ActionScript 3.0 :: Tween Not Working With Loader()?
Dec 24, 2009
I want to create an image slideshow. When the user clicks the next button, I want the current image to fade out and the next image to fade in. I'm using Loader to load images, using .load(new URLRequest("imagename.jpg"). When the first image loads and next button is pressed, the image fades out just fine. The problem is when the second image loads. the image loads, but doesn't fade in, it just appears without the tween. Here is my code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import com.greensock.*;
[Code]....
View 7 Replies
Similar Posts:
Aug 12, 2009
I've built a photo gallery to run off of xml, loading the images into a loader object that has been added to the stage. I'm doing so by using a variable currentImg to store the index of the XMLList that should be loaded into the loader. But when the next image is loaded by imcrementing the currentImg variable, & re-loading, it is kind of ugly. There is a flash where the BG is revealed, & then the loader updates. I'm wondering if there's any way to do this more attractively by tweening from one image to the next. I'm not opposed to using other tween classes either.
View 9 Replies
Jun 19, 2010
The following action script for loader is working fine:
var l:Loader=new Loader();
addChild(l);
l.load(new URLRequest("MyLogo.swf"));
But when I added one more loader to it like the following...It doesn't show anything but gives an error:
[Code]....
View 5 Replies
Dec 1, 2008
I'm trying to simply have 4 images at a time appear, then scroll over one image when a button is clicked. I'm using the Loader component to call in the external jpgs. This works perfectly in Firefox and when I preview it in Flash, but in IE the images don't load properly. I'm scaling them down using the Loader parameters, but IE usually tries to load the full-sized images. You can see the problem if you visit [URL]
View 1 Replies
Jun 25, 2009
I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
DECLARATIONS
var backgroundArea:Sprite = new Sprite();
var loginArea:Sprite = new Sprite();
var userArea:Sprite = new Sprite();
[Code] .....
View 1 Replies
Jun 22, 2007
why this isn't working with as 1.0? I have to publish it with 1.0 for other reasons. basically i want a simple preloader:
[Code]...
it goes straight to 100% when viewed through the download simulator, but the image isn't actually loaded. I don't really know as 1.0, just 2.0.
View 1 Replies
Dec 6, 2011
I'm trying to load a .png and display it but the iPad and iPhone show a white screen. Here is my code:
Code:
public class Test extends Sprite
{
private var loader : Loader;
private var urlRequest : URLRequest;
[code]....
This works fine when tested in AIR but not when I test on the device using the [TEST on DEVICE] build. My TestImage.png is in the bin folder where my Test.swf gets compiled into.
View 7 Replies
Mar 14, 2012
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... Is this a common issue with the Loader class or contentLoaderInfo events?
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
[code].....
View 1 Replies
Apr 22, 2010
I'm having trouble with a simple loader not loading an external swf file.I have a set of menu buttons (created from a class) that store the swf file name. When these are clicked they run a function that supposed to load the swf file but for some reason it doesn't (but maybe it does load it, just not display it). So here's the code:
Code:
var urlLoader:Loader = new Loader();
var pageHolder:Sprite = new Sprite();
[code].....
View 3 Replies
Jul 5, 2009
I have recently created a game in Flash CS3 with AS3 which displays a random picture (this is a pretty integral part of the game).I have written a small procedure to resize the picture to an appropriate size for the flash application. This is as follows:
ActionScript Code:
function onComplete(ev:Event):void {
var maxheight = 240;
var maxwidth = 400;
[code]....
Here is where it is called, please just take for granted that d_arr[1] contains the correct URL of the image I want to load :-)
ActionScript Code:
var url = d_arr[1];
var urlRequest:URLRequest = new URLRequest(url);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
[code]...
This resizes the picture when it is fully loaded. This seems to work fine on my own site, but on the sites to which mochi ads has distributed it, it doesn't resize the image at all, even if it is left to fully load.
