009
I am not sure why the following code is not working. If I keep the ns.play("flv/movie/flv"); line outside of the PlayerStatusHandler the movie plays fine but I am trying to create a preloader for the flv using ns.bufferTime. My first switch statement works fine, but the second case is never called.
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
[code]......
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Apr 30, 2010
I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?
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Jun 21, 2010
how to create a mask like this with ActionSript.It looks like a curtain opener and i would like to do this completely programmaticly if its possible.I am using TweenLite as my Tweening Framework.[URL]
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