ActionScript 3.0 :: Buttons Randomly Not Working With Tween?
Mar 25, 2009
The website I'm creating has a large map picture (mcMap) and a crosshair (mcLines) that moves to a different location, depending on which button is clicked. I used a Switch statement and the Point and Tween classes so the user can click from one to the other and the map and craosshair moves.
However, when a button is clicked...sometimes, at random, the map and/or crosshair goes to the wrong location and/or the MC that is supposed to appear doesn't. The issue is very random, so I'm lost as to what may cause this.
Is there any reason for a tween to randomly stop itself mid-tween? The animation works 90% of the time but sometimes it just stops while the animation is going. I'm curious if the Tween class has some known issues or if I've done something wrong... I've been working on this project for about a month now so its already a pretty hefty piece of code(everything else works), but this one little thing is frustrating because I can't recreate it (since it happens randomly) but it will happen at least once within a given session.
What it does:Cycle through an array of dynamically added images on the stage, checking if any of their tags(array) values matches a selected value. When true it executes the animation. When false does nothing. like I said 90% of the time it works fine but that random 10% is really bugging me.This code exicutes on a mouseClick of a MC. The MC name is the "activeTag" valueThis code does work, no errors and it properly traces the correct variables when asked. it is just the tween that is giving me problems.
Code: Select allfor (var t:int=0; t<imgnameCO.length;t++){ if (arrayHas(activeTag, imgNameCO[t].tags)){ rotateImageX2=new
I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.
here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.
I have a Movie Clip which consists of a text-box with some text in it.I am trying to tween this movie clip so it either moves randomly throughout the animation or have the movie clip bounce off the edges similar to a standard screen saver you might see. While slowly changing it's text through many different font families Is it possible to have a movie clip tween randomly through an animation and is it possible to change the text to many different families in a slow transition.
I am workijg on creating an animaton it is 300 mb in file size and i am running windows 7. i have also tryed working on windows xp and the same problem happens.
what happens is that i could be drawing or copying a layer that i need to work with and flash will think for a little bit and then crash says that an unexpected error has occured and all i get is an error excption. i am running CS4 on windows 7 with 5gb of ram.
I have 4 buttons that I have made invisible. After a random time, one of 4 buttons should randomly become visible.That button then will lead to another frame.How do I enable one of them randomly (and make it visible at the same time)?
I imported a .aif sound in to my library and gave it a class name of "Beat". I'm using this sound as a rollover effect. So I have my variable initiated at the top like so:
Code: var snd:Beat= new Beat(); My listener's function like so:
When the user gets to a certain frame, one of 4 buttons should randomly become visible. That button then should lead to another frame.How do I enable one of them randomly on entry (and make them visible at the same time)?
I've just started to look at PV3D working through the tutorials here. I'm trying to make up a menu system, just using primitive planes for the buttons and using a movieclip in the library for the texture, so far so good but I'm now getting a weird effect with the roll over/out. clicky here
If you just roll over the buttons randomly the roll over and out works fine but if you roll over one then roll out - but not over another button - then the roll over state remains. Checking the traces though the button does receive the roll out call but then immediately receives a roll over call putting it back in to a highlighted state.
Any hints for making magnetic buttons/mc? i.e. buttons/mc's float randomly around stage. When the mouse is within a certain range/distance the buttons speed up towards the mouse's position. When the user moves the mouse off the button again, it carries on it's random motion again.
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed); function b1Pressed(event:MouseEvent){ trace("b1 pressed");
This code is within a class and the problem is that the "myMovieToAnimate" movieClip animates the first time around but when the tween finishes, it does not call the AnimateScreen() function again, why is this.
I am new to flash and working on creating a simple animation. I have the objects ready, but problem is I can't seem to get motion tween working. Following this, I tried a very basic motion tween just increasing the size of text from one frame to another and can't get even this to work. I followed the basic steps, converted the text objects to symbol etcetera. What is seen is for frames 1-9 there is no change and in frame 10 there is sudden change in size. I also notice that there is no 'arrow' observed in the tween as shown in a sample tutorial.
I have a tween in my .fla that isnt working properly. I have 2 buttons, Start and Yoyo. When I click the "Start" button the tween runs. Clicking the "Yoyo" button play the tween in reverse. All fine, but when I press the "Start" button again after I've ran the animation twice the animation always run in yoyo mode. What my problem. Code:
I am having trouble with this button. The first half of the tween doesnt work but the second half does. It only does this when I add the code link._visible = 0;. This is to make the alpha completely disappear.
As code, simply trying to make things fade in and out namely :- homepage_mc which is a movieclip on my main stage. Fades in Fine on startup, but when the button mybuttons.homebutt is pressed i get no response.
I just can't figure out why a simple movieclip is not performing as expected.
Here's what happened:
In my MAIN SCREEN, I placed a a movieclip and named it "mainnav_mc" and on my ACTIONS layer, I placed a script on the frame that will eventually play the movie "mainnav_mc". This is the script: mainnav_mc.gotoAndPlay("show");The clip is suppose to fade-in but it seems that MOTION TWEEN is not working. I tried to create a test MC and still it's not working.
I want to create an image slideshow. When the user clicks the next button, I want the current image to fade out and the next image to fade in. I'm using Loader to load images, using .load(new URLRequest("imagename.jpg"). When the first image loads and next button is pressed, the image fades out just fine. The problem is when the second image loads. the image loads, but doesn't fade in, it just appears without the tween. Here is my code:
If I have this line of code: var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true); contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
im getting into using the tween classes in mx 2004, and im havin a bit of a problem. im not sure why this code isn't working
[Code]...
what im trying to do is to have the box scale to a certain size once the player enters that frame... am i missing something, because i thought i was doing it correctly. this action is on a frame and not on the movieclip itself.
I have an interesting problem here that I can't figure out. Here's the problem: This code works:
[Code]....
As you can see, I want the object to move in the x direction, then once it's done that I want it to move in the y direction instead of just doing both at once and going diagonal. One thing that is "interesting" is that the trace still spits out the word to the output window. But the object in the end has only moved to the x destination and never gets to the y.
I am using tweenLite in my Fla and I have set up this code sofar which is working fine:
Code: function tweenTopicUp(topic):void { var myTween:TweenLite = new TweenLite(topic, 0.6, {alpha:0.5, ease:Expo.easeOut});[code].........
The problem is that i have about 10 buttons (topic1, topic2, etc.) to go. I know I need to do something with Array but I can't seem to get it working .
Basically I have 3 expandable buttons place beneath each other that expand when individually clicked. I want the "other" buttons to move/tween as the user clicks each button. I could get them to move but I want them to tween when they move rather than just jump to a new y position.
I built a tween function to create a dropdown nav, but the nav buttons don't respond when I mouse over them or click. The code below reflects the MC 'togglemenu' which contains 'next_btn' & 'prev_btn'. 'togglemenu' tweens them through the function 'toggleMenuTween'. I noticed that if I remove the tween, they work just fine. Why?
Take a look at [URL] I have made a preloader for a site but the tween dosnt seem to be working properly. Stop the page from loading as soon as you see the preloader. You'll notice that the preloader circle appears to shimmer, i have no idea why. its basically a photoshop psd file that i have dropped to the stage as a graphic and then done a motion tween to make it rotate across 24 frames. I have set the html page to show the flash at 'best' quality and tried it on a black background to see if it was an optical effect, but its always the same.