ActionScript 3.0 :: Video Progress Loader Partially Working.?
Jan 6, 2011
On my stage I have a mc (videoLoader) with the mc (loadBar) inside it. When I preview the movie it shrinks loadBar to where it should, but it doesn't expand as the video loads.
ActionScript Code:
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void[code].........
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Similar Posts:
Nov 1, 2011
Is there any way to play my partially loaded flash movie while loading is still in progress ?like progressive video download.My app is not video based.I have only animations and interactive coding.
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Jan 24, 2012
I have built a small program using AS 2.0 where you scroll through a list of products and click a button and it leads to a product video. EVERYTHING seems to be working except for the scrolling. I have a mask around the area of the categories and when you scroll down they dont scroll all the way. The categories scroll farther down then they do up and you cant click on the rest of the buttons. I feel like Im either missing something in my code or maybe made a mistake somewhere. (I'd like to post a sample but I can't seem to. It scrolls like an ipad screen.)
ActionScript Code:
stop();
container.setMask(mask_mc);
[code].....
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May 5, 2009
I have a large ON2 VP6 encoded FLV video (334 MB, 75 minutes) hosted on the web and being played back using a basic Flash movie player:
[URL]
Many people are having problems getting the entire video to load. The loading progress bar will increase quite quickly at first, but then it will either slow down to a crawl or will stop completely. If the progress bar stops increasing before the video has fully loaded, it will not continue no matter how long you wait. Reloading the page does help.
Is this likely to be a problem with the FLV file, the Flash player or is it more likely to be a problem with our web host?
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Jun 24, 2009
I have a SWF file that is the first frame of the movie and it's only purpose is to load in another SWF and show text corresponding to the progress of download completion. When I test the movie (Simulate Download) it just simulates without showing my text with percentage complete. The only way I can get it to show, is if I add a button to click to make it show. How can I get it, so that when someone opens the movie, it will start the download process, show the percentage, and then upon completion, start the UILoader movie?[code]...
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Aug 19, 2010
I have a xml image gallery and I want to add a simple progress bar component from flash cs5 to the thumbs when they 1st load up in the carousel.
I understand about the progress bar and how it works and I have tried all day to insert the correct code into my project but I just can't seem to get it right. I dont want to use buttons for the progress bar as demonstrated by Republic of Code, I would just like the progress bars to load when thumbs are loading.
I have included below the progress bar AS3 code from the site "republic of code" which I have been learning from. Also below is the code from my xml gallery.
progress bar AS3 code
import fl.controls.ProgressBar;
import fl.controls.Button;
[Code].....
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Jan 1, 2011
I was Load test.swf file threw Loader class. How to get Loader class from ProgressEvent, IOErrorEvent .
[Code]....
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Jul 10, 2009
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
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Jun 13, 2009
I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
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Sep 7, 2010
I dont even know if i got the title right. I am 5 days into actionscript and i have no prior training or experience in programming, flash using or whatever you might need to build a decent site, except for the graphic design part. I do however need to build an online portflio asap and things have been going great
I have a main movie that uses buttons to go to specific frames on the main timeline:
HZWA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):voi d
{
gotoAndStop(5);
[Code]....
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Jun 4, 2007
I'm running into some problems using the close() method.I'm trying to build a class that checks a resource size before loading it.it's very simple: I use the Loader class to load the resource, listens to the first progress event and immediately closes the connection with the Loader.close() method.However, the close() doesn't seem to stop the Loader after the first progress event dispatched.here is a quick copy & paste frame code just to demonstrate my point:
Code:
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
[code]....
The ProgressEvent is thrown until the big.jpg loading is complete.How could I stop it just after the first progress event?
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Apr 28, 2011
I have a dynamic text field which is loading images from an external html. This text is named scrollPaneImage and is a child of a movieClip called scrollPaneContent. I then load scrollPaneContent into a scroll pane named scrollPane
When the user interacts with my swf different images are loaded into scrollPaneImage. Since some of the images take a few seconds to load, I'd like there to be a progress loader displayed in the scrollpane.
I have tried adding the progress event listner to the dynamic text, the movie clip and the scrollpane and cannot get it to respond or track the loading.
scrollPaneContent.addEventListener(ProgressEvent.PROGRESS,reportProgress);
function reportProgress(e:ProgressEvent):void {
trace(e.bytesLoaded + " loaded out of " + e.bytesTotal);
trace("LOADED");
}
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Sep 1, 2009
I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
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Dec 8, 2011
I'm currently enrolled in an ActionScript course, and cannot seem to get my progress bar to work correctly. We were tasked with creating a simple image loader application, which would access externally hosted images (through use of a PHP proxy script), and then spit the image onto the user's screen (with a progress event and progress bar to track the image's download progress).
However, when I run it, I get these mysterious black graphical glitches everywhere, as well as a non-functioning progress bar. In some browsers I get the following error: "ArgumentError: Error #2109: Frame label NaN not found in scene NaN. at flash.display.MovieClip/gotoAndStop() at Document/imageLoadProgress().
Here is my code - I cant for the life of me figure out what is wrong. I figure it has something to do with the imageLoadProgress() function, or my progress bar (which is just a simple 100-frame movie clip with a motion tween and a "stop()" command at the beginning).