View 1 Replies
Oct 23, 2009
In my current flash application I and my co-workers are using Loader to load some SWFs from our server. It works perfectly while we have the flash application on our computers running it trough Adobe Flash CS3 but when we publish it and move the html page to our server and try and run it from there the loading doesn't seem to start. I have the firebug plugin for Firefox so I checked if flash actually loaded the images and according to firebugs network monitor it found all needed resources and downloaded them successfully. But the behaviour of our application is as if the loading starts but the complete event is never sent.
View 3 Replies
Feb 4, 2008
I'm having trouble getting my preloader working using the Loader class, here's the code so far...
[Code]...
View 5 Replies
Jan 26, 2009
I have a really simple class that loads in some XML and splits it into an array, but for some reason the URLLoader wont trigger the COMPLETE event.
Code:
package com.georgecrabtree {
import flash.events.Event;
import flash.net.URLLoader;
[Code].....
View 6 Replies
Sep 21, 2009
I'm running into a problem loading an external swf. Check it out here: [URL]
If it's working right, the top and bottom red areas should end up looking exactly the same.
I have "init.swf" loading "cc_home.swf" into a container. When successful, it should fade up (that animation is in "init.swf") and then load the white text (cc_home.swf). What you're seeing on that page is init.swf on top, and cc_home.swf down below.
When I test init.swf directly from Flash, it works fine. In the browser, though, it doesn't load the movie.
Here's the code I'm using in "init.swf" to load cc_home.swf (which I got from Kirupa):
var mycontainer:MovieClip;
var myloader:Loader = new Loader();
var urlrequest:URLRequest = new URLRequest("cc_home.swf")
myloader.load(urlrequest);
[Code]....
View 1 Replies
Jan 17, 2011
I'm having trouble with a simple loader not loading an external swf file.
I have a set of menu buttons (created from a class) that store the swf file name. When these are clicked they run a function that supposed to load the swf file but for some reason it doesn't (but maybe it does load it, just not display it). So here's the code:
Code:
var urlLoader:Loader = new Loader();
var pageHolder:Sprite = new Sprite();
pageHolder.height = 420;
[Code]....
The "page loaded" trace is being displayed, so must load the swf but not show it.
I can't even see the preloader. I also tried a very simple swf file with just some shapes and 1 frame but still no luck.
View 1 Replies
Mar 6, 2011
I have confirmed to my satisfaction that the following code never triggers the Event.COMPLETE of var loader:
var loader:URLLoader = new URLLoader();
var req:URLRequest = new URLRequest(contact_url);
var variables:URLVariables = new URLVariables();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
req.method = URLRequestMethod.POST;
[Code] .....
However, it does in fact send the emails it is designed to send! Why doesn't it complete when in fact the work is done?
View 3 Replies
Aug 24, 2010
So my problem may be a little bigger than that, but I'm not certain. I'm creating a custom flash photo viewer for a client that dynamically loads the images with Loader objects. It takes a folder name in a specified directory on the server and calls a php page (using URLRequest) to get the workable contents of the folder. And then it loads it up from that array.
Here's the problem: it works FINE on my machine and every machine I've tested it on, but it DOESN'T work on my client's machine or some of his customer's machines. The loader bar that's at the bottom of the screen doesn't start to fill, which means that the images aren't starting to even load, and the status bar indicates that it continues to wait for a the server, yet never finishes waiting. This is consistent on a single machine, but varies across machines.
I've added diagnostics (a custom class I made to track certain vars and collect errors) to the thing to catch any errors, but it reports nothing on my client's machine. I've added flash version checking code, so the possibility of a lower version messing it up is gone... I guess my question is, is there anything (security, environment, etc) that I could have overlooked that doesn't allow request objects or something to work on certain machines?? I've been ripping my hair out trying to figure this out!
[Code]....
View 2 Replies
Jan 6, 2011
On my stage I have a mc (videoLoader) with the mc (loadBar) inside it. When I preview the movie it shrinks loadBar to where it should, but it doesn't expand as the video loads.
ActionScript Code:
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void[code].........
View 3 Replies
May 27, 2010
I have :
//-----Class File
import mx.transitions.*;
import mx.transitions.easing.*;
[Code]....