[Code]...
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Jun 6, 2009
Does anyone know how can I make a progress bar with drag back and forward function?
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May 12, 2010
I trying to set up my video progress bar so it shows the video streaming in. Currently it only shows the video progress. If I pause the video using my pause button, the progress bar pauses to.
ActionScript Code:
import caurina.transitions.Tweener;
var fv:String=root.loaderInfo.parameters.vars;
[Code]....
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Apr 2, 2010
I've been following a couple of tutorials on making a custom video player and they all use the onMetaData event of the NetStream class to get the duration of the video. I always get this error though ns.onMetaData = function(obj:Object){1119: Access of possibly undefined property onMetaData through a reference with static type flash.net:NetStream.Here's what I have, sorry about the commented stuff I've been trying different things:
Code:
import flash.media.Video;
import flash.net.NetStream;
[code]....
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Nov 13, 2011
I am working on a portfolio site to display images. I have 2 frames, the first contains a progress bar and this code:
[Code]...
The second frame has the content and different action script that is related to it.
My problem is that the whole site works fine in Flash when i "test movie" and "simulate download" but as soon as i "publish preview" in either flash or html the progress bar doesn't work, it just freezes on that frame.I am really new at this and have just pieced together the code i have from various tutorials on the net but this is really testing my patience. So frustrating because the site took me ages and it looks great in flash, just need to get past this little hitch.
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Apr 16, 2010
The application is loading a fairly large SWF from the server using the Loader class. Strangely enough, the progress bar immediately goes to 100% (but the loading still takes a while after that). The code is below, but you'll see it's basically too simple to break.
It has worked when the application was on a different server, so I though maybe the new server wasn't sending the size of the large SWF in the http headers. Firebug does show a progress bar though, so that is not the case, the information should be available.---
Update: That's actually incorrect, Apache does in fact not send the Content-Length the header. Going to look into that. :EndUpdate
It also works when I run the loader swf locally and change the URL (new URLRequest("Placemat.swf")) to the absolute URL of Placemat.swf on the server.
var l:Loader = new Loader();
addChild(l);
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, function(e:ProgressEvent) {
s.setProgress(e.bytesLoaded/e.bytesTotal);
[code]....
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Jun 13, 2010
Get away from using flashs skin and use my own play and stop buttons progress bar.Be able to use an autoplay within the script and not use the parameters autoplay. using which is working fine. I just want to be able to have more control by being able to write code for the above activities.
package {
import flash.display.Sprite;
import flash.events.Event;
[code].....
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Mar 25, 2010
Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player.
The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property.
Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ?
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Jan 13, 2011
I am having an issue with tracking the progress of a URLRequest for a FLV file. My code is as follows:
ActionScript Code:
var backgroundVideoSourceRequest1:URLRequest = new URLRequest("video/loops/Loop1-1080.flv");
var backgroundVideoSourceLoader1:URLLoader = new URLLoader(backgroundVideoSourceRequest1);
backgroundVideoSourceLoader1.addEventListener(Event.COMPLETE, changeVid1Status);
backgroundVideoSourceLoader1.addEventListener(ProgressEvent.PROGRESS, video1status);
[Code]...
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Nov 2, 2010
I am developing a web application. where user can record video, audio and can take photos.
The recording is working fine. but only upto 70% of video is recording. How can I know the video progress?
Is it possible to show a progress bar both on recording and preview video?
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Jun 30, 2009
I'm building a flv_video AS3 player. I'm using steaming-video.The player is working fine, but there is something that I want to improve. Currently when I push play button and if I drag&drop the scrubber of progress-bar somewhere in the area that is still not buffered, the player doesn't start to play from that position. So I want to do it.
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Jun 4, 2010
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
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Jun 19, 2010
The following action script for loader is working fine:
var l:Loader=new Loader();
addChild(l);
l.load(new URLRequest("MyLogo.swf"));
But when I added one more loader to it like the following...It doesn't show anything but gives an error:
[Code]....
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Dec 1, 2008
I'm trying to simply have 4 images at a time appear, then scroll over one image when a button is clicked. I'm using the Loader component to call in the external jpgs. This works perfectly in Firefox and when I preview it in Flash, but in IE the images don't load properly. I'm scaling them down using the Loader parameters, but IE usually tries to load the full-sized images. You can see the problem if you visit [URL]
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Jun 25, 2009
I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
DECLARATIONS
var backgroundArea:Sprite = new Sprite();
var loginArea:Sprite = new Sprite();
var userArea:Sprite = new Sprite();
[Code] .....
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Jun 22, 2007
why this isn't working with as 1.0? I have to publish it with 1.0 for other reasons. basically i want a simple preloader:
[Code]...
it goes straight to 100% when viewed through the download simulator, but the image isn't actually loaded. I don't really know as 1.0, just 2.0.
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Dec 24, 2009
I want to create an image slideshow. When the user clicks the next button, I want the current image to fade out and the next image to fade in. I'm using Loader to load images, using .load(new URLRequest("imagename.jpg"). When the first image loads and next button is pressed, the image fades out just fine. The problem is when the second image loads. the image loads, but doesn't fade in, it just appears without the tween. Here is my code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import com.greensock.*;
[Code]....
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