This code is within a class and the problem is that the "myMovieToAnimate" movieClip animates the first time around but when the tween finishes, it does not call the AnimateScreen() function again, why is this.
View 4 Replies
Oct 4, 2010
I am new to flash and working on creating a simple animation. I have the objects ready, but problem is I can't seem to get motion tween working. Following this, I tried a very basic motion tween just increasing the size of text from one frame to another and can't get even this to work. I followed the basic steps, converted the text objects to symbol etcetera. What is seen is for frames 1-9 there is no change and in frame 10 there is sudden change in size. I also notice that there is no 'arrow' observed in the tween as shown in a sample tutorial.
View 10 Replies
Jan 3, 2011
I have a tween in my .fla that isnt working properly. I have 2 buttons, Start and Yoyo. When I click the "Start" button the tween runs. Clicking the "Yoyo" button play the tween in reverse. All fine, but when I press the "Start" button again after I've ran the animation twice the animation always run in yoyo mode. What my problem. Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code]......
View 2 Replies
Feb 8, 2005
I am having trouble with this button. The first half of the tween doesnt work but the second half does. It only does this when I add the code
link._visible = 0;.
This is to make the alpha completely disappear.
View 1 Replies
Feb 18, 2009
As code, simply trying to make things fade in and out namely :- homepage_mc which is a movieclip on my main stage. Fades in Fine on startup, but when the button mybuttons.homebutt is pressed i get no response.
View 4 Replies
Oct 7, 2009
I just can't figure out why a simple movieclip is not performing as expected.
Here's what happened:
In my MAIN SCREEN, I placed a a movieclip and named it "mainnav_mc" and on my ACTIONS layer, I placed a script on the frame that will eventually play the movie "mainnav_mc". This is the script: mainnav_mc.gotoAndPlay("show");The clip is suppose to fade-in but it seems that MOTION TWEEN is not working. I tried to create a test MC and still it's not working.
View 14 Replies
Dec 5, 2009
I am trying to load an image. The image paths are stored in an xml file called "setup.xml". I'm getting the strangest error. Never seen it before.
[Code]...
View 3 Replies
Oct 12, 2010
i am trying to load array of pictures dynamically in to a loader component,the picture after loading in to loader component i am resizing it to required size.
115 is the width and height of loader component.
.complete = function (eventObject)
{
loader.redraw();
x_txt1= loader.width;
y_txt1= loader.height;
[Code]....
but if i select next picture while fullscreen then loader.width and .height shows as 0 and picture is not displaying.
View 1 Replies
Jan 5, 2011
If I have this line of code:
var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true);
contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
View 1 Replies
Mar 25, 2009
The website I'm creating has a large map picture (mcMap) and a crosshair (mcLines) that moves to a different location, depending on which button is clicked. I used a Switch statement and the Point and Tween classes so the user can click from one to the other and the map and craosshair moves.
However, when a button is clicked...sometimes, at random, the map and/or crosshair goes to the wrong location and/or the MC that is supposed to appear doesn't. The issue is very random, so I'm lost as to what may cause this.
View 7 Replies
Aug 20, 2011
I have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work.
View 7 Replies
Jun 18, 2009
Is there any reason for a tween to randomly stop itself mid-tween? The animation works 90% of the time but sometimes it just stops while the animation is going. I'm curious if the Tween class has some known issues or if I've done something wrong... I've been working on this project for about a month now so its already a pretty hefty piece of code(everything else works), but this one little thing is frustrating because I can't recreate it (since it happens randomly) but it will happen at least once within a given session.
What it does:Cycle through an array of dynamically added images on the stage, checking if any of their tags(array) values matches a selected value. When true it executes the animation. When false does nothing. like I said 90% of the time it works fine but that random 10% is really bugging me.This code exicutes on a mouseClick of a MC. The MC name is the "activeTag" valueThis code does work, no errors and it properly traces the correct variables when asked. it is just the tween that is giving me problems.
Code: Select allfor (var t:int=0; t<imgnameCO.length;t++){
if (arrayHas(activeTag, imgNameCO[t].tags)){
rotateImageX2=new
[code].....
View 2 Replies